// Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; using System; namespace Boxophobic.StyledGUI { public class StyledInteractiveDrawer : MaterialPropertyDrawer { public StyledInteractiveDrawer() { } public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) { //if (prop.floatValue > 0.5f) //{ //GUI.enabled = true; //} //else { GUI.enabled = false; } } public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) { return -2; } } }