버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정 + 타이탄 슬라임 스프라이트 변경 + Tycoon action 추가 + JumpSlam 스프라이트 형식으로 변경 + Npc 레이어 추가
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8
Assets/02.Scripts/BehaviorTree/Action.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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@ -1,6 +1,6 @@
|
|||||||
using BehaviorDesigner.Runtime.Tasks;
|
using BehaviorDesigner.Runtime.Tasks;
|
||||||
|
|
||||||
namespace BlueWater.BehaviorTrees
|
namespace BlueWater.BehaviorTrees.Actions
|
||||||
{
|
{
|
||||||
[TaskCategory("Custom")]
|
[TaskCategory("Custom")]
|
||||||
public class ReturnSuccess : Action
|
public class ReturnSuccess : Action
|
@ -86,8 +86,7 @@ namespace BlueWater.Players.Combat
|
|||||||
{
|
{
|
||||||
if (context.performed)
|
if (context.performed)
|
||||||
{
|
{
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
|
CombatUiManager.Instance.CombatItemInventoryUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||||
CombatUiManager.Instance.CombatItemInventoryUi.Open();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,7 +97,6 @@ namespace BlueWater.Players.Combat
|
|||||||
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
|
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
|
||||||
|
|
||||||
CombatUiManager.Instance.CombatItemInventoryUi.Close();
|
CombatUiManager.Instance.CombatItemInventoryUi.Close();
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,8 +104,7 @@ namespace BlueWater.Players.Combat
|
|||||||
{
|
{
|
||||||
if (context.performed)
|
if (context.performed)
|
||||||
{
|
{
|
||||||
CombatUiManager.Instance.CombatMenuPopupUi.Open();
|
CombatUiManager.Instance.CombatMenuPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,10 +113,6 @@ namespace BlueWater.Players.Combat
|
|||||||
if (context.performed)
|
if (context.performed)
|
||||||
{
|
{
|
||||||
CombatUiManager.Instance.CloseLastPopup();
|
CombatUiManager.Instance.CloseLastPopup();
|
||||||
|
|
||||||
if (!CombatUiManager.Instance.IsPopupListEmpty()) return;
|
|
||||||
|
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,6 +65,11 @@ namespace BlueWater.Players.Combat
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
if (!GameManager.Instance.CurrentCombatPlayer)
|
||||||
|
{
|
||||||
|
GameManager.Instance.SetCurrentCombatPlayer(this);
|
||||||
|
}
|
||||||
|
|
||||||
SubscribeEvents();
|
SubscribeEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,7 +113,7 @@ namespace BlueWater.Players
|
|||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
// TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기
|
// TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기
|
||||||
CombatUiManager.Instance.GameOverPopupUi.Open();
|
CombatUiManager.Instance.GameOverPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,6 +46,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
// Player input methods
|
// Player input methods
|
||||||
#region Player input methods
|
#region Player input methods
|
||||||
|
|
||||||
|
// Tycoon
|
||||||
public void OnMove(InputAction.CallbackContext context)
|
public void OnMove(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
var movementInput = context.ReadValue<Vector2>();
|
var movementInput = context.ReadValue<Vector2>();
|
||||||
@ -56,7 +57,34 @@ namespace BlueWater.Players.Tycoons
|
|||||||
{
|
{
|
||||||
if (context.performed)
|
if (context.performed)
|
||||||
{
|
{
|
||||||
|
// TODO : 상호작용 추가
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnOpenRestaurantUpgrade(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (context.performed)
|
||||||
|
{
|
||||||
|
TycoonUiManager.Instance.RestaurantUpgradeUi.Open(TycoonUiManager.Instance.PopupUiList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TycoonUi
|
||||||
|
public void OnCloseRestaurantUpgrade(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (context.performed)
|
||||||
|
{
|
||||||
|
if (!TycoonUiManager.Instance.RestaurantUpgradeUi.gameObject.activeSelf) return;
|
||||||
|
|
||||||
|
TycoonUiManager.Instance.RestaurantUpgradeUi.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCancel(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (context.performed)
|
||||||
|
{
|
||||||
|
CombatUiManager.Instance.CloseLastPopup();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
// Components
|
// Components
|
||||||
public Rigidbody Rigidbody { get; private set; }
|
public Rigidbody Rigidbody { get; private set; }
|
||||||
private Transform _visualLook;
|
private Transform _visualLook;
|
||||||
private TycoonSpineController _tycoonSpineController;
|
private SpineController _spineController;
|
||||||
|
|
||||||
// Move
|
// Move
|
||||||
[field: SerializeField, Range(1f, 10f), Tooltip("이동 속도")]
|
[field: SerializeField, Range(1f, 10f), Tooltip("이동 속도")]
|
||||||
@ -28,9 +28,9 @@ namespace BlueWater.Players.Tycoons
|
|||||||
if (_isMoving == value) return;
|
if (_isMoving == value) return;
|
||||||
|
|
||||||
_isMoving = value;
|
_isMoving = value;
|
||||||
_tycoonSpineController.PlayAnimation(_isMoving
|
_spineController.PlayAnimation(_isMoving
|
||||||
? TycoonSpineAnimationName.run.ToString()
|
? TycoonPlayerSpineAnimation.run.ToString()
|
||||||
: TycoonSpineAnimationName.idle.ToString(), true);
|
: TycoonPlayerSpineAnimation.idle.ToString(), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,7 +54,12 @@ namespace BlueWater.Players.Tycoons
|
|||||||
|
|
||||||
// Unity events
|
// Unity events
|
||||||
#region Unity events
|
#region Unity events
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_spineController = GetComponent<SpineController>();
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
FlipVisualLook();
|
FlipVisualLook();
|
||||||
@ -72,11 +77,10 @@ namespace BlueWater.Players.Tycoons
|
|||||||
// Initialize Methods
|
// Initialize Methods
|
||||||
#region Initialize Methods
|
#region Initialize Methods
|
||||||
|
|
||||||
public void InitializeComponents(Rigidbody rigidbody, Transform visualLook, TycoonSpineController tycoonSpineController)
|
public void InitializeComponents(Rigidbody rigidbody, Transform visualLook)
|
||||||
{
|
{
|
||||||
Rigidbody = rigidbody;
|
Rigidbody = rigidbody;
|
||||||
_visualLook = visualLook;
|
_visualLook = visualLook;
|
||||||
_tycoonSpineController = tycoonSpineController;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -5,6 +5,12 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
namespace BlueWater.Players.Tycoons
|
namespace BlueWater.Players.Tycoons
|
||||||
{
|
{
|
||||||
|
public enum TycoonPlayerSpineAnimation
|
||||||
|
{
|
||||||
|
idle = 0,
|
||||||
|
run
|
||||||
|
}
|
||||||
|
|
||||||
public class TycoonPlayer : MonoBehaviour
|
public class TycoonPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Variables
|
// Variables
|
||||||
@ -26,9 +32,6 @@ namespace BlueWater.Players.Tycoons
|
|||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public SkeletonAnimation SkeletonAnimation { get; private set; }
|
public SkeletonAnimation SkeletonAnimation { get; private set; }
|
||||||
|
|
||||||
[field: SerializeField]
|
|
||||||
public TycoonSpineController TycoonSpineController { get; private set; }
|
|
||||||
|
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public TycoonInput TycoonInput { get; private set; }
|
public TycoonInput TycoonInput { get; private set; }
|
||||||
|
|
||||||
@ -70,16 +73,14 @@ namespace BlueWater.Players.Tycoons
|
|||||||
VisualLook = transform.Find("VisualLook");
|
VisualLook = transform.Find("VisualLook");
|
||||||
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
|
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
|
||||||
|
|
||||||
TycoonSpineController = GetComponent<TycoonSpineController>();
|
|
||||||
TycoonInput = GetComponent<TycoonInput>();
|
TycoonInput = GetComponent<TycoonInput>();
|
||||||
TycoonMovement = GetComponent<TycoonMovement>();
|
TycoonMovement = GetComponent<TycoonMovement>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitializeChileComponents()
|
private void InitializeChileComponents()
|
||||||
{
|
{
|
||||||
TycoonSpineController.InitializeComponents(SkeletonAnimation);
|
|
||||||
TycoonInput.InitializeComponents(PlayerInput);
|
TycoonInput.InitializeComponents(PlayerInput);
|
||||||
TycoonMovement.InitializeComponents(Rigidbody, VisualLook, TycoonSpineController);
|
TycoonMovement.InitializeComponents(Rigidbody, VisualLook);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1,59 +0,0 @@
|
|||||||
using Spine;
|
|
||||||
using Spine.Unity;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace BlueWater.Players.Tycoons
|
|
||||||
{
|
|
||||||
public enum TycoonSpineAnimationName
|
|
||||||
{
|
|
||||||
idle = 0,
|
|
||||||
run
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TycoonSpineController : SpineController
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private string _initialSkinName = "01";
|
|
||||||
|
|
||||||
// Initialize methods
|
|
||||||
#region Initialize methods
|
|
||||||
|
|
||||||
public override void InitializeComponents(SkeletonAnimation skeletonAnimation)
|
|
||||||
{
|
|
||||||
base.InitializeComponents(skeletonAnimation);
|
|
||||||
|
|
||||||
SetSkin(_initialSkinName);
|
|
||||||
PlayAnimation(TycoonSpineAnimationName.idle.ToString(), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
protected override void OnAnimationStart(TrackEntry trackEntry)
|
|
||||||
{
|
|
||||||
var animationName = trackEntry.Animation.Name;
|
|
||||||
|
|
||||||
if (animationName == TycoonSpineAnimationName.idle.ToString())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
else if (animationName == TycoonSpineAnimationName.run.ToString())
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
print($"{animationName} 애니메이션 완료");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnAnimationComplete(TrackEntry trackEntry)
|
|
||||||
{
|
|
||||||
var animationName = trackEntry.Animation.Name;
|
|
||||||
|
|
||||||
if (animationName == TycoonSpineAnimationName.idle.ToString())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
else if (animationName == TycoonSpineAnimationName.run.ToString())
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
print($"{animationName} 애니메이션 완료");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8130801e9ac84aa0874ac36c80383d9c
|
|
||||||
timeCreated: 1717669631
|
|
@ -1,32 +1,31 @@
|
|||||||
using System;
|
using Sirenix.OdinInspector;
|
||||||
using Spine;
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using AnimationState = Spine.AnimationState;
|
using AnimationState = Spine.AnimationState;
|
||||||
|
|
||||||
namespace BlueWater.Players
|
namespace BlueWater.Players
|
||||||
{
|
{
|
||||||
public abstract class SpineController : MonoBehaviour
|
public class SpineController : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Variables
|
// Variables
|
||||||
#region Variables
|
#region Variables
|
||||||
|
|
||||||
// Components
|
// Components
|
||||||
protected SkeletonAnimation SkeletonAnimation;
|
[SerializeField]
|
||||||
protected AnimationState AnimationState;
|
private SkeletonAnimation _skeletonAnimation;
|
||||||
|
private AnimationState _animationState;
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
[SerializeField]
|
||||||
|
private string _initialSkinName;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
// Unity events
|
// Unity events
|
||||||
#region Unity events
|
#region Unity events
|
||||||
|
|
||||||
private void OnDestroy()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (AnimationState != null)
|
InitializeComponents();
|
||||||
{
|
|
||||||
AnimationState.Start -= OnAnimationStart;
|
|
||||||
AnimationState.Complete -= OnAnimationComplete;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -34,25 +33,12 @@ namespace BlueWater.Players
|
|||||||
// Initialize methods
|
// Initialize methods
|
||||||
#region Initialize methods
|
#region Initialize methods
|
||||||
|
|
||||||
public virtual void InitializeComponents(SkeletonAnimation skeletonAnimation)
|
[Button("셋팅 초기화")]
|
||||||
|
public virtual void InitializeComponents()
|
||||||
{
|
{
|
||||||
if (skeletonAnimation == null)
|
_skeletonAnimation = transform.GetComponentInChildren<SkeletonAnimation>();
|
||||||
{
|
_animationState = _skeletonAnimation.AnimationState;
|
||||||
Debug.LogError("SkeletonAnimation component is null.");
|
SetSkin(_initialSkinName);
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkeletonAnimation = skeletonAnimation;
|
|
||||||
AnimationState = SkeletonAnimation.AnimationState;
|
|
||||||
|
|
||||||
if (AnimationState != null)
|
|
||||||
{
|
|
||||||
AnimationState.Complete += OnAnimationComplete;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("AnimationState is not initialized.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -62,7 +48,7 @@ namespace BlueWater.Players
|
|||||||
|
|
||||||
public void PlayAnimation(string animationName, bool isLoopActive, float speed = 1f)
|
public void PlayAnimation(string animationName, bool isLoopActive, float speed = 1f)
|
||||||
{
|
{
|
||||||
if (SkeletonAnimation == null && AnimationState == null) return;
|
if (!_skeletonAnimation && _animationState == null) return;
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(animationName))
|
if (string.IsNullOrEmpty(animationName))
|
||||||
{
|
{
|
||||||
@ -70,13 +56,13 @@ namespace BlueWater.Players
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimationState.TimeScale = speed;
|
_animationState.TimeScale = speed;
|
||||||
AnimationState.SetAnimation(0, animationName, isLoopActive);
|
_animationState.SetAnimation(0, animationName, isLoopActive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSkin(string skinName)
|
public void SetSkin(string skinName)
|
||||||
{
|
{
|
||||||
if (SkeletonAnimation == null && AnimationState == null) return;
|
if (_skeletonAnimation == null && _animationState == null) return;
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(skinName))
|
if (string.IsNullOrEmpty(skinName))
|
||||||
{
|
{
|
||||||
@ -84,14 +70,11 @@ namespace BlueWater.Players
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SkeletonAnimation.Skeleton.SetSkin(skinName);
|
_skeletonAnimation.Skeleton.SetSkin(skinName);
|
||||||
SkeletonAnimation.Skeleton.SetSlotsToSetupPose();
|
_skeletonAnimation.Skeleton.SetSlotsToSetupPose();
|
||||||
AnimationState.Apply(SkeletonAnimation.Skeleton);
|
_animationState.Apply(_skeletonAnimation.Skeleton);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void OnAnimationStart(TrackEntry trackEntry);
|
|
||||||
protected abstract void OnAnimationComplete(TrackEntry trackEntry);
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,6 +9,8 @@ namespace BlueWater
|
|||||||
// Combat
|
// Combat
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _combatPlayerPrefab;
|
private GameObject _combatPlayerPrefab;
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
public CombatPlayer CurrentCombatPlayer { get; private set; }
|
public CombatPlayer CurrentCombatPlayer { get; private set; }
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@ -20,5 +22,7 @@ namespace BlueWater
|
|||||||
CurrentCombatPlayer = instantiatePlayer;
|
CurrentCombatPlayer = instantiatePlayer;
|
||||||
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
|
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,14 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9f38006d23812da49ba6a33f9bc358b9
|
|
||||||
ScriptedImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
|
||||||
generateWrapperCode: 0
|
|
||||||
wrapperCodePath:
|
|
||||||
wrapperClassName:
|
|
||||||
wrapperCodeNamespace:
|
|
@ -55,7 +55,7 @@ namespace BlueWater.Maps
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
CombatUiManager.Instance.ClearPopupUi.Open();
|
CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -38,7 +38,7 @@ namespace BlueWater.Maps
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
CombatUiManager.Instance.ClearPopupUi.Open();
|
CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -22,6 +22,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "OpenRestaurantUpgrade",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "a0f02877-2c29-4c32-8898-f0074336c625",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -90,14 +99,67 @@
|
|||||||
"action": "Interaction",
|
"action": "Interaction",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "dd5f3d27-d927-487a-b704-1612e36734cd",
|
||||||
|
"path": "<Keyboard>/b",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "OpenRestaurantUpgrade",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "TycoonUi",
|
"name": "TycoonUi",
|
||||||
"id": "db82013e-4a4f-4ca3-9bce-d562f1186d92",
|
"id": "db82013e-4a4f-4ca3-9bce-d562f1186d92",
|
||||||
"actions": [],
|
"actions": [
|
||||||
"bindings": []
|
{
|
||||||
|
"name": "CloseRestaurantUpgrade",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "013e4058-f4a2-46fc-b3f7-a7f94a4d4644",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Cancel",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "43781cf6-335d-402e-957c-7a27f3e627b6",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "12f16c66-7177-428e-bfdf-5c0dc59f2eef",
|
||||||
|
"path": "<Keyboard>/b",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CloseRestaurantUpgrade",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "a4375f73-1732-4234-9b38-d093eceda9a6",
|
||||||
|
"path": "<Keyboard>/escape",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Cancel",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Combat",
|
"name": "Combat",
|
||||||
|
@ -44,94 +44,13 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
|||||||
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
|
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(params Action[] actions)
|
// 유니티 애니메이션 버전
|
||||||
{
|
|
||||||
EnableSkill = false;
|
|
||||||
_titanSlime.StopMove();
|
|
||||||
_animationController.SetAnimationParameter("isJumpSlam", true);
|
|
||||||
_animationController.SetAnimationParameter("idleIndex", 0);
|
|
||||||
|
|
||||||
var animationStarted = false;
|
|
||||||
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
|
||||||
success => animationStarted = success));
|
|
||||||
|
|
||||||
if (!animationStarted)
|
|
||||||
{
|
|
||||||
EndSkill(0, actions[0]);
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_userRigidbody.useGravity = false;
|
|
||||||
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
|
|
||||||
|
|
||||||
var startPosition = SkillUser.transform.position;
|
|
||||||
var targetPosition = _targetCollider.transform.position;
|
|
||||||
var targetDistance = Vector3.Distance(targetPosition, startPosition);
|
|
||||||
var endPosition = targetDistance <= _titanSlimeState.ViewRange
|
|
||||||
? CalculateRandomPosition(targetPosition, 1f)
|
|
||||||
: CalculateRandomPosition(startPosition, 3f);
|
|
||||||
|
|
||||||
transform.position = endPosition + Vector3.up * _colliderRadius;
|
|
||||||
transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
|
||||||
|
|
||||||
if (_titanSlimeState.HasRabbit)
|
|
||||||
{
|
|
||||||
AudioManager.Instance.PlaySfx("JumpSlam");
|
|
||||||
}
|
|
||||||
|
|
||||||
var startIndicatorTime = 1 - SkillData.CastingTime;
|
|
||||||
var fill = 1 / startIndicatorTime;
|
|
||||||
var isShowingIndicator = false;
|
|
||||||
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
|
||||||
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
|
||||||
{
|
|
||||||
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
|
||||||
if (IsUsingIndicator && Indicator)
|
|
||||||
{
|
|
||||||
if (startIndicatorTime <= normalizedTime)
|
|
||||||
{
|
|
||||||
if (!isShowingIndicator)
|
|
||||||
{
|
|
||||||
ShowIndicator();
|
|
||||||
isShowingIndicator = true;
|
|
||||||
}
|
|
||||||
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
|
||||||
Indicator.material.SetFloat(_fillHash, fillValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
HideIndicator();
|
|
||||||
SkillUser.transform.position = endPosition;
|
|
||||||
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
|
|
||||||
|
|
||||||
DoAttack(endPosition);
|
|
||||||
EndSkill(randomCooldown, actions[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EndSkill(float cooldown, Action action)
|
|
||||||
{
|
|
||||||
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
|
||||||
|
|
||||||
var randomIdleIndex = Random.Range(1, 3);
|
|
||||||
_animationController.ResetAnimationSpeed();
|
|
||||||
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
|
||||||
_animationController.SetAnimationParameter("isJumpSlam", false);
|
|
||||||
_userRigidbody.useGravity = true;
|
|
||||||
action?.Invoke();
|
|
||||||
|
|
||||||
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
|
||||||
}
|
|
||||||
|
|
||||||
// private IEnumerator SkillCoroutine(params Action[] actions)
|
// private IEnumerator SkillCoroutine(params Action[] actions)
|
||||||
// {
|
// {
|
||||||
// EnableSkill = false;
|
// EnableSkill = false;
|
||||||
//
|
|
||||||
// _titanSlime.StopMove();
|
// _titanSlime.StopMove();
|
||||||
// _animationController.SetAnimationParameter("isJumpSlam", true);
|
// _animationController.SetAnimationParameter("isJumpSlam", true);
|
||||||
|
// _animationController.SetAnimationParameter("idleIndex", 0);
|
||||||
//
|
//
|
||||||
// var animationStarted = false;
|
// var animationStarted = false;
|
||||||
// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
||||||
@ -155,26 +74,33 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
|||||||
//
|
//
|
||||||
// transform.position = endPosition + Vector3.up * _colliderRadius;
|
// transform.position = endPosition + Vector3.up * _colliderRadius;
|
||||||
// transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
// transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
||||||
// ShowIndicator();
|
|
||||||
//
|
//
|
||||||
// if (_titanSlimeState.HasRabbit)
|
// if (_titanSlimeState.HasRabbit)
|
||||||
// {
|
// {
|
||||||
// AudioManager.Instance.PlaySfx("JumpSlam");
|
// AudioManager.Instance.PlaySfx("JumpSlam");
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// var fill = 1 / _titanSlimeState.AnimationLength;
|
// var startIndicatorTime = 1 - SkillData.CastingTime;
|
||||||
|
// var fill = 1 / startIndicatorTime;
|
||||||
|
// var isShowingIndicator = false;
|
||||||
// while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
// while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
||||||
// _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
// _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
||||||
// {
|
// {
|
||||||
|
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||||
// if (IsUsingIndicator && Indicator)
|
// if (IsUsingIndicator && Indicator)
|
||||||
// {
|
// {
|
||||||
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
// if (startIndicatorTime <= normalizedTime)
|
||||||
// Indicator.material.SetFloat(_fillHash, fillValue);
|
// {
|
||||||
|
// if (!isShowingIndicator)
|
||||||
|
// {
|
||||||
|
// ShowIndicator();
|
||||||
|
// isShowingIndicator = true;
|
||||||
|
// }
|
||||||
|
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||||
|
// Indicator.material.SetFloat(_fillHash, fillValue);
|
||||||
|
// }
|
||||||
// }
|
// }
|
||||||
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
// SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||||
// var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
|
||||||
// var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
|
|
||||||
// SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
|
|
||||||
//
|
//
|
||||||
// yield return null;
|
// yield return null;
|
||||||
// }
|
// }
|
||||||
@ -190,14 +116,91 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
|||||||
// private void EndSkill(float cooldown, Action action)
|
// private void EndSkill(float cooldown, Action action)
|
||||||
// {
|
// {
|
||||||
// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
||||||
//
|
//
|
||||||
|
// var randomIdleIndex = Random.Range(1, 3);
|
||||||
// _animationController.ResetAnimationSpeed();
|
// _animationController.ResetAnimationSpeed();
|
||||||
|
// _animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
||||||
// _animationController.SetAnimationParameter("isJumpSlam", false);
|
// _animationController.SetAnimationParameter("isJumpSlam", false);
|
||||||
// _userRigidbody.useGravity = true;
|
// _userRigidbody.useGravity = true;
|
||||||
// action?.Invoke();
|
// action?.Invoke();
|
||||||
//
|
//
|
||||||
// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
private IEnumerator SkillCoroutine(params Action[] actions)
|
||||||
|
{
|
||||||
|
EnableSkill = false;
|
||||||
|
|
||||||
|
_titanSlime.StopMove();
|
||||||
|
_animationController.SetAnimationParameter("isJumpSlam", true);
|
||||||
|
|
||||||
|
var animationStarted = false;
|
||||||
|
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
||||||
|
success => animationStarted = success));
|
||||||
|
|
||||||
|
if (!animationStarted)
|
||||||
|
{
|
||||||
|
EndSkill(0, actions[0]);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_userRigidbody.useGravity = false;
|
||||||
|
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
|
||||||
|
|
||||||
|
var startPosition = SkillUser.transform.position;
|
||||||
|
var targetPosition = _targetCollider.transform.position;
|
||||||
|
var targetDistance = Vector3.Distance(targetPosition, startPosition);
|
||||||
|
var endPosition = targetDistance <= _titanSlimeState.ViewRange
|
||||||
|
? CalculateRandomPosition(targetPosition, 1f)
|
||||||
|
: CalculateRandomPosition(startPosition, 3f);
|
||||||
|
|
||||||
|
transform.position = endPosition + Vector3.up * _colliderRadius;
|
||||||
|
transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
||||||
|
ShowIndicator();
|
||||||
|
|
||||||
|
if (_titanSlimeState.HasRabbit)
|
||||||
|
{
|
||||||
|
AudioManager.Instance.PlaySfx("JumpSlam");
|
||||||
|
}
|
||||||
|
|
||||||
|
var fill = 1 / _titanSlimeState.AnimationLength;
|
||||||
|
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
||||||
|
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
||||||
|
{
|
||||||
|
if (IsUsingIndicator && Indicator)
|
||||||
|
{
|
||||||
|
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||||
|
Indicator.material.SetFloat(_fillHash, fillValue);
|
||||||
|
}
|
||||||
|
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||||
|
var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||||
|
var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
|
||||||
|
SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
HideIndicator();
|
||||||
|
SkillUser.transform.position = endPosition;
|
||||||
|
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
|
||||||
|
|
||||||
|
DoAttack(endPosition);
|
||||||
|
EndSkill(randomCooldown, actions[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndSkill(float cooldown, Action action)
|
||||||
|
{
|
||||||
|
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
||||||
|
|
||||||
|
var randomIdleIndex = Random.Range(1, 3);
|
||||||
|
_animationController.ResetAnimationSpeed();
|
||||||
|
_animationController.SetAnimationParameter("isJumpSlam", false);
|
||||||
|
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
||||||
|
_userRigidbody.useGravity = true;
|
||||||
|
action?.Invoke();
|
||||||
|
|
||||||
|
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
||||||
|
}
|
||||||
|
|
||||||
private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
|
private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
|
||||||
{
|
{
|
||||||
|
8
Assets/02.Scripts/Ui/Combat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 15143ab5457ee574b9f47662ef9c065b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -16,20 +17,19 @@ namespace BlueWater.Uis
|
|||||||
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
|
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Open()
|
public override void Open(List<PopupUi> popupUiList)
|
||||||
{
|
{
|
||||||
|
base.Open(popupUiList);
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||||
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
||||||
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
|
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
|
||||||
|
|
||||||
base.Open();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
|
base.Close();
|
||||||
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||||
base.Close();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,7 +8,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace BlueWater.Items
|
namespace BlueWater.Items
|
||||||
{
|
{
|
||||||
public class CombatItemInventoryUi : PopupUi
|
public class CombatItemInventoryUi : SwitchActionPopupUi
|
||||||
{
|
{
|
||||||
// Variables
|
// Variables
|
||||||
#region Variables
|
#region Variables
|
@ -53,11 +53,11 @@ namespace BlueWater.Uis
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector2 _fadeInOutDuration = new(0.2f, 0.3f);
|
private Vector2 _fadeInOutDuration = new(0.2f, 0.3f);
|
||||||
|
|
||||||
private List<PopupUi> _popupUiList;
|
public List<PopupUi> PopupUiList { get; private set; }
|
||||||
|
|
||||||
protected override void OnAwake()
|
protected override void OnAwake()
|
||||||
{
|
{
|
||||||
Init();
|
InitializeComponents();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@ -78,7 +78,7 @@ namespace BlueWater.Uis
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Button("셋팅 초기화")]
|
[Button("셋팅 초기화")]
|
||||||
private void Init()
|
private void InitializeComponents()
|
||||||
{
|
{
|
||||||
MainCanvas = GetComponent<Canvas>();
|
MainCanvas = GetComponent<Canvas>();
|
||||||
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
||||||
@ -93,46 +93,44 @@ namespace BlueWater.Uis
|
|||||||
CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>();
|
CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>();
|
||||||
_fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>();
|
_fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>();
|
||||||
|
|
||||||
_popupUiList = new List<PopupUi>(8);
|
PopupUiList = new List<PopupUi>(8);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RegisterPopup(PopupUi popup)
|
private void RegisterPopup(PopupUi popup)
|
||||||
{
|
{
|
||||||
if (!_popupUiList.Contains(popup))
|
if (!PopupUiList.Contains(popup))
|
||||||
{
|
{
|
||||||
_popupUiList.Add(popup);
|
PopupUiList.Add(popup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnregisterPopup(PopupUi popup)
|
private void UnregisterPopup(PopupUi popup)
|
||||||
{
|
{
|
||||||
if (_popupUiList.Contains(popup))
|
if (PopupUiList.Contains(popup))
|
||||||
{
|
{
|
||||||
_popupUiList.Remove(popup);
|
PopupUiList.Remove(popup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseLastPopup()
|
public void CloseLastPopup()
|
||||||
{
|
{
|
||||||
if (_popupUiList.Count <= 0) return;
|
if (PopupUiList.Count <= 0) return;
|
||||||
|
|
||||||
_popupUiList[^1].Close();
|
PopupUiList[^1].Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseAllPopup()
|
public void CloseAllPopup()
|
||||||
{
|
{
|
||||||
var tempList = new List<PopupUi>(_popupUiList);
|
var tempList = new List<PopupUi>(PopupUiList);
|
||||||
|
|
||||||
foreach (var popup in tempList)
|
foreach (var popup in tempList)
|
||||||
{
|
{
|
||||||
popup.Close();
|
popup.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
_popupUiList.Clear();
|
PopupUiList.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsPopupListEmpty() => _popupUiList.Count == 0;
|
|
||||||
|
|
||||||
public void FadeInOut()
|
public void FadeInOut()
|
||||||
{
|
{
|
||||||
_fadeImage.enabled = true;
|
_fadeImage.enabled = true;
|
@ -55,7 +55,7 @@ namespace BlueWater.Uis
|
|||||||
_countText.text = _currentCount.ToString();
|
_countText.text = _currentCount.ToString();
|
||||||
|
|
||||||
_countSelectUi.SetActive(true);
|
_countSelectUi.SetActive(true);
|
||||||
Open();
|
Open(CombatUiManager.Instance.PopupUiList);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList)
|
public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList)
|
||||||
@ -65,7 +65,7 @@ namespace BlueWater.Uis
|
|||||||
_contentText.text = "선택한 물품을 모두 버리시겠습니까?";
|
_contentText.text = "선택한 물품을 모두 버리시겠습니까?";
|
||||||
|
|
||||||
_countSelectUi.SetActive(false);
|
_countSelectUi.SetActive(false);
|
||||||
Open();
|
Open(CombatUiManager.Instance.PopupUiList);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CountDownButton()
|
public void CountDownButton()
|
@ -1,21 +1,21 @@
|
|||||||
using UnityEngine;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
{
|
{
|
||||||
public class GameOverPopupUi : PopupUi
|
public class GameOverPopupUi : PopupUi
|
||||||
{
|
{
|
||||||
public override void Open()
|
public override void Open(List<PopupUi> popupUiList)
|
||||||
{
|
{
|
||||||
|
base.Open(popupUiList);
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
||||||
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
||||||
base.Open();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
|
base.Close();
|
||||||
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||||
base.Close();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,27 +1,19 @@
|
|||||||
using UnityEngine;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
{
|
{
|
||||||
public class MenuPopupUi : PopupUi
|
public class MenuPopupUi : SwitchActionPopupUi
|
||||||
{
|
{
|
||||||
[SerializeField]
|
public override void Open(List<PopupUi> popupUiList)
|
||||||
protected InputActionMaps SwitchMapsOpened;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
protected InputActionMaps SwitchMapsClosed;
|
|
||||||
|
|
||||||
public override void Open()
|
|
||||||
{
|
{
|
||||||
|
base.Open(popupUiList);
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
|
|
||||||
base.Open();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
|
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
|
||||||
base.Close();
|
base.Close();
|
||||||
|
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
@ -7,9 +8,12 @@ namespace BlueWater.Uis
|
|||||||
{
|
{
|
||||||
public static event Action<PopupUi> OnPopupUiOpenEvent;
|
public static event Action<PopupUi> OnPopupUiOpenEvent;
|
||||||
public static event Action<PopupUi> OnPopupUiCloseEvent;
|
public static event Action<PopupUi> OnPopupUiCloseEvent;
|
||||||
|
|
||||||
|
protected List<PopupUi> PopupUiList;
|
||||||
|
|
||||||
public virtual void Open()
|
public virtual void Open(List<PopupUi> popupUiList)
|
||||||
{
|
{
|
||||||
|
PopupUiList = popupUiList;
|
||||||
// 화면의 가장 앞으로 가져오기
|
// 화면의 가장 앞으로 가져오기
|
||||||
transform.SetAsLastSibling();
|
transform.SetAsLastSibling();
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
30
Assets/02.Scripts/Ui/SwitchActionPopupUi.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BlueWater.Uis
|
||||||
|
{
|
||||||
|
public class SwitchActionPopupUi : PopupUi
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
protected InputActionMaps SwitchMapsOpened;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
protected InputActionMaps SwitchMapsClosed;
|
||||||
|
|
||||||
|
public override void Open(List<PopupUi> popupUiList)
|
||||||
|
{
|
||||||
|
base.Open(popupUiList);
|
||||||
|
|
||||||
|
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close()
|
||||||
|
{
|
||||||
|
base.Close();
|
||||||
|
|
||||||
|
if (PopupUiList.Count > 0) return;
|
||||||
|
|
||||||
|
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/Ui/SwitchActionPopupUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc431b07746e71441b60726be5f993d1
|
8
Assets/02.Scripts/Ui/Tycoon.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c91328d85b737e4494f9bcc2abd42f0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
7
Assets/02.Scripts/Ui/Tycoon/RestaurantUpgradeUi.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
namespace BlueWater.Uis
|
||||||
|
{
|
||||||
|
public class RestaurantUpgradeUi : SwitchActionPopupUi
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/Ui/Tycoon/RestaurantUpgradeUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce8b8bf51887c134abe0cc8e8ad942cc
|
96
Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BlueWater.Uis
|
||||||
|
{
|
||||||
|
public class TycoonUiManager : Singleton<TycoonUiManager>
|
||||||
|
{
|
||||||
|
// Variables
|
||||||
|
#region Variables
|
||||||
|
[field: SerializeField]
|
||||||
|
public RestaurantUpgradeUi RestaurantUpgradeUi { get; private set; }
|
||||||
|
|
||||||
|
// Variables
|
||||||
|
public List<PopupUi> PopupUiList { get; private set; }
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// Unity events
|
||||||
|
#region Unity events
|
||||||
|
|
||||||
|
protected override void OnAwake()
|
||||||
|
{
|
||||||
|
InitializeComponents();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
|
||||||
|
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
|
||||||
|
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// Initialize methods
|
||||||
|
#region Initialize methods
|
||||||
|
|
||||||
|
[Button("셋팅 초기화")]
|
||||||
|
private void InitializeComponents()
|
||||||
|
{
|
||||||
|
RestaurantUpgradeUi = GetComponentInChildren<RestaurantUpgradeUi>(true);
|
||||||
|
|
||||||
|
PopupUiList = new List<PopupUi>(8);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// Methods
|
||||||
|
#region Methods
|
||||||
|
|
||||||
|
private void RegisterPopup(PopupUi popup)
|
||||||
|
{
|
||||||
|
if (!PopupUiList.Contains(popup))
|
||||||
|
{
|
||||||
|
PopupUiList.Add(popup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterPopup(PopupUi popup)
|
||||||
|
{
|
||||||
|
if (PopupUiList.Contains(popup))
|
||||||
|
{
|
||||||
|
PopupUiList.Remove(popup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseLastPopup()
|
||||||
|
{
|
||||||
|
if (PopupUiList.Count <= 0) return;
|
||||||
|
|
||||||
|
PopupUiList[^1].Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseAllPopup()
|
||||||
|
{
|
||||||
|
var tempList = new List<PopupUi>(PopupUiList);
|
||||||
|
|
||||||
|
foreach (var popup in tempList)
|
||||||
|
{
|
||||||
|
popup.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
PopupUiList.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPopupListEmpty() => PopupUiList.Count == 0;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs.meta
Normal file
@ -0,0 +1,2 @@
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
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||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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