Merge branch 'ntg' of http://gitea.capers.co.kr:3000/iwnc2020/CapersProject
# Conflicts: # Assets/02.Scripts/BlueWater/Sail/ShipMove.cs # Assets/02.Scripts/BlueWater/Sail/ShipMove.cs.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/ReflectionProbe-0.exr.meta
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Assets/01.Scenes/Old/03.Sail2.unity
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Assets/01.Scenes/Old/03.Sail2.unity.meta
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fileFormatVersion: 2
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||||||
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guid: dd4fd403ba43a4e4080abe1c0fd810cf
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
|
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Load Diff
@ -1,33 +0,0 @@
|
|||||||
using System;
|
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
|
||||||
using BlueWater.Enemies.Bosses;
|
|
||||||
using UnityEngine;
|
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
|
|
||||||
{
|
|
||||||
[TaskCategory("Custom/Enemy/Boss")]
|
|
||||||
[Serializable]
|
|
||||||
public class ActivateSkill : Action
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private BossSkillName _bossSkillName;
|
|
||||||
|
|
||||||
private BossSkillController _bossSkillController;
|
|
||||||
|
|
||||||
public override void OnAwake()
|
|
||||||
{
|
|
||||||
_bossSkillController = GetComponent<BossSkillController>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnStart()
|
|
||||||
{
|
|
||||||
_bossSkillController.ActivateSkill(_bossSkillName.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
public override TaskStatus OnUpdate()
|
|
||||||
{
|
|
||||||
return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cbf37dc0abe6468988411b3fa27179ee
|
|
||||||
timeCreated: 1717194018
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 407c41de314749f0bd30514c6b81c7e3
|
|
||||||
timeCreated: 1717196125
|
|
@ -1,27 +0,0 @@
|
|||||||
using System;
|
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
|
||||||
using BlueWater.Enemies.Bosses;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals
|
|
||||||
{
|
|
||||||
[TaskCategory("Custom/Enemy/Boss")]
|
|
||||||
[Serializable]
|
|
||||||
public class CanSkill : Conditional
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private BossSkillName _bossSkillName;
|
|
||||||
|
|
||||||
private BossSkillController _bossSkillController;
|
|
||||||
|
|
||||||
public override void OnAwake()
|
|
||||||
{
|
|
||||||
_bossSkillController = GetComponent<BossSkillController>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override TaskStatus OnUpdate()
|
|
||||||
{
|
|
||||||
return _bossSkillController.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 194f72b456454df49f67adf5eab5246d
|
|
||||||
timeCreated: 1717196135
|
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5d3e10ed2add07547affe9ff672e98f5
|
guid: 9416daf50aaa65a468e0acb2d11e18c0
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater
|
namespace DDD
|
||||||
{
|
{
|
||||||
public class AspectRatioController : MonoBehaviour
|
public class AspectRatioController : MonoBehaviour
|
||||||
{
|
{
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace BlueWater.Audios
|
namespace DDD.Audios
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class SfxPitch
|
public class SfxPitch
|
@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.Audios
|
namespace DDD.Audios
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class BgmData
|
public class BgmData
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.Audios
|
namespace DDD.Audios
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "BgmData", menuName = "ScriptableObjects/Audio/BgmData")]
|
[CreateAssetMenu(fileName = "BgmData", menuName = "ScriptableObjects/Audio/BgmData")]
|
||||||
public class BgmDataSo : ScriptableObject
|
public class BgmDataSo : ScriptableObject
|
@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.Audios
|
namespace DDD.Audios
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class SfxData
|
public class SfxData
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.Audios
|
namespace DDD.Audios
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
|
[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
|
||||||
public class SfxDataSo : ScriptableObject
|
public class SfxDataSo : ScriptableObject
|
@ -4,7 +4,7 @@ using BehaviorDesigner.Runtime.Tasks;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Enemies;
|
using DDD.Enemies;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,11 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime;
|
using BehaviorDesigner.Runtime;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Enemies;
|
using DDD.Enemies;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Players;
|
using DDD.Players;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
@ -1,6 +1,6 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
public class ReturnSuccess : Action
|
public class ReturnSuccess : Action
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Interfaces;
|
using DDD.Interfaces;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews;
|
using DDD.Npcs.Crews;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew")]
|
[TaskCategory("Custom/Npc/Crew")]
|
||||||
public class IsCompletedMission : Action
|
public class IsCompletedMission : Action
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews.Bartender;
|
using DDD.Npcs.Crews.Bartender;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
||||||
public class MakingCocktail : Action
|
public class MakingCocktail : Action
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews;
|
using DDD.Npcs.Crews;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew")]
|
[TaskCategory("Custom/Npc/Crew")]
|
||||||
public class MoveToRandomPositionInRange : Action
|
public class MoveToRandomPositionInRange : Action
|
@ -1,9 +1,9 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews.Server;
|
using DDD.Npcs.Crews.Server;
|
||||||
using BlueWater.Tycoons;
|
using DDD.Tycoons;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||||
public class Refind : Action
|
public class Refind : Action
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews;
|
using DDD.Npcs.Crews;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew")]
|
[TaskCategory("Custom/Npc/Crew")]
|
||||||
public class CheckOnMission : Conditional
|
public class CheckOnMission : Conditional
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews.Bartender;
|
using DDD.Npcs.Crews.Bartender;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
||||||
public class CheckOrderedCocktail : Conditional
|
public class CheckOrderedCocktail : Conditional
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews;
|
using DDD.Npcs.Crews;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew")]
|
[TaskCategory("Custom/Npc/Crew")]
|
||||||
public class OnMission : Conditional
|
public class OnMission : Conditional
|
@ -1,8 +1,8 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews.Server;
|
using DDD.Npcs.Crews.Server;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||||
public class Serving : Conditional
|
public class Serving : Conditional
|
@ -1,7 +1,7 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Crews.Server;
|
using DDD.Npcs.Crews.Server;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||||
public class TakeServingItem : Conditional
|
public class TakeServingItem : Conditional
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using BlueWater.Tycoons;
|
using DDD.Tycoons;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Interfaces;
|
using DDD.Interfaces;
|
||||||
using BlueWater.Players.Tycoons;
|
using DDD.Players.Tycoons;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,11 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,12 +1,12 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using BlueWater.Tycoons;
|
using DDD.Tycoons;
|
||||||
using BlueWater.Utility;
|
using DDD.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,8 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,12 +1,12 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Items;
|
using DDD.Items;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using BlueWater.Uis;
|
using DDD.Uis;
|
||||||
using PixelCrushers.DialogueSystem;
|
using PixelCrushers.DialogueSystem;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,8 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,13 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
using BlueWater.Items;
|
using DDD.Items;
|
||||||
using BlueWater.Npcs.Customers;
|
using DDD.Npcs.Customers;
|
||||||
using BlueWater.Uis;
|
using DDD.Uis;
|
||||||
using PixelCrushers.DialogueSystem;
|
using PixelCrushers.DialogueSystem;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees.Actions
|
namespace DDD.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom/Npc/Customer")]
|
[TaskCategory("Custom/Npc/Customer")]
|
||||||
[Serializable]
|
[Serializable]
|
@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using BlueWater.Players.Tycoons;
|
using DDD.Players.Tycoons;
|
||||||
using Pathfinding;
|
using Pathfinding;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace BlueWater.Enemies
|
namespace DDD.Enemies
|
||||||
{
|
{
|
||||||
public class AiMovement : MonoBehaviour
|
public class AiMovement : MonoBehaviour
|
||||||
{
|
{
|
@ -3,7 +3,7 @@ using System.Collections;
|
|||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater
|
namespace DDD
|
||||||
{
|
{
|
||||||
public class AnimationController : MonoBehaviour
|
public class AnimationController : MonoBehaviour
|
||||||
{
|
{
|
@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater
|
namespace DDD
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class CharacterData
|
public class CharacterData
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user