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7 Commits

Author SHA1 Message Date
yonggyun
37bb4d1daf 누락된 파일 추가 2025-06-19 11:18:50 +09:00
yonggyun
d0a6e9fe4f sd 캐릭터 추가 2025-06-17 20:04:04 +09:00
yonggyun
47fb5ce126 2D배 테스트 추가 2025-06-17 20:03:29 +09:00
yonggyun
ea7232d98e Merge branch 'sailing-research' into night-test
# Conflicts:
#	Assets/01.Scenes/77.SailTest.unity
#	Assets/StylizedWater2/_Demo/DemoAssets/Materials/StylizedWater2_Demo.mat
2025-06-17 16:32:33 +09:00
yonggyun
139b50a1b6 ui 캐릭터쓰는 캐릭들로 변경 2025-06-17 15:39:34 +09:00
yonggyun
d26e441b49 ui 캐릭터쓰는 캐릭들로 변경 2025-06-17 15:31:41 +09:00
studioaheun
1b3d883d19 낮 바다 씬 및 테스트 프랍 중간 커밋 2025-06-12 11:58:07 +09:00
71 changed files with 6245 additions and 325 deletions

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using UnityEngine;
public class TestShip : MonoBehaviour
{
public Texture2D side;
public Texture2D up;
public Transform pivot;
public MeshRenderer renderer;
private Camera currentCamera;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
currentCamera = Camera.main;
}
// Update is called once per frame
void LateUpdate()
{
var angle = gameObject.transform.eulerAngles.y;
renderer.transform.rotation = currentCamera.transform.rotation;
if (angle < 45 && angle > -45)
{
renderer.sharedMaterial.mainTexture = up;
pivot.localScale = new Vector3(1,1,1);
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renderer.sharedMaterial.mainTexture = side;
pivot.localScale = new Vector3(-1,1,1);
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renderer.sharedMaterial.mainTexture = up;
pivot.localScale = new Vector3(1,1,1);
}
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renderer.sharedMaterial.mainTexture = side;
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