버그 및 로직 수정

+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
This commit is contained in:
Nam Tae Gun 2024-06-08 02:31:08 +09:00
parent 76231331d2
commit c2f8f02328
391 changed files with 14317 additions and 1742 deletions

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@ -1,6 +1,6 @@
using BehaviorDesigner.Runtime.Tasks; using BehaviorDesigner.Runtime.Tasks;
namespace BlueWater.BehaviorTrees namespace BlueWater.BehaviorTrees.Actions
{ {
[TaskCategory("Custom")] [TaskCategory("Custom")]
public class ReturnSuccess : Action public class ReturnSuccess : Action

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@ -86,8 +86,7 @@ namespace BlueWater.Players.Combat
{ {
if (context.performed) if (context.performed)
{ {
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi); CombatUiManager.Instance.CombatItemInventoryUi.Open(CombatUiManager.Instance.PopupUiList);
CombatUiManager.Instance.CombatItemInventoryUi.Open();
} }
} }
@ -98,7 +97,6 @@ namespace BlueWater.Players.Combat
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return; if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
CombatUiManager.Instance.CombatItemInventoryUi.Close(); CombatUiManager.Instance.CombatItemInventoryUi.Close();
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
} }
} }
@ -106,8 +104,7 @@ namespace BlueWater.Players.Combat
{ {
if (context.performed) if (context.performed)
{ {
CombatUiManager.Instance.CombatMenuPopupUi.Open(); CombatUiManager.Instance.CombatMenuPopupUi.Open(CombatUiManager.Instance.PopupUiList);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
} }
} }
@ -116,10 +113,6 @@ namespace BlueWater.Players.Combat
if (context.performed) if (context.performed)
{ {
CombatUiManager.Instance.CloseLastPopup(); CombatUiManager.Instance.CloseLastPopup();
if (!CombatUiManager.Instance.IsPopupListEmpty()) return;
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
} }
} }

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@ -65,6 +65,11 @@ namespace BlueWater.Players.Combat
private void Start() private void Start()
{ {
if (!GameManager.Instance.CurrentCombatPlayer)
{
GameManager.Instance.SetCurrentCombatPlayer(this);
}
SubscribeEvents(); SubscribeEvents();
} }

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@ -113,7 +113,7 @@ namespace BlueWater.Players
public void Die() public void Die()
{ {
// TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기 // TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기
CombatUiManager.Instance.GameOverPopupUi.Open(); CombatUiManager.Instance.GameOverPopupUi.Open(CombatUiManager.Instance.PopupUiList);
Destroy(gameObject); Destroy(gameObject);
} }

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@ -46,6 +46,7 @@ namespace BlueWater.Players.Tycoons
// Player input methods // Player input methods
#region Player input methods #region Player input methods
// Tycoon
public void OnMove(InputAction.CallbackContext context) public void OnMove(InputAction.CallbackContext context)
{ {
var movementInput = context.ReadValue<Vector2>(); var movementInput = context.ReadValue<Vector2>();
@ -56,7 +57,34 @@ namespace BlueWater.Players.Tycoons
{ {
if (context.performed) if (context.performed)
{ {
// TODO : 상호작용 추가
}
}
public void OnOpenRestaurantUpgrade(InputAction.CallbackContext context)
{
if (context.performed)
{
TycoonUiManager.Instance.RestaurantUpgradeUi.Open(TycoonUiManager.Instance.PopupUiList);
}
}
// TycoonUi
public void OnCloseRestaurantUpgrade(InputAction.CallbackContext context)
{
if (context.performed)
{
if (!TycoonUiManager.Instance.RestaurantUpgradeUi.gameObject.activeSelf) return;
TycoonUiManager.Instance.RestaurantUpgradeUi.Close();
}
}
public void OnCancel(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CloseLastPopup();
} }
} }

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@ -11,7 +11,7 @@ namespace BlueWater.Players.Tycoons
// Components // Components
public Rigidbody Rigidbody { get; private set; } public Rigidbody Rigidbody { get; private set; }
private Transform _visualLook; private Transform _visualLook;
private TycoonSpineController _tycoonSpineController; private SpineController _spineController;
// Move // Move
[field: SerializeField, Range(1f, 10f), Tooltip("이동 속도")] [field: SerializeField, Range(1f, 10f), Tooltip("이동 속도")]
@ -28,9 +28,9 @@ namespace BlueWater.Players.Tycoons
if (_isMoving == value) return; if (_isMoving == value) return;
_isMoving = value; _isMoving = value;
_tycoonSpineController.PlayAnimation(_isMoving _spineController.PlayAnimation(_isMoving
? TycoonSpineAnimationName.run.ToString() ? TycoonPlayerSpineAnimation.run.ToString()
: TycoonSpineAnimationName.idle.ToString(), true); : TycoonPlayerSpineAnimation.idle.ToString(), true);
} }
} }
@ -54,7 +54,12 @@ namespace BlueWater.Players.Tycoons
// Unity events // Unity events
#region Unity events #region Unity events
private void Awake()
{
_spineController = GetComponent<SpineController>();
}
private void Update() private void Update()
{ {
FlipVisualLook(); FlipVisualLook();
@ -72,11 +77,10 @@ namespace BlueWater.Players.Tycoons
// Initialize Methods // Initialize Methods
#region Initialize Methods #region Initialize Methods
public void InitializeComponents(Rigidbody rigidbody, Transform visualLook, TycoonSpineController tycoonSpineController) public void InitializeComponents(Rigidbody rigidbody, Transform visualLook)
{ {
Rigidbody = rigidbody; Rigidbody = rigidbody;
_visualLook = visualLook; _visualLook = visualLook;
_tycoonSpineController = tycoonSpineController;
} }
#endregion #endregion

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@ -5,6 +5,12 @@ using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons namespace BlueWater.Players.Tycoons
{ {
public enum TycoonPlayerSpineAnimation
{
idle = 0,
run
}
public class TycoonPlayer : MonoBehaviour public class TycoonPlayer : MonoBehaviour
{ {
// Variables // Variables
@ -26,9 +32,6 @@ namespace BlueWater.Players.Tycoons
[field: SerializeField] [field: SerializeField]
public SkeletonAnimation SkeletonAnimation { get; private set; } public SkeletonAnimation SkeletonAnimation { get; private set; }
[field: SerializeField]
public TycoonSpineController TycoonSpineController { get; private set; }
[field: SerializeField] [field: SerializeField]
public TycoonInput TycoonInput { get; private set; } public TycoonInput TycoonInput { get; private set; }
@ -70,16 +73,14 @@ namespace BlueWater.Players.Tycoons
VisualLook = transform.Find("VisualLook"); VisualLook = transform.Find("VisualLook");
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>(); SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
TycoonSpineController = GetComponent<TycoonSpineController>();
TycoonInput = GetComponent<TycoonInput>(); TycoonInput = GetComponent<TycoonInput>();
TycoonMovement = GetComponent<TycoonMovement>(); TycoonMovement = GetComponent<TycoonMovement>();
} }
private void InitializeChileComponents() private void InitializeChileComponents()
{ {
TycoonSpineController.InitializeComponents(SkeletonAnimation);
TycoonInput.InitializeComponents(PlayerInput); TycoonInput.InitializeComponents(PlayerInput);
TycoonMovement.InitializeComponents(Rigidbody, VisualLook, TycoonSpineController); TycoonMovement.InitializeComponents(Rigidbody, VisualLook);
} }
#endregion #endregion

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@ -1,59 +0,0 @@
using Spine;
using Spine.Unity;
using UnityEngine;
namespace BlueWater.Players.Tycoons
{
public enum TycoonSpineAnimationName
{
idle = 0,
run
}
public class TycoonSpineController : SpineController
{
[SerializeField]
private string _initialSkinName = "01";
// Initialize methods
#region Initialize methods
public override void InitializeComponents(SkeletonAnimation skeletonAnimation)
{
base.InitializeComponents(skeletonAnimation);
SetSkin(_initialSkinName);
PlayAnimation(TycoonSpineAnimationName.idle.ToString(), true);
}
#endregion
protected override void OnAnimationStart(TrackEntry trackEntry)
{
var animationName = trackEntry.Animation.Name;
if (animationName == TycoonSpineAnimationName.idle.ToString())
{
}
else if (animationName == TycoonSpineAnimationName.run.ToString())
{
}
print($"{animationName} 애니메이션 완료");
}
protected override void OnAnimationComplete(TrackEntry trackEntry)
{
var animationName = trackEntry.Animation.Name;
if (animationName == TycoonSpineAnimationName.idle.ToString())
{
}
else if (animationName == TycoonSpineAnimationName.run.ToString())
{
}
print($"{animationName} 애니메이션 완료");
}
}
}

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timeCreated: 1717669631

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@ -1,32 +1,31 @@
using System; using Sirenix.OdinInspector;
using Spine;
using Spine.Unity; using Spine.Unity;
using UnityEngine; using UnityEngine;
using AnimationState = Spine.AnimationState; using AnimationState = Spine.AnimationState;
namespace BlueWater.Players namespace BlueWater.Players
{ {
public abstract class SpineController : MonoBehaviour public class SpineController : MonoBehaviour
{ {
// Variables // Variables
#region Variables #region Variables
// Components // Components
protected SkeletonAnimation SkeletonAnimation; [SerializeField]
protected AnimationState AnimationState; private SkeletonAnimation _skeletonAnimation;
private AnimationState _animationState;
// Variables
[SerializeField]
private string _initialSkinName;
#endregion #endregion
// Unity events // Unity events
#region Unity events #region Unity events
private void OnDestroy() private void Awake()
{ {
if (AnimationState != null) InitializeComponents();
{
AnimationState.Start -= OnAnimationStart;
AnimationState.Complete -= OnAnimationComplete;
}
} }
#endregion #endregion
@ -34,25 +33,12 @@ namespace BlueWater.Players
// Initialize methods // Initialize methods
#region Initialize methods #region Initialize methods
public virtual void InitializeComponents(SkeletonAnimation skeletonAnimation) [Button("셋팅 초기화")]
public virtual void InitializeComponents()
{ {
if (skeletonAnimation == null) _skeletonAnimation = transform.GetComponentInChildren<SkeletonAnimation>();
{ _animationState = _skeletonAnimation.AnimationState;
Debug.LogError("SkeletonAnimation component is null."); SetSkin(_initialSkinName);
return;
}
SkeletonAnimation = skeletonAnimation;
AnimationState = SkeletonAnimation.AnimationState;
if (AnimationState != null)
{
AnimationState.Complete += OnAnimationComplete;
}
else
{
Debug.LogError("AnimationState is not initialized.");
}
} }
#endregion #endregion
@ -62,7 +48,7 @@ namespace BlueWater.Players
public void PlayAnimation(string animationName, bool isLoopActive, float speed = 1f) public void PlayAnimation(string animationName, bool isLoopActive, float speed = 1f)
{ {
if (SkeletonAnimation == null && AnimationState == null) return; if (!_skeletonAnimation && _animationState == null) return;
if (string.IsNullOrEmpty(animationName)) if (string.IsNullOrEmpty(animationName))
{ {
@ -70,13 +56,13 @@ namespace BlueWater.Players
return; return;
} }
AnimationState.TimeScale = speed; _animationState.TimeScale = speed;
AnimationState.SetAnimation(0, animationName, isLoopActive); _animationState.SetAnimation(0, animationName, isLoopActive);
} }
public void SetSkin(string skinName) public void SetSkin(string skinName)
{ {
if (SkeletonAnimation == null && AnimationState == null) return; if (_skeletonAnimation == null && _animationState == null) return;
if (string.IsNullOrEmpty(skinName)) if (string.IsNullOrEmpty(skinName))
{ {
@ -84,14 +70,11 @@ namespace BlueWater.Players
return; return;
} }
SkeletonAnimation.Skeleton.SetSkin(skinName); _skeletonAnimation.Skeleton.SetSkin(skinName);
SkeletonAnimation.Skeleton.SetSlotsToSetupPose(); _skeletonAnimation.Skeleton.SetSlotsToSetupPose();
AnimationState.Apply(SkeletonAnimation.Skeleton); _animationState.Apply(_skeletonAnimation.Skeleton);
} }
protected abstract void OnAnimationStart(TrackEntry trackEntry);
protected abstract void OnAnimationComplete(TrackEntry trackEntry);
#endregion #endregion
} }
} }

View File

@ -9,6 +9,8 @@ namespace BlueWater
// Combat // Combat
[SerializeField] [SerializeField]
private GameObject _combatPlayerPrefab; private GameObject _combatPlayerPrefab;
[field: SerializeField]
public CombatPlayer CurrentCombatPlayer { get; private set; } public CombatPlayer CurrentCombatPlayer { get; private set; }
// Events // Events
@ -20,5 +22,7 @@ namespace BlueWater
CurrentCombatPlayer = instantiatePlayer; CurrentCombatPlayer = instantiatePlayer;
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform); OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
} }
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
} }
} }

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@ -55,7 +55,7 @@ namespace BlueWater.Maps
yield return null; yield return null;
} }
CombatUiManager.Instance.ClearPopupUi.Open(); CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
} }
} }
} }

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@ -38,7 +38,7 @@ namespace BlueWater.Maps
yield return null; yield return null;
} }
CombatUiManager.Instance.ClearPopupUi.Open(); CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
} }
} }
} }

View File

@ -22,6 +22,15 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
},
{
"name": "OpenRestaurantUpgrade",
"type": "Button",
"id": "a0f02877-2c29-4c32-8898-f0074336c625",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
} }
], ],
"bindings": [ "bindings": [
@ -90,14 +99,67 @@
"action": "Interaction", "action": "Interaction",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
},
{
"name": "",
"id": "dd5f3d27-d927-487a-b704-1612e36734cd",
"path": "<Keyboard>/b",
"interactions": "",
"processors": "",
"groups": "",
"action": "OpenRestaurantUpgrade",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
}, },
{ {
"name": "TycoonUi", "name": "TycoonUi",
"id": "db82013e-4a4f-4ca3-9bce-d562f1186d92", "id": "db82013e-4a4f-4ca3-9bce-d562f1186d92",
"actions": [], "actions": [
"bindings": [] {
"name": "CloseRestaurantUpgrade",
"type": "Button",
"id": "013e4058-f4a2-46fc-b3f7-a7f94a4d4644",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Cancel",
"type": "Button",
"id": "43781cf6-335d-402e-957c-7a27f3e627b6",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "12f16c66-7177-428e-bfdf-5c0dc59f2eef",
"path": "<Keyboard>/b",
"interactions": "",
"processors": "",
"groups": "",
"action": "CloseRestaurantUpgrade",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "a4375f73-1732-4234-9b38-d093eceda9a6",
"path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Cancel",
"isComposite": false,
"isPartOfComposite": false
}
]
}, },
{ {
"name": "Combat", "name": "Combat",

View File

@ -44,94 +44,13 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions)); Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
} }
private IEnumerator SkillCoroutine(params Action[] actions) // 유니티 애니메이션 버전
{
EnableSkill = false;
_titanSlime.StopMove();
_animationController.SetAnimationParameter("isJumpSlam", true);
_animationController.SetAnimationParameter("idleIndex", 0);
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
success => animationStarted = success));
if (!animationStarted)
{
EndSkill(0, actions[0]);
yield break;
}
_userRigidbody.useGravity = false;
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
var startPosition = SkillUser.transform.position;
var targetPosition = _targetCollider.transform.position;
var targetDistance = Vector3.Distance(targetPosition, startPosition);
var endPosition = targetDistance <= _titanSlimeState.ViewRange
? CalculateRandomPosition(targetPosition, 1f)
: CalculateRandomPosition(startPosition, 3f);
transform.position = endPosition + Vector3.up * _colliderRadius;
transform.localScale = Vector3.one * (_colliderRadius * 2f);
if (_titanSlimeState.HasRabbit)
{
AudioManager.Instance.PlaySfx("JumpSlam");
}
var startIndicatorTime = 1 - SkillData.CastingTime;
var fill = 1 / startIndicatorTime;
var isShowingIndicator = false;
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
{
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
if (IsUsingIndicator && Indicator)
{
if (startIndicatorTime <= normalizedTime)
{
if (!isShowingIndicator)
{
ShowIndicator();
isShowingIndicator = true;
}
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
Indicator.material.SetFloat(_fillHash, fillValue);
}
}
SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
yield return null;
}
HideIndicator();
SkillUser.transform.position = endPosition;
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
DoAttack(endPosition);
EndSkill(randomCooldown, actions[0]);
}
private void EndSkill(float cooldown, Action action)
{
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
var randomIdleIndex = Random.Range(1, 3);
_animationController.ResetAnimationSpeed();
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
_animationController.SetAnimationParameter("isJumpSlam", false);
_userRigidbody.useGravity = true;
action?.Invoke();
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
}
// private IEnumerator SkillCoroutine(params Action[] actions) // private IEnumerator SkillCoroutine(params Action[] actions)
// { // {
// EnableSkill = false; // EnableSkill = false;
//
// _titanSlime.StopMove(); // _titanSlime.StopMove();
// _animationController.SetAnimationParameter("isJumpSlam", true); // _animationController.SetAnimationParameter("isJumpSlam", true);
// _animationController.SetAnimationParameter("idleIndex", 0);
// //
// var animationStarted = false; // var animationStarted = false;
// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam", // yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
@ -155,26 +74,33 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
// //
// transform.position = endPosition + Vector3.up * _colliderRadius; // transform.position = endPosition + Vector3.up * _colliderRadius;
// transform.localScale = Vector3.one * (_colliderRadius * 2f); // transform.localScale = Vector3.one * (_colliderRadius * 2f);
// ShowIndicator();
// //
// if (_titanSlimeState.HasRabbit) // if (_titanSlimeState.HasRabbit)
// { // {
// AudioManager.Instance.PlaySfx("JumpSlam"); // AudioManager.Instance.PlaySfx("JumpSlam");
// } // }
// //
// var fill = 1 / _titanSlimeState.AnimationLength; // var startIndicatorTime = 1 - SkillData.CastingTime;
// var fill = 1 / startIndicatorTime;
// var isShowingIndicator = false;
// while (_animationController.IsComparingCurrentAnimation("JumpSlam") && // while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
// _animationController.GetCurrentAnimationNormalizedTime() <= 1f) // _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
// { // {
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
// if (IsUsingIndicator && Indicator) // if (IsUsingIndicator && Indicator)
// { // {
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill; // if (startIndicatorTime <= normalizedTime)
// Indicator.material.SetFloat(_fillHash, fillValue); // {
// if (!isShowingIndicator)
// {
// ShowIndicator();
// isShowingIndicator = true;
// }
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
// Indicator.material.SetFloat(_fillHash, fillValue);
// }
// } // }
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime(); // SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
// var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
// var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
// SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
// //
// yield return null; // yield return null;
// } // }
@ -190,14 +116,91 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
// private void EndSkill(float cooldown, Action action) // private void EndSkill(float cooldown, Action action)
// { // {
// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance); // Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
// //
// var randomIdleIndex = Random.Range(1, 3);
// _animationController.ResetAnimationSpeed(); // _animationController.ResetAnimationSpeed();
// _animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
// _animationController.SetAnimationParameter("isJumpSlam", false); // _animationController.SetAnimationParameter("isJumpSlam", false);
// _userRigidbody.useGravity = true; // _userRigidbody.useGravity = true;
// action?.Invoke(); // action?.Invoke();
// //
// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown)); // Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
// } // }
private IEnumerator SkillCoroutine(params Action[] actions)
{
EnableSkill = false;
_titanSlime.StopMove();
_animationController.SetAnimationParameter("isJumpSlam", true);
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
success => animationStarted = success));
if (!animationStarted)
{
EndSkill(0, actions[0]);
yield break;
}
_userRigidbody.useGravity = false;
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
var startPosition = SkillUser.transform.position;
var targetPosition = _targetCollider.transform.position;
var targetDistance = Vector3.Distance(targetPosition, startPosition);
var endPosition = targetDistance <= _titanSlimeState.ViewRange
? CalculateRandomPosition(targetPosition, 1f)
: CalculateRandomPosition(startPosition, 3f);
transform.position = endPosition + Vector3.up * _colliderRadius;
transform.localScale = Vector3.one * (_colliderRadius * 2f);
ShowIndicator();
if (_titanSlimeState.HasRabbit)
{
AudioManager.Instance.PlaySfx("JumpSlam");
}
var fill = 1 / _titanSlimeState.AnimationLength;
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
{
if (IsUsingIndicator && Indicator)
{
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
Indicator.material.SetFloat(_fillHash, fillValue);
}
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
yield return null;
}
HideIndicator();
SkillUser.transform.position = endPosition;
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
DoAttack(endPosition);
EndSkill(randomCooldown, actions[0]);
}
private void EndSkill(float cooldown, Action action)
{
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
var randomIdleIndex = Random.Range(1, 3);
_animationController.ResetAnimationSpeed();
_animationController.SetAnimationParameter("isJumpSlam", false);
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
_userRigidbody.useGravity = true;
action?.Invoke();
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
}
private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100) private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
{ {

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@ -0,0 +1,8 @@
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@ -1,4 +1,5 @@
using System; using System;
using System.Collections.Generic;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -16,20 +17,19 @@ namespace BlueWater.Uis
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>(); _moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
} }
public override void Open() public override void Open(List<PopupUi> popupUiList)
{ {
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(1f); VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput(); PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1; _moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
base.Open();
} }
public override void Close() public override void Close()
{ {
base.Close();
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput(); PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f); VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
base.Close();
} }
} }
} }

View File

@ -8,7 +8,7 @@ using UnityEngine;
namespace BlueWater.Items namespace BlueWater.Items
{ {
public class CombatItemInventoryUi : PopupUi public class CombatItemInventoryUi : SwitchActionPopupUi
{ {
// Variables // Variables
#region Variables #region Variables

View File

@ -53,11 +53,11 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private Vector2 _fadeInOutDuration = new(0.2f, 0.3f); private Vector2 _fadeInOutDuration = new(0.2f, 0.3f);
private List<PopupUi> _popupUiList; public List<PopupUi> PopupUiList { get; private set; }
protected override void OnAwake() protected override void OnAwake()
{ {
Init(); InitializeComponents();
} }
private void OnEnable() private void OnEnable()
@ -78,7 +78,7 @@ namespace BlueWater.Uis
} }
[Button("셋팅 초기화")] [Button("셋팅 초기화")]
private void Init() private void InitializeComponents()
{ {
MainCanvas = GetComponent<Canvas>(); MainCanvas = GetComponent<Canvas>();
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>(); WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
@ -93,46 +93,44 @@ namespace BlueWater.Uis
CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>(); CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>();
_fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>(); _fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>();
_popupUiList = new List<PopupUi>(8); PopupUiList = new List<PopupUi>(8);
} }
private void RegisterPopup(PopupUi popup) private void RegisterPopup(PopupUi popup)
{ {
if (!_popupUiList.Contains(popup)) if (!PopupUiList.Contains(popup))
{ {
_popupUiList.Add(popup); PopupUiList.Add(popup);
} }
} }
private void UnregisterPopup(PopupUi popup) private void UnregisterPopup(PopupUi popup)
{ {
if (_popupUiList.Contains(popup)) if (PopupUiList.Contains(popup))
{ {
_popupUiList.Remove(popup); PopupUiList.Remove(popup);
} }
} }
public void CloseLastPopup() public void CloseLastPopup()
{ {
if (_popupUiList.Count <= 0) return; if (PopupUiList.Count <= 0) return;
_popupUiList[^1].Close(); PopupUiList[^1].Close();
} }
public void CloseAllPopup() public void CloseAllPopup()
{ {
var tempList = new List<PopupUi>(_popupUiList); var tempList = new List<PopupUi>(PopupUiList);
foreach (var popup in tempList) foreach (var popup in tempList)
{ {
popup.Close(); popup.Close();
} }
_popupUiList.Clear(); PopupUiList.Clear();
} }
public bool IsPopupListEmpty() => _popupUiList.Count == 0;
public void FadeInOut() public void FadeInOut()
{ {
_fadeImage.enabled = true; _fadeImage.enabled = true;

View File

@ -55,7 +55,7 @@ namespace BlueWater.Uis
_countText.text = _currentCount.ToString(); _countText.text = _currentCount.ToString();
_countSelectUi.SetActive(true); _countSelectUi.SetActive(true);
Open(); Open(CombatUiManager.Instance.PopupUiList);
} }
public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList) public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList)
@ -65,7 +65,7 @@ namespace BlueWater.Uis
_contentText.text = "선택한 물품을 모두 버리시겠습니까?"; _contentText.text = "선택한 물품을 모두 버리시겠습니까?";
_countSelectUi.SetActive(false); _countSelectUi.SetActive(false);
Open(); Open(CombatUiManager.Instance.PopupUiList);
} }
public void CountDownButton() public void CountDownButton()

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@ -1,21 +1,21 @@
using UnityEngine; using System.Collections.Generic;
namespace BlueWater.Uis namespace BlueWater.Uis
{ {
public class GameOverPopupUi : PopupUi public class GameOverPopupUi : PopupUi
{ {
public override void Open() public override void Open(List<PopupUi> popupUiList)
{ {
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(0f); VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput(); PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
base.Open();
} }
public override void Close() public override void Close()
{ {
base.Close();
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput(); PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f); VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
base.Close();
} }
} }
} }

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@ -1,27 +1,19 @@
using UnityEngine; using System.Collections.Generic;
namespace BlueWater.Uis namespace BlueWater.Uis
{ {
public class MenuPopupUi : PopupUi public class MenuPopupUi : SwitchActionPopupUi
{ {
[SerializeField] public override void Open(List<PopupUi> popupUiList)
protected InputActionMaps SwitchMapsOpened;
[SerializeField]
protected InputActionMaps SwitchMapsClosed;
public override void Open()
{ {
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(0f); VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
base.Open();
} }
public override void Close() public override void Close()
{ {
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
base.Close(); base.Close();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
} }
} }
} }

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@ -1,4 +1,5 @@
using System; using System;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace BlueWater.Uis namespace BlueWater.Uis
@ -7,9 +8,12 @@ namespace BlueWater.Uis
{ {
public static event Action<PopupUi> OnPopupUiOpenEvent; public static event Action<PopupUi> OnPopupUiOpenEvent;
public static event Action<PopupUi> OnPopupUiCloseEvent; public static event Action<PopupUi> OnPopupUiCloseEvent;
protected List<PopupUi> PopupUiList;
public virtual void Open() public virtual void Open(List<PopupUi> popupUiList)
{ {
PopupUiList = popupUiList;
// 화면의 가장 앞으로 가져오기 // 화면의 가장 앞으로 가져오기
transform.SetAsLastSibling(); transform.SetAsLastSibling();
gameObject.SetActive(true); gameObject.SetActive(true);

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@ -0,0 +1,30 @@
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Uis
{
public class SwitchActionPopupUi : PopupUi
{
[SerializeField]
protected InputActionMaps SwitchMapsOpened;
[SerializeField]
protected InputActionMaps SwitchMapsClosed;
public override void Open(List<PopupUi> popupUiList)
{
base.Open(popupUiList);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
}
public override void Close()
{
base.Close();
if (PopupUiList.Count > 0) return;
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
}
}
}

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@ -0,0 +1,7 @@
namespace BlueWater.Uis
{
public class RestaurantUpgradeUi : SwitchActionPopupUi
{
}
}

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@ -0,0 +1,96 @@
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Uis
{
public class TycoonUiManager : Singleton<TycoonUiManager>
{
// Variables
#region Variables
[field: SerializeField]
public RestaurantUpgradeUi RestaurantUpgradeUi { get; private set; }
// Variables
public List<PopupUi> PopupUiList { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void OnAwake()
{
InitializeComponents();
}
private void OnEnable()
{
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
}
private void OnDisable()
{
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
}
#endregion
// Initialize methods
#region Initialize methods
[Button("셋팅 초기화")]
private void InitializeComponents()
{
RestaurantUpgradeUi = GetComponentInChildren<RestaurantUpgradeUi>(true);
PopupUiList = new List<PopupUi>(8);
}
#endregion
// Methods
#region Methods
private void RegisterPopup(PopupUi popup)
{
if (!PopupUiList.Contains(popup))
{
PopupUiList.Add(popup);
}
}
private void UnregisterPopup(PopupUi popup)
{
if (PopupUiList.Contains(popup))
{
PopupUiList.Remove(popup);
}
}
public void CloseLastPopup()
{
if (PopupUiList.Count <= 0) return;
PopupUiList[^1].Close();
}
public void CloseAllPopup()
{
var tempList = new List<PopupUi>(PopupUiList);
foreach (var popup in tempList)
{
popup.Close();
}
PopupUiList.Clear();
}
public bool IsPopupListEmpty() => PopupUiList.Count == 0;
#endregion
}
}

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