0.3.4.3 업데이트

This commit is contained in:
Nam Tae Gun 2024-11-18 00:36:08 +09:00
parent 4d9362fc20
commit fc0b648b04
67 changed files with 732 additions and 44 deletions

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@ -112,7 +112,7 @@ namespace BlueWater.Audios
_bgmAudioSource.Stop(); _bgmAudioSource.Stop();
} }
public void PlaySfx(string sfxName, float? duration = null) public void PlaySfx(string sfxName, bool loop = false, bool ignoreTimeScale = false, float? duration = null)
{ {
if (_sfxDictionary.TryGetValue(sfxName, out var value)) if (_sfxDictionary.TryGetValue(sfxName, out var value))
{ {
@ -125,10 +125,21 @@ namespace BlueWater.Audios
} }
var availableSfxAudioSource = GetAvailableSfxAudioSource(); var availableSfxAudioSource = GetAvailableSfxAudioSource();
availableSfxAudioSource.clip = value; availableSfxAudioSource.clip = value;
_sfxPitchDictionary[availableSfxAudioSource] = duration.HasValue ? value.length / duration.Value : 1f; availableSfxAudioSource.loop = loop;
availableSfxAudioSource.pitch = _sfxPitchDictionary[availableSfxAudioSource] * Time.timeScale;
availableSfxAudioSource.Play();
if (ignoreTimeScale)
{
// Time.timeScale 영향을 받지 않는 효과음 처리
availableSfxAudioSource.pitch = duration.HasValue ? value.length / duration.Value : 1f;
}
else
{
// Time.timeScale 적용
_sfxPitchDictionary[availableSfxAudioSource] = duration.HasValue ? value.length / duration.Value : 1f;
availableSfxAudioSource.pitch = _sfxPitchDictionary[availableSfxAudioSource] * Time.timeScale;
}
availableSfxAudioSource.Play();
_sfxPlayTimeDictionary[sfxName] = Time.time; _sfxPlayTimeDictionary[sfxName] = Time.time;
} }
else else

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@ -1,5 +1,6 @@
using System; using System;
using BehaviorDesigner.Runtime; using BehaviorDesigner.Runtime;
using BlueWater.Audios;
using BlueWater.Enemies; using BlueWater.Enemies;
using BlueWater.Interfaces; using BlueWater.Interfaces;
using BlueWater.Items; using BlueWater.Items;
@ -125,6 +126,12 @@ namespace BlueWater.Npcs.Customers
public bool IsMoving { get; private set; } public bool IsMoving { get; private set; }
public bool IsVomited { get; private set; } public bool IsVomited { get; private set; }
[SerializeField]
private string _succeedServingSfxName = "SucceedServing";
[SerializeField]
private string _failedServingSfxName = "FailedServing";
private Vector3 _currentDirection = Vector3.right; private Vector3 _currentDirection = Vector3.right;
public Vector3 CurrentDirection public Vector3 CurrentDirection
@ -323,6 +330,7 @@ namespace BlueWater.Npcs.Customers
IsOrderedCorrected = currentPickupItem.Idx == OrderedCocktailData.Idx; IsOrderedCorrected = currentPickupItem.Idx == OrderedCocktailData.Idx;
IsReceivedItem = true; IsReceivedItem = true;
IsServedPlayer = true; IsServedPlayer = true;
AudioManager.Instance.PlaySfx(IsOrderedCorrected ? _succeedServingSfxName : _failedServingSfxName);
ServedItem(servedCocktailData); ServedItem(servedCocktailData);
break; break;
default: default:
@ -446,7 +454,7 @@ namespace BlueWater.Npcs.Customers
{ {
var gold = (int)(CurrentLevelData.Gold * TycoonManager.Instance.TycoonStatus.GoldMultiplier); var gold = (int)(CurrentLevelData.Gold * TycoonManager.Instance.TycoonStatus.GoldMultiplier);
_moneyCounter.AddCurrentMoney(gold); _moneyCounter.AddCurrentGold(gold);
} }
public void Vomit() public void Vomit()

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@ -1,8 +1,6 @@
using System;
using System.Collections; using System.Collections;
using BlueWater.Audios; using BlueWater.Audios;
using BlueWater.Interfaces; using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility; using BlueWater.Utility;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
@ -30,6 +28,10 @@ namespace BlueWater.Players
[field: SerializeField] [field: SerializeField]
public bool IsInvincible { get; private set; } public bool IsInvincible { get; private set; }
[SerializeField]
private string heartRecoverySfxName;
private WaitForSeconds _flashWhiteWaitTime; private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine; private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine; private Coroutine _damageIntervalCoroutine;
@ -70,8 +72,18 @@ namespace BlueWater.Players
public void SetCurrentHealthPoint(int changedHealthPoint) public void SetCurrentHealthPoint(int changedHealthPoint)
{ {
var newChangedHealthPoint = Mathf.Clamp(changedHealthPoint, 0, MaxHealthPoint); int newChangedHealthPoint = Mathf.Clamp(changedHealthPoint, 0, MaxHealthPoint);
int addedHealthPoint = newChangedHealthPoint - CurrentHealthPoint;
CurrentHealthPoint = newChangedHealthPoint; CurrentHealthPoint = newChangedHealthPoint;
if (addedHealthPoint > 0)
{
if (!string.IsNullOrEmpty(heartRecoverySfxName))
{
AudioManager.Instance.PlaySfx(heartRecoverySfxName);
}
}
EventManager.InvokeHealthChanged(newChangedHealthPoint); EventManager.InvokeHealthChanged(newChangedHealthPoint);
if (CurrentHealthPoint <= 2) if (CurrentHealthPoint <= 2)

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@ -208,13 +208,6 @@ namespace BlueWater
OnMissedServing?.Invoke(); OnMissedServing?.Invoke();
} }
// 손님이 나갈 때, 계산대에 돈을 두고 가는 이벤트
public static Action<int> OnAddedMoneyCounter;
public static void InvokeAddedMoneyCounter(int money)
{
OnAddedMoneyCounter?.Invoke(money);
}
// 손님의 기다림 게이지를 초기화 시키는 이벤트 // 손님의 기다림 게이지를 초기화 시키는 이벤트
public static Action OnGaugeResetCustomers; public static Action OnGaugeResetCustomers;
public static void InvokeGaugeResetCustomers() public static void InvokeGaugeResetCustomers()

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@ -1,6 +1,8 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BlueWater.Uis; using BlueWater.Uis;
using BlueWater.Utility; using BlueWater.Utility;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
@ -20,6 +22,12 @@ namespace BlueWater.Tycoons
[SerializeField] [SerializeField]
private Vector3 _offset = new(0f, 1.5f, 0f); private Vector3 _offset = new(0f, 1.5f, 0f);
[SerializeField]
private float _delay = 0.2f;
[SerializeField]
private float _payMoneyUiDuration = 0.5f;
[SerializeField] [SerializeField]
private Sprite _empty; private Sprite _empty;
@ -32,19 +40,17 @@ namespace BlueWater.Tycoons
[SerializeField] [SerializeField]
private Sprite _level3; private Sprite _level3;
[field: Title("실시간 데이터")] private Queue<int> _addedGolds = new();
[field: SerializeField]
public int CurrentMoney { get; private set; }
private SpriteRenderer _spriteRenderer; private SpriteRenderer _spriteRenderer;
private Coroutine _gainAutoInstance; private Coroutine _gainAutoInstance;
private bool _isPlayerInteracting; private bool _isPlayerInteracting;
private bool _isGainGoldCoroutine;
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
EventManager.OnAddedMoneyCounter += AddCurrentMoney;
EventManager.OnGainAutoMoneyCounter += GainAuto; EventManager.OnGainAutoMoneyCounter += GainAuto;
} }
@ -88,7 +94,6 @@ namespace BlueWater.Tycoons
_gainAutoInstance = null; _gainAutoInstance = null;
} }
EventManager.OnAddedMoneyCounter -= AddCurrentMoney;
EventManager.OnGainAutoMoneyCounter -= GainAuto; EventManager.OnGainAutoMoneyCounter -= GainAuto;
} }
@ -109,19 +114,19 @@ namespace BlueWater.Tycoons
public override bool CanInteraction() public override bool CanInteraction()
{ {
return CurrentMoney > 0 && !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything(); return _addedGolds.Count > 0 && !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
} }
public void AddCurrentMoney(int money) public void AddCurrentGold(int gold)
{ {
CurrentMoney += money; _addedGolds.Enqueue(gold);
ChangeSprite(); ChangeSprite();
} }
private void ChangeSprite() private void ChangeSprite()
{ {
var sprite = CurrentMoney switch var sprite = _addedGolds.Sum() switch
{ {
> 1000 => _level3, > 1000 => _level3,
> 500 => _level2, > 500 => _level2,
@ -134,14 +139,30 @@ namespace BlueWater.Tycoons
public void GainMoney() public void GainMoney()
{ {
if (_isGainGoldCoroutine) return;
StartCoroutine(GainGoldCoroutine());
}
private IEnumerator GainGoldCoroutine()
{
_isGainGoldCoroutine = true;
_isPlayerInteracting = false; _isPlayerInteracting = false;
HoldingElapsedTime = 0f; HoldingElapsedTime = 0f;
WaitForSeconds delay = new WaitForSeconds(_delay);
while (_addedGolds.Count > 0)
{
var addedGold = _addedGolds.Dequeue();
var payMoneyUi = Instantiate(_payMoneyUiObject, transform.position + _offset,
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
payMoneyUi.Initialize(addedGold, false, _payMoneyUiDuration);
yield return delay;
}
var payMoneyUi = Instantiate(_payMoneyUiObject, transform.position + _offset,
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
payMoneyUi.Initialize(CurrentMoney, false);
CurrentMoney = 0;
ChangeSprite(); ChangeSprite();
_isGainGoldCoroutine = false;
} }
public void GainAuto(int waitTime) public void GainAuto(int waitTime)
@ -155,7 +176,7 @@ namespace BlueWater.Tycoons
{ {
yield return new WaitForSeconds(waitTime); yield return new WaitForSeconds(waitTime);
if (CurrentMoney > 0) if (_addedGolds.Count > 0)
{ {
GainMoney(); GainMoney();
} }

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@ -1,4 +1,5 @@
using System; using System;
using BlueWater.Audios;
using BlueWater.Interfaces; using BlueWater.Interfaces;
using BlueWater.Npcs.Crews; using BlueWater.Npcs.Crews;
using BlueWater.Npcs.Crews.Cleaner; using BlueWater.Npcs.Crews.Cleaner;
@ -44,6 +45,9 @@ namespace BlueWater.Tycoons
[SerializeField] [SerializeField]
private float _crewHoldingTime = 9f; private float _crewHoldingTime = 9f;
[SerializeField]
private string _cleaningSfxName = "CleaningTable";
private LevelData _currentLevelData; private LevelData _currentLevelData;
private Sprite _fullBeerGlass; private Sprite _fullBeerGlass;
private Sprite _emptyBeerGlass; private Sprite _emptyBeerGlass;
@ -158,12 +162,14 @@ namespace BlueWater.Tycoons
{ {
GameManager.Instance.CurrentTycoonPlayer.IsCleaningTable = true; GameManager.Instance.CurrentTycoonPlayer.IsCleaningTable = true;
_isPlayerInteracting = true; _isPlayerInteracting = true;
AudioManager.Instance.PlaySfx(_cleaningSfxName, loop: true);
} }
public override void CancelInteraction() public override void CancelInteraction()
{ {
GameManager.Instance.CurrentTycoonPlayer.IsCleaningTable = false; GameManager.Instance.CurrentTycoonPlayer.IsCleaningTable = false;
_isPlayerInteracting = false; _isPlayerInteracting = false;
AudioManager.Instance.StopSfx(_cleaningSfxName);
} }
public override bool CanInteraction() public override bool CanInteraction()

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@ -1,3 +1,4 @@
using BlueWater.Audios;
using BlueWater.Items; using BlueWater.Items;
using BlueWater.Players; using BlueWater.Players;
using UnityEngine; using UnityEngine;
@ -29,6 +30,9 @@ namespace BlueWater.Tycoons
[SerializeField] [SerializeField]
private bool _isChanged; private bool _isChanged;
[SerializeField]
private string _discardSfxName = "DiscardCocktail";
private bool _isPlayerInteracting; private bool _isPlayerInteracting;
private bool _canInteraction = true; private bool _canInteraction = true;
@ -165,6 +169,7 @@ namespace BlueWater.Tycoons
discardCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(discardCocktailDataIdx); discardCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(discardCocktailDataIdx);
} }
AudioManager.Instance.PlaySfx(_discardSfxName);
EventManager.InvokeCocktailDiscarded(discardCocktailData, true); EventManager.InvokeCocktailDiscarded(discardCocktailData, true);
HoldingElapsedTime = 0f; HoldingElapsedTime = 0f;

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@ -1,4 +1,5 @@
using System; using System;
using BlueWater.Audios;
using BlueWater.Interfaces; using BlueWater.Interfaces;
using BlueWater.Npcs.Crews; using BlueWater.Npcs.Crews;
using BlueWater.Npcs.Crews.Cleaner; using BlueWater.Npcs.Crews.Cleaner;
@ -23,6 +24,9 @@ namespace BlueWater.Tycoons
[SerializeField] [SerializeField]
private float _crewHoldingTime = 9f; private float _crewHoldingTime = 9f;
[SerializeField]
private string _cleaningSfxName = "CleaningFloor";
private LevelData _currentLevelData; private LevelData _currentLevelData;
private Coroutine _findCleanerCrewInstance; private Coroutine _findCleanerCrewInstance;
private bool _isPlayerInteracting; private bool _isPlayerInteracting;
@ -112,12 +116,14 @@ namespace BlueWater.Tycoons
{ {
GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = true; GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = true;
_isPlayerInteracting = true; _isPlayerInteracting = true;
AudioManager.Instance.PlaySfx(_cleaningSfxName, loop: true);
} }
public override void CancelInteraction() public override void CancelInteraction()
{ {
GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = false; GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = false;
_isPlayerInteracting = false; _isPlayerInteracting = false;
AudioManager.Instance.StopSfx(_cleaningSfxName);
} }
public override bool CanInteraction() public override bool CanInteraction()

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@ -57,3 +57,39 @@ MonoBehaviour:
<Clip>k__BackingField: {fileID: 8300000, guid: 7e5c81f4703b8cf4c89b143917577923, type: 3} <Clip>k__BackingField: {fileID: 8300000, guid: 7e5c81f4703b8cf4c89b143917577923, type: 3}
- <SfxName>k__BackingField: GateOfSpikes - <SfxName>k__BackingField: GateOfSpikes
<Clip>k__BackingField: {fileID: 8300000, guid: bdc02245c217c51458d29812cbf59a6a, type: 3} <Clip>k__BackingField: {fileID: 8300000, guid: bdc02245c217c51458d29812cbf59a6a, type: 3}
- <SfxName>k__BackingField: HeartRecovery
<Clip>k__BackingField: {fileID: 8300000, guid: bb125f9dcd56e5141af49d54c535ca9d, type: 3}
- <SfxName>k__BackingField: Pouring
<Clip>k__BackingField: {fileID: 8300000, guid: bb840fbf163a15a4c8ac3001253635ba, type: 3}
- <SfxName>k__BackingField: SucceedMakingCocktail
<Clip>k__BackingField: {fileID: 8300000, guid: 959b0bbf4a2bf104e960c3d0c33a960c, type: 3}
- <SfxName>k__BackingField: FailedMakingCocktail
<Clip>k__BackingField: {fileID: 8300000, guid: 9ddc9a4fd9812b6469754758fa424c6f, type: 3}
- <SfxName>k__BackingField: DiscardCocktail
<Clip>k__BackingField: {fileID: 8300000, guid: 2d25fd7b9765c6545a3d6743e0e64f79, type: 3}
- <SfxName>k__BackingField: OrderCocktail
<Clip>k__BackingField: {fileID: 8300000, guid: d42c42481880af846bc539c8dda0dd65, type: 3}
- <SfxName>k__BackingField: CreateCustomer
<Clip>k__BackingField: {fileID: 8300000, guid: 61efd3c79b807e24290da224ccf2e04e, type: 3}
- <SfxName>k__BackingField: LevelUp
<Clip>k__BackingField: {fileID: 8300000, guid: 777be2010239e664880448c5a385cf90, type: 3}
- <SfxName>k__BackingField: TycoonGameStart
<Clip>k__BackingField: {fileID: 8300000, guid: cdccda37bdd4fb74d9cc670189794dce, type: 3}
- <SfxName>k__BackingField: TycoonGameOver
<Clip>k__BackingField: {fileID: 8300000, guid: 7163b3c58a6e6b04794cee1e110f19de, type: 3}
- <SfxName>k__BackingField: CleaningFloor
<Clip>k__BackingField: {fileID: 8300000, guid: 67376a69110e3974d8881b5c746622a7, type: 3}
- <SfxName>k__BackingField: CleaningTable
<Clip>k__BackingField: {fileID: 8300000, guid: 717f06a127178564ab5ea8cdf9da3ef2, type: 3}
- <SfxName>k__BackingField: ManualBook
<Clip>k__BackingField: {fileID: 8300000, guid: a324e82da09f7f84cab40d74f755c9e8, type: 3}
- <SfxName>k__BackingField: SucceedServing
<Clip>k__BackingField: {fileID: 8300000, guid: 2d6aad5746316bf4fb6bb7aed8d89c4e, type: 3}
- <SfxName>k__BackingField: FailedServing
<Clip>k__BackingField: {fileID: 8300000, guid: 4dd3c1455781be74ca6018fc0bc8a269, type: 3}
- <SfxName>k__BackingField: SoldOut
<Clip>k__BackingField: {fileID: 8300000, guid: 9778d97789d1ea245a9d31c2ff915bb7, type: 3}
- <SfxName>k__BackingField: GainGold
<Clip>k__BackingField: {fileID: 8300000, guid: f556df27b6add5a49979cc7a158f6110, type: 3}
- <SfxName>k__BackingField: RareRewardBox
<Clip>k__BackingField: {fileID: 8300000, guid: 3f98ecaf35492e744bb4dc943e1a39b1, type: 3}

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@ -145,7 +145,7 @@ namespace BlueWater.Players.Combat.Skills
} }
_animationController.SetCurrentAnimationSpeed(SkillData.Duration); _animationController.SetCurrentAnimationSpeed(SkillData.Duration);
AudioManager.Instance.PlaySfx("CombatPlayerMainSkill", SkillData.Duration); AudioManager.Instance.PlaySfx("CombatPlayerMainSkill", duration: SkillData.Duration);
_intervalTime = 1f / _theWaltzOfTheSwordData.MaxAttackCount; _intervalTime = 1f / _theWaltzOfTheSwordData.MaxAttackCount;
if (_theWaltzOfTheSwordData.IsFollowingTargetCamera) if (_theWaltzOfTheSwordData.IsFollowingTargetCamera)

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@ -1,8 +1,8 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using BlueWater.Audios;
using BlueWater.Interfaces; using BlueWater.Interfaces;
using BlueWater.Items;
using BlueWater.Npcs.Customers; using BlueWater.Npcs.Customers;
using BlueWater.Utility; using BlueWater.Utility;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
@ -19,6 +19,9 @@ namespace BlueWater.Tycoons
[SerializeField, Required] [SerializeField, Required]
private Transform _customerSpawnTransform; private Transform _customerSpawnTransform;
[SerializeField]
private string _createCustomerSfxName = "CreateCustomer";
[Title("대기중인 손님 정보")] [Title("대기중인 손님 정보")]
[SerializeField] [SerializeField]
private float _checkEmptySeatInterval = 0.5f; private float _checkEmptySeatInterval = 0.5f;
@ -55,6 +58,7 @@ namespace BlueWater.Tycoons
newCustomer.gameObject.name = $"Customer (Clone) {_instanceCount}"; newCustomer.gameObject.name = $"Customer (Clone) {_instanceCount}";
_instanceCount++; _instanceCount++;
RegisterCustomer(newCustomer); RegisterCustomer(newCustomer);
AudioManager.Instance.PlaySfx(_createCustomerSfxName);
return newCustomer; return newCustomer;
} }

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@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using BlueWater.Audios;
using BlueWater.Items; using BlueWater.Items;
using BlueWater.Players.Tycoons; using BlueWater.Players.Tycoons;
using BlueWater.Tycoons; using BlueWater.Tycoons;
@ -59,6 +60,16 @@ namespace BlueWater
[SerializeField] [SerializeField]
private float _pushPower = 50; private float _pushPower = 50;
[Title("사운드")]
[SerializeField]
private string _pouringSfxName = "Pouring";
[SerializeField]
private string _succeedMakingCocktailSfxName = "SucceedMakingCocktail";
[SerializeField]
private string _failedMakingCocktailSfxName = "FailedMakingCocktail";
[Title("Liquid / Garnish")] [Title("Liquid / Garnish")]
[SerializeField, Required, Tooltip("원액 프리팹")] [SerializeField, Required, Tooltip("원액 프리팹")]
private Liquid _liquidObject; private Liquid _liquidObject;
@ -231,8 +242,8 @@ namespace BlueWater
EventManager.OnCocktailServedToCustomer -= ReleaseAllObject; EventManager.OnCocktailServedToCustomer -= ReleaseAllObject;
EventManager.OnChangedRandomCocktail -= ReleaseAllObject; EventManager.OnChangedRandomCocktail -= ReleaseAllObject;
LiquidIngredient.OnReachedTarget -= OnTargetReached; LiquidIngredient.OnReachedTarget -= OnTargetReached;
LiquidBarrel.OnBarrelInteracted -= HandleBarrelInteraction; Barrel.OnBarrelInteracted -= HandleBarrelInteraction;
LiquidBarrel.OnBarrelCancelInteracted -= HandleBarrelCancelInteraction; Barrel.OnBarrelCancelInteracted -= HandleBarrelCancelInteraction;
} }
#endregion #endregion
@ -351,6 +362,7 @@ namespace BlueWater
_elapsedTime = 0f; _elapsedTime = 0f;
_isPouring = true; _isPouring = true;
AudioManager.Instance.PlaySfx(_pouringSfxName, loop: true);
// To Center 이동 코루틴이 활성화 중이지 않을 때 // To Center 이동 코루틴이 활성화 중이지 않을 때
if (_movePanelToCenterInstance == null) if (_movePanelToCenterInstance == null)
@ -368,6 +380,7 @@ namespace BlueWater
public void HandleBarrelCancelInteraction() public void HandleBarrelCancelInteraction()
{ {
_isPouring = false; _isPouring = false;
AudioManager.Instance.StopSfx(_pouringSfxName);
Utils.StartUniqueCoroutine(this, ref _movePanelToPlayerInstance, MovePanelToPlayer()); Utils.StartUniqueCoroutine(this, ref _movePanelToPlayerInstance, MovePanelToPlayer());
} }
@ -463,11 +476,12 @@ namespace BlueWater
{ {
matchingCocktail = ItemManager.Instance.CocktailDataSo.GetDataByIdx("Cocktail000"); matchingCocktail = ItemManager.Instance.CocktailDataSo.GetDataByIdx("Cocktail000");
_completeText.text = Utils.GetLocalizedString("Failure"); _completeText.text = Utils.GetLocalizedString("Failure");
AudioManager.Instance.PlaySfx(_failedMakingCocktailSfxName);
} }
else else
{ {
_completeText.text = $"{Utils.GetLocalizedString("Success")}!\n{Utils.GetLocalizedString(matchingCocktail.Idx)}"; _completeText.text = $"{Utils.GetLocalizedString("Success")}!\n{Utils.GetLocalizedString(matchingCocktail.Idx)}";
AudioManager.Instance.PlaySfx(_succeedMakingCocktailSfxName);
} }
_shaker.SetActive(false); _shaker.SetActive(false);

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@ -1,7 +1,6 @@
using System;
using System.Collections; using System.Collections;
using BlueWater; using BlueWater;
using BlueWater.Uis; using BlueWater.Audios;
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using Color = UnityEngine.Color; using Color = UnityEngine.Color;
@ -10,6 +9,9 @@ using Random = UnityEngine.Random;
public class TycoonGameOver : MonoBehaviour public class TycoonGameOver : MonoBehaviour
{ {
[SerializeField]
private string _gameOverSfxName = "TycoonGameOver";
// RectTransform을 통해 UI 오브젝트 위치를 제어 // RectTransform을 통해 UI 오브젝트 위치를 제어
private RectTransform _shipRectTransform; private RectTransform _shipRectTransform;
private GameObject _panel; private GameObject _panel;
@ -71,6 +73,7 @@ public class TycoonGameOver : MonoBehaviour
// 코루틴 정의 // 코루틴 정의
IEnumerator MoveObject() IEnumerator MoveObject()
{ {
AudioManager.Instance.PlaySfx(_gameOverSfxName, ignoreTimeScale: true);
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
PlayerInputKeyManager.Instance.DisableAction("Manual"); PlayerInputKeyManager.Instance.DisableAction("Manual");
_panel.SetActive(true); _panel.SetActive(true);

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using BlueWater.Audios;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using BlueWater.Utility; using BlueWater.Utility;
using DG.Tweening; using DG.Tweening;
@ -24,6 +25,9 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private float _animationTime = 0.2f; private float _animationTime = 0.2f;
[SerializeField]
private string _levelUpSfxName = "LevelUp";
[Title("레벨 텍스트")] [Title("레벨 텍스트")]
[SerializeField] [SerializeField]
private Vector3 _punchScale = new(1.5f, 1.5f, 1.5f); private Vector3 _punchScale = new(1.5f, 1.5f, 1.5f);
@ -113,6 +117,7 @@ namespace BlueWater.Uis
yield return _expSliderTween.WaitForCompletion(); yield return _expSliderTween.WaitForCompletion();
TycoonManager.Instance.TycoonStatus.CurrentLevel++; TycoonManager.Instance.TycoonStatus.CurrentLevel++;
AudioManager.Instance.PlaySfx(_levelUpSfxName);
currentLevelData = TycoonManager.Instance.GetCurrentLevelData(); currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
requireExp = currentLevelData.RequiredExp; requireExp = currentLevelData.RequiredExp;

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@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using BlueWater.Audios;
using BlueWater.Items; using BlueWater.Items;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using BlueWater.Utility; using BlueWater.Utility;
@ -43,6 +44,9 @@ namespace BlueWater.Uis
[field: SerializeField] [field: SerializeField]
private TextMeshProUGUI ratioRange; private TextMeshProUGUI ratioRange;
[SerializeField]
private string _manualSfxName = "ManualBook";
List<ManualCocktailButton> _button = new List<ManualCocktailButton>(); List<ManualCocktailButton> _button = new List<ManualCocktailButton>();
private Coroutine _changedLocaleInstance; private Coroutine _changedLocaleInstance;
private ManualCocktailButton _selectedManualCocktailButton; private ManualCocktailButton _selectedManualCocktailButton;
@ -170,6 +174,7 @@ namespace BlueWater.Uis
public override void Open() public override void Open()
{ {
AudioManager.Instance.PlaySfx(_manualSfxName, ignoreTimeScale: true);
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
PopupUiController.RegisterPopup(this); PopupUiController.RegisterPopup(this);
@ -184,6 +189,7 @@ namespace BlueWater.Uis
public override void Close() public override void Close()
{ {
AudioManager.Instance.PlaySfx(_manualSfxName, ignoreTimeScale: true);
_panel.SetActive(false); _panel.SetActive(false);
PopupUiController.UnregisterPopup(this); PopupUiController.UnregisterPopup(this);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);

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@ -1,3 +1,4 @@
using BlueWater.Audios;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -22,8 +23,13 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private float _duration = 2f; private float _duration = 2f;
public void Initialize(int gold, bool isTip) [SerializeField]
private string _gainGoldSfxName = "GainGold";
public void Initialize(int gold, bool isTip, float duration = -1f)
{ {
float newDuration = duration >= 0f ? duration : _duration;
EventManager.InvokeAddedGold(gold, isTip); EventManager.InvokeAddedGold(gold, isTip);
_text.text = gold.ToString("N0"); _text.text = gold.ToString("N0");
@ -32,10 +38,11 @@ namespace BlueWater.Uis
var payMoneyParticle = Instantiate(_payMoneyParticle, transform.position, var payMoneyParticle = Instantiate(_payMoneyParticle, transform.position,
_payMoneyParticle.transform.rotation); _payMoneyParticle.transform.rotation);
payMoneyParticle.Play(); payMoneyParticle.Play();
AudioManager.Instance.PlaySfx(_gainGoldSfxName);
var tween = DOTween.Sequence().SetAutoKill(true); var tween = DOTween.Sequence().SetAutoKill(true);
tween.Append(_rect.DOLocalMoveY(endPosition.y, _duration).SetEase(Ease.InOutSine)); tween.Append(_rect.DOLocalMoveY(endPosition.y, newDuration).SetEase(Ease.InOutSine));
tween.Join(_rect.DOScale(Vector3.zero, _duration).SetEase(Ease.InBack)); tween.Join(_rect.DOScale(Vector3.zero, newDuration).SetEase(Ease.InBack));
tween.OnComplete(() => Destroy(gameObject)); tween.OnComplete(() => Destroy(gameObject));
} }

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@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using BlueWater.Audios;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
@ -16,6 +17,9 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private Vector3 _cardLocalScale = new(0.65f, 0.65f, 1f); private Vector3 _cardLocalScale = new(0.65f, 0.65f, 1f);
[SerializeField]
private string _openSfxName = "RareRewardBox";
private List<TycoonCard> _tycoonCards = new(5); private List<TycoonCard> _tycoonCards = new(5);
private LevelData _currentLevelData; private LevelData _currentLevelData;
@ -39,6 +43,7 @@ namespace BlueWater.Uis
public override void Open() public override void Open()
{ {
AudioManager.Instance.PlaySfx(_openSfxName, ignoreTimeScale: true);
PlayerInputKeyManager.Instance.DisableAction("OpenManualBook"); PlayerInputKeyManager.Instance.DisableAction("OpenManualBook");
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.TycoonUi); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.TycoonUi);

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@ -1,3 +1,4 @@
using BlueWater.Audios;
using DG.Tweening; using DG.Tweening;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
@ -25,6 +26,9 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private Animator _closedUiAnimator; private Animator _closedUiAnimator;
[SerializeField]
private string _gameStartSfxName = "TycoonGameStart";
// Variables // Variables
private Tween _openUiStartTween; private Tween _openUiStartTween;
private Tween _openUiEndTween; private Tween _openUiEndTween;
@ -89,6 +93,7 @@ namespace BlueWater.Uis
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput(); PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
_panel.SetActive(true); _panel.SetActive(true);
_openUiImage.SetActive(true); _openUiImage.SetActive(true);
AudioManager.Instance.PlaySfx(_gameStartSfxName, ignoreTimeScale: true);
}) })
.OnComplete(() => .OnComplete(() =>
{ {

View File

@ -1,12 +1,12 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using BlueWater.Audios;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using BlueWater.Utility; using BlueWater.Utility;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using TMPro; using TMPro;
using UnityEngine.Serialization;
namespace BlueWater.Uis namespace BlueWater.Uis
{ {
@ -34,6 +34,9 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private float _endGoldChangeDuration = 1f; private float _endGoldChangeDuration = 1f;
[SerializeField]
private string _soldOutSfxName = "SoldOut";
[Title("구매 실패 연출")] [Title("구매 실패 연출")]
[SerializeField] [SerializeField]
private Color _targetColor = Color.red; private Color _targetColor = Color.red;
@ -188,6 +191,7 @@ namespace BlueWater.Uis
Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange()); Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange());
currentTycoonCard.CardArea.SuccessClick(); currentTycoonCard.CardArea.SuccessClick();
Instantiate(_soldOutPrefab, currentTycoonCard.transform); Instantiate(_soldOutPrefab, currentTycoonCard.transform);
AudioManager.Instance.PlaySfx(_soldOutSfxName, ignoreTimeScale: true);
_tycoonCardController.SelectedCard(currentTycoonCard); _tycoonCardController.SelectedCard(currentTycoonCard);
} }

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@ -385,6 +385,7 @@ MonoBehaviour:
<CurrentHealthPoint>k__BackingField: 4 <CurrentHealthPoint>k__BackingField: 4
<InvincibilityDuration>k__BackingField: 0 <InvincibilityDuration>k__BackingField: 0
<IsInvincible>k__BackingField: 0 <IsInvincible>k__BackingField: 0
heartRecoverySfxName: HeartRecovery
--- !u!114 &1674052485383758547 --- !u!114 &1674052485383758547
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -397,7 +398,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_playerInput: {fileID: 0}
--- !u!114 &4836489897218844789 --- !u!114 &4836489897218844789
MonoBehaviour: MonoBehaviour:
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