# Conflicts:
#	Assets/02.Scripts/BlueWater/Sail/ShipMove.cs
#	Assets/02.Scripts/BlueWater/Sail/ShipMove.cs.meta
#	Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures.meta
#	Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset
#	Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset.meta
#	Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/ReflectionProbe-0.exr.meta
This commit is contained in:
SweetJJuya 2025-02-10 14:51:17 +09:00
commit ff7dfe28fa
1470 changed files with 100369 additions and 162899 deletions

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using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies.Bosses;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
{
[TaskCategory("Custom/Enemy/Boss")]
[Serializable]
public class ActivateSkill : Action
{
[SerializeField]
private BossSkillName _bossSkillName;
private BossSkillController _bossSkillController;
public override void OnAwake()
{
_bossSkillController = GetComponent<BossSkillController>();
}
public override void OnStart()
{
_bossSkillController.ActivateSkill(_bossSkillName.ToString());
}
public override TaskStatus OnUpdate()
{
return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
}
}
}

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timeCreated: 1717194018

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using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies.Bosses;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals
{
[TaskCategory("Custom/Enemy/Boss")]
[Serializable]
public class CanSkill : Conditional
{
[SerializeField]
private BossSkillName _bossSkillName;
private BossSkillController _bossSkillController;
public override void OnAwake()
{
_bossSkillController = GetComponent<BossSkillController>();
}
public override TaskStatus OnUpdate()
{
return _bossSkillController.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure;
}
}
}

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timeCreated: 1717196135

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fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
externalObjects: {}

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using System.Collections.Generic;
using UnityEngine;
namespace BlueWater
namespace DDD
{
public class AspectRatioController : MonoBehaviour
{

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@ -5,7 +5,7 @@ using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;
namespace BlueWater.Audios
namespace DDD.Audios
{
[Serializable]
public class SfxPitch

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace BlueWater.Audios
namespace DDD.Audios
{
[Serializable]
public class BgmData

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Audios
namespace DDD.Audios
{
[CreateAssetMenu(fileName = "BgmData", menuName = "ScriptableObjects/Audio/BgmData")]
public class BgmDataSo : ScriptableObject

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace BlueWater.Audios
namespace DDD.Audios
{
[Serializable]
public class SfxData

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Audios
namespace DDD.Audios
{
[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
public class SfxDataSo : ScriptableObject

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@ -4,7 +4,7 @@ using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
[Serializable]

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies;
using DDD.Enemies;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
[Serializable]

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@ -1,11 +1,11 @@
using System;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies;
using DDD.Enemies;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
[Serializable]

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@ -1,10 +1,10 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Players;
using DDD.Players;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[Serializable]
[TaskCategory("Custom")]

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@ -1,6 +1,6 @@
using BehaviorDesigner.Runtime.Tasks;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
public class ReturnSuccess : Action

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@ -1,10 +1,10 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Interfaces;
using DDD.Interfaces;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
[Serializable]

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
using DDD.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class IsCompletedMission : Action

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Bartender;
using DDD.Npcs.Crews.Bartender;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class MakingCocktail : Action

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
using DDD.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class MoveToRandomPositionInRange : Action

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@ -1,9 +1,9 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Server;
using BlueWater.Tycoons;
using DDD.Npcs.Crews.Server;
using DDD.Tycoons;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
public class Refind : Action

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
using DDD.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class CheckOnMission : Conditional

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Bartender;
using DDD.Npcs.Crews.Bartender;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class CheckOrderedCocktail : Conditional

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
using DDD.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class OnMission : Conditional

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@ -1,8 +1,8 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Server;
using DDD.Npcs.Crews.Server;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
public class Serving : Conditional

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@ -1,7 +1,7 @@
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews.Server;
using DDD.Npcs.Crews.Server;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
public class TakeServingItem : Conditional

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,10 +1,10 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,10 +1,10 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using BlueWater.Tycoons;
using DDD.Npcs.Customers;
using DDD.Tycoons;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,10 +1,10 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Interfaces;
using BlueWater.Players.Tycoons;
using DDD.Interfaces;
using DDD.Players.Tycoons;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,9 +1,9 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,11 +1,11 @@
using System;
using System.Collections;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,12 +1,12 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using BlueWater.Tycoons;
using BlueWater.Utility;
using DDD.Npcs.Customers;
using DDD.Tycoons;
using DDD.Utility;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,8 +1,8 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,12 +1,12 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using DDD.Items;
using DDD.Npcs.Customers;
using DDD.Uis;
using PixelCrushers.DialogueSystem;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,8 +1,8 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using DDD.Npcs.Customers;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,13 +1,13 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using DDD.Items;
using DDD.Npcs.Customers;
using DDD.Uis;
using PixelCrushers.DialogueSystem;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.BehaviorTrees.Actions
namespace DDD.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]

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@ -1,10 +1,10 @@
using System;
using BlueWater.Players.Tycoons;
using DDD.Players.Tycoons;
using Pathfinding;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.Enemies
namespace DDD.Enemies
{
public class AiMovement : MonoBehaviour
{

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@ -3,7 +3,7 @@ using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater
namespace DDD
{
public class AnimationController : MonoBehaviour
{

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace BlueWater
namespace DDD
{
[Serializable]
public class CharacterData

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