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||||||
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|
|
||||||
m_FillMethod: 4
|
|
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m_FillAmount: 1
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|
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m_FillClockwise: 1
|
|
||||||
m_FillOrigin: 0
|
|
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m_UseSpriteMesh: 0
|
|
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m_PixelsPerUnitMultiplier: 1
|
|
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--- !u!222 &1472887926
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1472887922}
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m_CullTransparentMesh: 1
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--- !u!1001 &1532114149
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--- !u!1001 &1532114149
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -1335,7 +1057,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3809829019576091026, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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- target: {fileID: 3809829019576091026, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3949558785420068140, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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- target: {fileID: 3949558785420068140, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -1435,7 +1157,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5532522907040737260, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5833474583663148126, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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- target: {fileID: 5833474583663148126, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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@ -1771,7 +1493,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8810811118502247075, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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- target: {fileID: 8810811118502247075, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -80
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value: -110
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8855145811590553786, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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- target: {fileID: 8855145811590553786, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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propertyPath: m_AnchorMax.y
|
propertyPath: m_AnchorMax.y
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@ -1806,6 +1528,11 @@ PrefabInstance:
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|
m_AddedGameObjects: []
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m_AddedComponents: []
|
m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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|
--- !u!224 &8401317452346303362 stripped
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||||||
|
RectTransform:
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|
m_CorrespondingSourceObject: {fileID: 7869185857112310372, guid: fbbace4abceeb19418e16840f571e2bd, type: 3}
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m_PrefabInstance: {fileID: 8401317452346303361}
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|
m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8887082685865409626
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--- !u!1001 &8887082685865409626
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -1879,4 +1606,3 @@ SceneRoots:
|
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- {fileID: 8401317452346303361}
|
- {fileID: 8401317452346303361}
|
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- {fileID: 582179850}
|
- {fileID: 582179850}
|
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- {fileID: 8887082685865409626}
|
- {fileID: 8887082685865409626}
|
||||||
- {fileID: 555448122}
|
|
||||||
|
@ -1912,6 +1912,7 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
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- component: {fileID: 128638924}
|
- component: {fileID: 128638924}
|
||||||
|
- component: {fileID: 128638925}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Bills
|
m_Name: Bills
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -1938,6 +1939,20 @@ RectTransform:
|
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m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &128638925
|
||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 128638923}
|
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|
m_Enabled: 1
|
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|
m_EditorHideFlags: 0
|
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|
m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
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|
m_Name:
|
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|
m_EditorClassIdentifier:
|
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|
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
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|
m_Softness: {x: 0, y: 0}
|
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--- !u!1 &130732687
|
--- !u!1 &130732687
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -5001,7 +5016,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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_goldAnimator: {fileID: 1308258170}
|
_goldAnimator: {fileID: 1308258170}
|
||||||
_goldText: {fileID: 677143483}
|
_goldText: {fileID: 677143483}
|
||||||
_animationTime: 1
|
_animationTime: 0.3
|
||||||
--- !u!114 &437358695
|
--- !u!114 &437358695
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -18258,7 +18273,7 @@ MonoBehaviour:
|
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_panel: {fileID: 1054626872}
|
_panel: {fileID: 1054626872}
|
||||||
_contents: {fileID: 2028799953}
|
_contents: {fileID: 2028799953}
|
||||||
_cardLocalScale: {x: 0.65, y: 0.65, z: 1}
|
_cardLocalScale: {x: 0.65, y: 0.65, z: 1}
|
||||||
_endGoldChangeDuration: 0.5
|
_endGoldChangeDuration: 0.3
|
||||||
_soldOutSfxName: SoldOut
|
_soldOutSfxName: SoldOut
|
||||||
_targetColor: {r: 1, g: 0, b: 0, a: 1}
|
_targetColor: {r: 1, g: 0, b: 0, a: 1}
|
||||||
_duration: 0.3
|
_duration: 0.3
|
||||||
@ -21529,7 +21544,6 @@ MonoBehaviour:
|
|||||||
_serverTipMultiplier: 0
|
_serverTipMultiplier: 0
|
||||||
_cleanerCleaningReduction: 0
|
_cleanerCleaningReduction: 0
|
||||||
_bartenderMakingReduction: 0
|
_bartenderMakingReduction: 0
|
||||||
_currentPassiveCard: 0
|
|
||||||
<LevelDataSo>k__BackingField: {fileID: 11400000, guid: 702b1ed0ce71d1b4aa1ddbce67e475a1, type: 2}
|
<LevelDataSo>k__BackingField: {fileID: 11400000, guid: 702b1ed0ce71d1b4aa1ddbce67e475a1, type: 2}
|
||||||
--- !u!114 &1665075870
|
--- !u!114 &1665075870
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -20,6 +20,11 @@ namespace BlueWater
|
|||||||
EventManager.OnChangedDisplay += ChangeResolution;
|
EventManager.OnChangedDisplay += ChangeResolution;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_canvasRectTransforms.Add(SceneController.Instance.Panel.GetComponent<RectTransform>());
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
EventManager.OnChangedDisplay -= ChangeResolution;
|
EventManager.OnChangedDisplay -= ChangeResolution;
|
||||||
|
@ -180,7 +180,7 @@ namespace BlueWater.Npcs.Crews
|
|||||||
|
|
||||||
public virtual bool CanInteractionPosition()
|
public virtual bool CanInteractionPosition()
|
||||||
{
|
{
|
||||||
if (CrewInteraction.CenterTransform == null) return false;
|
if (CrewInteraction == null || CrewInteraction.CenterTransform == null) return false;
|
||||||
|
|
||||||
return AIMovement.HasReachedDestination() ||
|
return AIMovement.HasReachedDestination() ||
|
||||||
Vector3.Distance(CrewInteraction.CenterTransform.position, transform.position) <=
|
Vector3.Distance(CrewInteraction.CenterTransform.position, transform.position) <=
|
||||||
|
@ -171,7 +171,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
|
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
var saveGold = (int)(TycoonManager.Instance.TycoonStatus.CurrentGold * TycoonManager.Instance.TycoonStatus.EndGoldMultiplier);
|
int saveGold = Mathf.RoundToInt(TycoonManager.Instance.TycoonStatus.CurrentGold * TycoonManager.Instance.TycoonStatus.EndGoldMultiplier);
|
||||||
ES3.Save(SaveData.EndGold, saveGold);
|
ES3.Save(SaveData.EndGold, saveGold);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,7 +33,7 @@ namespace BlueWater.Titles
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
AudioManager.Instance.PlayBgm(_dailyBgm);
|
AudioManager.Instance.PlayBgm(_dailyBgm);
|
||||||
_startGameButton.onClick.AddListener(SceneController.Instance.FadeIn);
|
_startGameButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.Combat));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
@ -45,7 +45,7 @@ namespace BlueWater.Titles
|
|||||||
{
|
{
|
||||||
if (_isQuitting) return;
|
if (_isQuitting) return;
|
||||||
|
|
||||||
_startGameButton.onClick.RemoveListener(SceneController.Instance.FadeIn);
|
_startGameButton.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.Combat));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Button("컴포넌트 초기화")]
|
[Button("컴포넌트 초기화")]
|
||||||
|
@ -10,11 +10,17 @@ namespace BlueWater
|
|||||||
public enum InputActionMaps
|
public enum InputActionMaps
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
Tycoon,
|
UI = 1,
|
||||||
TycoonUi,
|
Tycoon = 2,
|
||||||
CombatTitle,
|
TycoonUi = 3,
|
||||||
Combat,
|
CombatTitle = 4,
|
||||||
CombatUi,
|
Combat = 5,
|
||||||
|
CombatUi = 6
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class UiActions
|
||||||
|
{
|
||||||
|
public const string Navigate = "Navigate";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class TycoonActions
|
public static class TycoonActions
|
||||||
@ -62,29 +68,29 @@ namespace BlueWater
|
|||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
// public void Update()
|
||||||
{
|
// {
|
||||||
bool CheckMouse(){return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)||Input.GetMouseButtonDown(2);}
|
// bool CheckMouse(){return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)||Input.GetMouseButtonDown(2);}
|
||||||
|
//
|
||||||
if(!_isKey && Input.anyKeyDown && !CheckMouse()) //키보드 감지 (최초)
|
// if(!_isKey && Input.anyKeyDown && !CheckMouse()) //키보드 감지 (최초)
|
||||||
{
|
// {
|
||||||
foreach (var element in _onActionKeyboard)
|
// foreach (var element in _onActionKeyboard)
|
||||||
{
|
// {
|
||||||
element?.Invoke();
|
// element?.Invoke();
|
||||||
}
|
// }
|
||||||
_lastMousePosition = Input.mousePosition;
|
// _lastMousePosition = Input.mousePosition;
|
||||||
_isKey = true;
|
// _isKey = true;
|
||||||
}
|
// }
|
||||||
else if (_isKey && (Input.anyKeyDown && CheckMouse() || (_isKey && Input.mousePosition != _lastMousePosition))) //마우스 감지 (최초)
|
// else if (_isKey && (Input.anyKeyDown && CheckMouse() || (_isKey && Input.mousePosition != _lastMousePosition))) //마우스 감지 (최초)
|
||||||
{
|
// {
|
||||||
foreach (var element in _onActionMouse)
|
// foreach (var element in _onActionMouse)
|
||||||
{
|
// {
|
||||||
element?.Invoke();
|
// element?.Invoke();
|
||||||
}
|
// }
|
||||||
_lastMousePosition = Input.mousePosition;
|
// _lastMousePosition = Input.mousePosition;
|
||||||
_isKey = false;
|
// _isKey = false;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
private async void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
private async void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
{
|
{
|
||||||
|
@ -17,7 +17,7 @@ namespace BlueWater.Tycoons
|
|||||||
protected LiquidData LiquidData;
|
protected LiquidData LiquidData;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
protected float VisualMaxFill = 4000f;
|
protected int VisualMaxFill = 4000;
|
||||||
|
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public int CurrentAmount { get; private set; }
|
public int CurrentAmount { get; private set; }
|
||||||
@ -42,8 +42,11 @@ namespace BlueWater.Tycoons
|
|||||||
|
|
||||||
SpineController = GetComponent<SpineController>();
|
SpineController = GetComponent<SpineController>();
|
||||||
LiquidData = ItemManager.Instance.LiquidDataSo.GetDataByIdx(Idx);
|
LiquidData = ItemManager.Instance.LiquidDataSo.GetDataByIdx(Idx);
|
||||||
|
|
||||||
EventManager.OnAddBarrels += AddCurrentAmount;
|
if (!IsStatue)
|
||||||
|
{
|
||||||
|
EventManager.OnAddBarrels += AddCurrentAmount;
|
||||||
|
}
|
||||||
EventManager.OnAutoSupplyBarrels += AutoSupply;
|
EventManager.OnAutoSupplyBarrels += AutoSupply;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -56,7 +59,10 @@ namespace BlueWater.Tycoons
|
|||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
EventManager.OnAddBarrels -= AddCurrentAmount;
|
if (!IsStatue)
|
||||||
|
{
|
||||||
|
EventManager.OnAddBarrels -= AddCurrentAmount;
|
||||||
|
}
|
||||||
EventManager.OnAutoSupplyBarrels -= AutoSupply;
|
EventManager.OnAutoSupplyBarrels -= AutoSupply;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,7 +73,7 @@ namespace BlueWater.Tycoons
|
|||||||
|
|
||||||
public bool CanConsume(int amount)
|
public bool CanConsume(int amount)
|
||||||
{
|
{
|
||||||
return CurrentAmount - amount > 0;
|
return CurrentAmount > 0 && CurrentAmount - amount >= 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Consume(int amount)
|
public virtual void Consume(int amount)
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using BlueWater.Utility;
|
using BlueWater.Utility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -17,9 +18,19 @@ namespace BlueWater.Tycoons
|
|||||||
public const string UnFillToLevel2 = "Change50to10";
|
public const string UnFillToLevel2 = "Change50to10";
|
||||||
public const string UnFillToLevel3 = "Change100to50";
|
public const string UnFillToLevel3 = "Change100to50";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum GarnishType
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Slime = 1,
|
||||||
|
LimeTree = 2
|
||||||
|
}
|
||||||
|
|
||||||
public class GarnishBarrel : Barrel
|
public class GarnishBarrel : Barrel
|
||||||
{
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GarnishType _garnishType;
|
||||||
|
|
||||||
private int _currentLevel;
|
private int _currentLevel;
|
||||||
|
|
||||||
protected override void Start()
|
protected override void Start()
|
||||||
@ -47,11 +58,11 @@ namespace BlueWater.Tycoons
|
|||||||
{
|
{
|
||||||
OnBarrelInteracted?.Invoke(this);
|
OnBarrelInteracted?.Invoke(this);
|
||||||
|
|
||||||
if (LiquidData.Idx == "Garnish1")
|
if (_garnishType == GarnishType.Slime)
|
||||||
{
|
{
|
||||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = true;
|
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = true;
|
||||||
}
|
}
|
||||||
else if (LiquidData.Idx == "Garnish2")
|
else if (_garnishType == GarnishType.LimeTree)
|
||||||
{
|
{
|
||||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = true;
|
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = true;
|
||||||
}
|
}
|
||||||
@ -61,11 +72,11 @@ namespace BlueWater.Tycoons
|
|||||||
{
|
{
|
||||||
OnBarrelCancelInteracted?.Invoke();
|
OnBarrelCancelInteracted?.Invoke();
|
||||||
|
|
||||||
if (LiquidData.Idx == "Garnish1")
|
if (_garnishType == GarnishType.Slime)
|
||||||
{
|
{
|
||||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = false;
|
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = false;
|
||||||
}
|
}
|
||||||
else if (LiquidData.Idx == "Garnish2")
|
else if (_garnishType == GarnishType.LimeTree)
|
||||||
{
|
{
|
||||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = false;
|
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = false;
|
||||||
}
|
}
|
||||||
@ -114,17 +125,21 @@ namespace BlueWater.Tycoons
|
|||||||
{
|
{
|
||||||
base.Activate();
|
base.Activate();
|
||||||
|
|
||||||
FillAnimation();
|
_currentLevel = GetCurrentLevel();
|
||||||
|
IdleAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Consume(int amount)
|
public override void Consume(int amount)
|
||||||
{
|
{
|
||||||
|
if (!IsActivated) return;
|
||||||
|
|
||||||
base.Consume(amount);
|
base.Consume(amount);
|
||||||
|
|
||||||
var newLevel = GetCurrentLevel();
|
var newLevel = GetCurrentLevel();
|
||||||
if (_currentLevel != newLevel)
|
if (_currentLevel != newLevel)
|
||||||
{
|
{
|
||||||
UnfillAnimation();
|
UnfillAnimation(newLevel);
|
||||||
|
_currentLevel = newLevel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,81 +152,80 @@ namespace BlueWater.Tycoons
|
|||||||
var newLevel = GetCurrentLevel();
|
var newLevel = GetCurrentLevel();
|
||||||
if (_currentLevel != newLevel)
|
if (_currentLevel != newLevel)
|
||||||
{
|
{
|
||||||
FillAnimation();
|
FillAnimation(newLevel);
|
||||||
}
|
_currentLevel = newLevel;
|
||||||
}
|
|
||||||
|
|
||||||
private int GetCurrentLevel()
|
|
||||||
{
|
|
||||||
int max = (int)VisualMaxFill;
|
|
||||||
if (CurrentAmount >= max)
|
|
||||||
{
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
if (CurrentAmount >= max / 2)
|
|
||||||
{
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
if (CurrentAmount > 0)
|
|
||||||
{
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FillAnimation()
|
|
||||||
{
|
|
||||||
int max = (int)VisualMaxFill;
|
|
||||||
if (CurrentAmount >= max)
|
|
||||||
{
|
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel4, false);
|
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
|
||||||
_currentLevel = 4;
|
|
||||||
}
|
|
||||||
else if (CurrentAmount >= max / 2)
|
|
||||||
{
|
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel3, false);
|
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
|
||||||
_currentLevel = 3;
|
|
||||||
}
|
|
||||||
else if (CurrentAmount > 0)
|
|
||||||
{
|
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel2, false);
|
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
|
||||||
_currentLevel = 2;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
|
||||||
_currentLevel = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnfillAnimation()
|
private int GetCurrentLevel()
|
||||||
{
|
{
|
||||||
int max = (int)VisualMaxFill;
|
if (CurrentAmount <= 0) return 0;
|
||||||
if (CurrentAmount >= max)
|
if (CurrentAmount >= VisualMaxFill) return 4;
|
||||||
|
|
||||||
|
float range = VisualMaxFill / 3f;
|
||||||
|
return (int)(CurrentAmount / range) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IdleAnimation()
|
||||||
|
{
|
||||||
|
switch (_currentLevel)
|
||||||
{
|
{
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
case 0:
|
||||||
_currentLevel = 4;
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel1, false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel2, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel3, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel4, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
}
|
}
|
||||||
else if (CurrentAmount >= max / 2)
|
}
|
||||||
|
|
||||||
|
private void FillAnimation(int newLevel)
|
||||||
|
{
|
||||||
|
switch (newLevel)
|
||||||
{
|
{
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel3, false);
|
case 2:
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel2, false);
|
||||||
_currentLevel = 3;
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel3, false);
|
||||||
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel4, false);
|
||||||
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
}
|
}
|
||||||
else if (CurrentAmount > 0)
|
}
|
||||||
|
|
||||||
|
private void UnfillAnimation(int newLevel)
|
||||||
|
{
|
||||||
|
switch (newLevel)
|
||||||
{
|
{
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel2, false);
|
case 1:
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel1, false);
|
||||||
_currentLevel = 2;
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
||||||
}
|
break;
|
||||||
else
|
case 2:
|
||||||
{
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel2, false);
|
||||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel1, false);
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
break;
|
||||||
_currentLevel = 1;
|
case 3:
|
||||||
|
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel3, false);
|
||||||
|
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using BlueWater.Utility;
|
using BlueWater.Utility;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -6,22 +7,47 @@ namespace BlueWater.Tycoons
|
|||||||
{
|
{
|
||||||
public static class LiquidBarrelSpineAnimation
|
public static class LiquidBarrelSpineAnimation
|
||||||
{
|
{
|
||||||
public const string Idle = "IdleNormal";
|
public const string IdleLevel0 = "Empty";
|
||||||
public const string Mold = "IdleDirty";
|
public const string IdleLevel1 = "Idle1";
|
||||||
public const string ChangeIdle = "ChangeClean";
|
public const string IdleLevel2 = "Idle2";
|
||||||
public const string ChangeMold = "ChangeDirty";
|
public const string IdleLevel3 = "Idle3";
|
||||||
|
public const string IdleLevel4 = "Idle4";
|
||||||
|
public const string IdleLevel5 = "Idle5";
|
||||||
|
public const string MoldIdle = "IdleDirty";
|
||||||
|
public const string ChangeCleanLevel0 = "ChangeClean0";
|
||||||
|
public const string ChangeCleanLevel1 = "ChangeClean1";
|
||||||
|
public const string ChangeCleanLevel2 = "ChangeClean2";
|
||||||
|
public const string ChangeCleanLevel3 = "ChangeClean3";
|
||||||
|
public const string ChangeCleanLevel4 = "ChangeClean4";
|
||||||
|
public const string ChangeCleanLevel5 = "ChangeClean5";
|
||||||
|
public const string ChangeMoldLevel0 = "ChangeDirty0";
|
||||||
|
public const string ChangeMoldLevel1 = "ChangeDirty1";
|
||||||
|
public const string ChangeMoldLevel2 = "ChangeDirty2";
|
||||||
|
public const string ChangeMoldLevel3 = "ChangeDirty3";
|
||||||
|
public const string ChangeMoldLevel4 = "ChangeDirty4";
|
||||||
|
public const string ChangeMoldLevel5 = "ChangeDirty5";
|
||||||
|
public const string FillLevel1 = "FillBeer0to1";
|
||||||
|
public const string FillLevel2 = "FillBeer1to2";
|
||||||
|
public const string FillLevel3 = "FillBeer2to3";
|
||||||
|
public const string FillLevel4 = "FillBeer3to4";
|
||||||
|
public const string FillLevel5 = "FillBeer4to5";
|
||||||
|
public const string UnfillLevel0 = "EmptyBeer1to0";
|
||||||
|
public const string UnfillLevel1 = "EmptyBeer2to1";
|
||||||
|
public const string UnfillLevel2 = "EmptyBeer3to2";
|
||||||
|
public const string UnfillLevel3 = "EmptyBeer4to3";
|
||||||
|
public const string UnfillLevel4 = "EmptyBeer5to4";
|
||||||
|
public const string InteractionLevel0 = "ServingBeer0";
|
||||||
|
public const string InteractionLevel1 = "ServingBeer1";
|
||||||
|
public const string InteractionLevel2 = "ServingBeer2";
|
||||||
|
public const string InteractionLevel3 = "ServingBeer3";
|
||||||
|
public const string InteractionLevel4 = "ServingBeer4";
|
||||||
|
public const string InteractionLevel5 = "ServingBeer5";
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LiquidBarrel : Barrel
|
public class LiquidBarrel : Barrel
|
||||||
{
|
{
|
||||||
[SerializeField, Required]
|
[SerializeField, Required]
|
||||||
private SpriteRenderer _liquidImage;
|
private SpriteRenderer _liquidImage;
|
||||||
|
|
||||||
[SerializeField, Required]
|
|
||||||
private SpriteRenderer _fill;
|
|
||||||
|
|
||||||
[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
|
|
||||||
private float _colorIntensity = 2f;
|
|
||||||
|
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public bool IsMoldy { get; private set; }
|
public bool IsMoldy { get; private set; }
|
||||||
@ -29,31 +55,18 @@ namespace BlueWater.Tycoons
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _playerHoldingTime = 3f;
|
private float _playerHoldingTime = 3f;
|
||||||
|
|
||||||
private Material _instanceMaterial;
|
|
||||||
private bool _isPlayerInteracting;
|
private bool _isPlayerInteracting;
|
||||||
|
private int _currentLevel;
|
||||||
// Hashes
|
|
||||||
private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
|
|
||||||
private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
|
|
||||||
|
|
||||||
protected override void Awake()
|
|
||||||
{
|
|
||||||
base.Awake();
|
|
||||||
|
|
||||||
_instanceMaterial = Instantiate(_fill.material);
|
|
||||||
_fill.material = _instanceMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
||||||
_instanceMaterial.SetColor(LiquidColorHash, LiquidData.Color * _colorIntensity);
|
|
||||||
|
|
||||||
if (!IsStatue)
|
if (!IsStatue)
|
||||||
{
|
{
|
||||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.Idle, false);
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel0, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -182,9 +195,6 @@ namespace BlueWater.Tycoons
|
|||||||
}
|
}
|
||||||
|
|
||||||
base.SetCurrentAmount(amount);
|
base.SetCurrentAmount(amount);
|
||||||
|
|
||||||
var liquidAmount = CurrentAmount / VisualMaxFill;
|
|
||||||
_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Activate()
|
public override void Activate()
|
||||||
@ -192,6 +202,39 @@ namespace BlueWater.Tycoons
|
|||||||
base.Activate();
|
base.Activate();
|
||||||
|
|
||||||
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
||||||
|
|
||||||
|
if (IsStatue) return;
|
||||||
|
|
||||||
|
_currentLevel = GetCurrentLevel();
|
||||||
|
IdleAnimation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Consume(int amount)
|
||||||
|
{
|
||||||
|
if (!IsActivated || IsMoldy) return;
|
||||||
|
|
||||||
|
base.Consume(amount);
|
||||||
|
|
||||||
|
int newLevel = GetCurrentLevel();
|
||||||
|
if (_currentLevel != newLevel)
|
||||||
|
{
|
||||||
|
UnfillAnimation(newLevel);
|
||||||
|
_currentLevel = newLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddCurrentAmount(int addedValue)
|
||||||
|
{
|
||||||
|
if (!IsActivated) return;
|
||||||
|
|
||||||
|
base.AddCurrentAmount(addedValue);
|
||||||
|
|
||||||
|
int newLevel = GetCurrentLevel();
|
||||||
|
if (_currentLevel != newLevel)
|
||||||
|
{
|
||||||
|
FillAnimation(newLevel);
|
||||||
|
_currentLevel = newLevel;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanMakingCocktailCrew(int amount)
|
public override bool CanMakingCocktailCrew(int amount)
|
||||||
@ -207,16 +250,185 @@ namespace BlueWater.Tycoons
|
|||||||
public override void Mold()
|
public override void Mold()
|
||||||
{
|
{
|
||||||
IsMoldy = true;
|
IsMoldy = true;
|
||||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMold, false);
|
MoldAnimation();
|
||||||
SpineController.AddAnimation(LiquidBarrelSpineAnimation.Mold, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Recovery()
|
public void Recovery()
|
||||||
{
|
{
|
||||||
CancelInteraction();
|
CancelInteraction();
|
||||||
IsMoldy = false;
|
IsMoldy = false;
|
||||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeIdle, false);
|
RecoveryAnimation();
|
||||||
SpineController.AddAnimation(LiquidBarrelSpineAnimation.Idle, false);
|
}
|
||||||
|
|
||||||
|
private int GetCurrentLevel()
|
||||||
|
{
|
||||||
|
if (CurrentAmount <= 0) return 0;
|
||||||
|
if (CurrentAmount >= VisualMaxFill) return 5;
|
||||||
|
|
||||||
|
int range = VisualMaxFill / 5;
|
||||||
|
return CurrentAmount / range + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IdleAnimation()
|
||||||
|
{
|
||||||
|
switch (_currentLevel)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel0, false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel1, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel2, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel3, false);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel4, false);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel5, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FillAnimation(int newLevel)
|
||||||
|
{
|
||||||
|
if (IsMoldy) return;
|
||||||
|
|
||||||
|
switch (newLevel)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel1, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel2, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel3, false);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel4, false);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel5, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnfillAnimation(int newLevel)
|
||||||
|
{
|
||||||
|
if (IsMoldy) return;
|
||||||
|
|
||||||
|
switch (newLevel)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel0, false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel1, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel2, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel3, false);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel4, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MoldAnimation()
|
||||||
|
{
|
||||||
|
switch (_currentLevel)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel0, false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel1, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel2, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel3, false);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel4, false);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel5, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
|
|
||||||
|
SpineController.AddAnimation(LiquidBarrelSpineAnimation.MoldIdle, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RecoveryAnimation()
|
||||||
|
{
|
||||||
|
switch (_currentLevel)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel0, false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel1, false);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel2, false);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel3, false);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel4, false);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel5, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InteractionAnimation()
|
||||||
|
{
|
||||||
|
switch (_currentLevel)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel0, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel1, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel2, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel3, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel4, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel5, false, trackIndex:1);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,6 @@
|
|||||||
|
using System.Threading.Tasks;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -15,78 +17,90 @@ namespace BlueWater
|
|||||||
|
|
||||||
public class SceneController : Singleton<SceneController>
|
public class SceneController : Singleton<SceneController>
|
||||||
{
|
{
|
||||||
|
[field: SerializeField]
|
||||||
|
public GameObject Panel { get; private set; }
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Image _fadeImage;
|
private Image _fadeImage;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private CanvasGroup _loadingPanelCanvasGroup;
|
||||||
|
|
||||||
|
[Title("연출")]
|
||||||
|
[SerializeField]
|
||||||
|
private float _fadeInTime = 0.5f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _fadeOutTime = 0.5f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _loadingWaitTime = 2f;
|
||||||
|
|
||||||
private Tween _fadeIn;
|
private Tween _fadeIn;
|
||||||
private Tween _fadeOut;
|
private Tween _fadeOut;
|
||||||
|
private Tween _loadingPanelFadeIn;
|
||||||
private bool _isMovedCombatScene;
|
private Tween _loadingPanelFadeOut;
|
||||||
|
|
||||||
protected override void OnAwake()
|
protected override void OnAwake()
|
||||||
{
|
{
|
||||||
_fadeIn = _fadeImage.DOFade(1f, 1f).From(0f).SetUpdate(true).SetAutoKill(false).Pause().OnComplete(MoveCombatScene);
|
_fadeIn = _fadeImage.DOFade(1f, _fadeInTime).From(0f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||||
_fadeOut = _fadeImage.DOFade(0f, 0.5f).From(1f).SetUpdate(true).SetAutoKill(false).Pause().SetDelay(3f);
|
_fadeOut = _fadeImage.DOFade(0f, _fadeOutTime).From(1f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||||
|
_loadingPanelFadeIn = _loadingPanelCanvasGroup.DOFade(1f, _fadeInTime).From(0f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||||
|
_loadingPanelFadeOut = _loadingPanelCanvasGroup.DOFade(0f, _fadeOutTime).From(1f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||||
_fadeImage.color = new Color(0, 0, 0, 0);
|
_fadeImage.color = new Color(0, 0, 0, 0);
|
||||||
}
|
_loadingPanelCanvasGroup.alpha = 0f;
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
if (Quitting) return;
|
if (Quitting) return;
|
||||||
|
|
||||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
|
||||||
|
|
||||||
_fadeIn.Kill();
|
_fadeIn?.Kill();
|
||||||
_fadeOut.Kill();
|
_fadeOut?.Kill();
|
||||||
}
|
_loadingPanelFadeIn?.Kill();
|
||||||
|
_loadingPanelFadeOut?.Kill();
|
||||||
public void FadeIn()
|
|
||||||
{
|
|
||||||
_fadeIn.Restart();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestartCurrentScene()
|
public void RestartCurrentScene()
|
||||||
{
|
{
|
||||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
LoadScene(SceneManager.GetActiveScene().name);
|
||||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
|
||||||
SceneManager.LoadScene(currentSceneName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadScene(string sceneName)
|
public async void LoadScene(string sceneName)
|
||||||
{
|
{
|
||||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
_fadeIn.Restart();
|
||||||
SceneManager.LoadScene(sceneName);
|
await _fadeIn.AsyncWaitForCompletion();
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveMainMenu()
|
|
||||||
{
|
|
||||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
|
||||||
SceneManager.LoadScene("00.TycoonTitle");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MoveCombatScene()
|
|
||||||
{
|
|
||||||
_isMovedCombatScene = true;
|
|
||||||
SceneManager.LoadScene("01.Tycoon");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
|
||||||
{
|
|
||||||
PopupUiController.ClearPopup();
|
|
||||||
|
|
||||||
if (scene.name == "01.Tycoon")
|
_loadingPanelFadeIn.Restart();
|
||||||
|
await _loadingPanelFadeIn.AsyncWaitForCompletion();
|
||||||
|
|
||||||
|
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneName);
|
||||||
|
asyncOperation.allowSceneActivation = false;
|
||||||
|
|
||||||
|
while (!asyncOperation.isDone)
|
||||||
{
|
{
|
||||||
if (_isMovedCombatScene)
|
if (asyncOperation.progress >= 0.9f) // 로딩 완료 상태
|
||||||
{
|
{
|
||||||
_fadeOut.Restart();
|
break;
|
||||||
_isMovedCombatScene = false;
|
|
||||||
}
|
}
|
||||||
|
await Task.Yield();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
await Task.Delay((int)(_loadingWaitTime * 1000));
|
||||||
|
|
||||||
|
_fadeOut.Restart();
|
||||||
|
_loadingPanelFadeOut.Restart();
|
||||||
|
Task[] fadeOutTasks =
|
||||||
|
{
|
||||||
|
_fadeOut.AsyncWaitForCompletion(),
|
||||||
|
_loadingPanelFadeOut.AsyncWaitForCompletion()
|
||||||
|
};
|
||||||
|
|
||||||
|
await Task.WhenAll(fadeOutTasks);
|
||||||
|
|
||||||
|
PopupUiController.ClearPopup();
|
||||||
|
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -195,10 +195,9 @@ namespace BlueWater
|
|||||||
|
|
||||||
while (_elapsedTime >= _timeInterval)
|
while (_elapsedTime >= _timeInterval)
|
||||||
{
|
{
|
||||||
// 술이 완성되었을 때
|
if (!currentBarrel.CanConsume(1))
|
||||||
if (_instanceLiquidCount >= _maxLiquidCount)
|
|
||||||
{
|
{
|
||||||
StartCoroutine(nameof(CompleteCocktail));
|
HandleBarrelCancelInteraction();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -224,6 +223,13 @@ namespace BlueWater
|
|||||||
|
|
||||||
currentBarrel.Consume(1);
|
currentBarrel.Consume(1);
|
||||||
_elapsedTime -= _timeInterval;
|
_elapsedTime -= _timeInterval;
|
||||||
|
|
||||||
|
// 술이 완성되었을 때
|
||||||
|
if (_instanceLiquidCount >= _maxLiquidCount)
|
||||||
|
{
|
||||||
|
StartCoroutine(nameof(CompleteCocktail));
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -25,6 +25,7 @@ namespace BlueWater.Tycoons
|
|||||||
private TycoonManager _tycoonManager;
|
private TycoonManager _tycoonManager;
|
||||||
private TycoonStatus _tycoonStatus;
|
private TycoonStatus _tycoonStatus;
|
||||||
|
|
||||||
|
[ShowInInspector]
|
||||||
public Dictionary<string, int> SelectedCard { get; private set; }
|
public Dictionary<string, int> SelectedCard { get; private set; }
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -27,6 +27,7 @@ namespace BlueWater
|
|||||||
{
|
{
|
||||||
if (PopupUis.Contains(popup))
|
if (PopupUis.Contains(popup))
|
||||||
{
|
{
|
||||||
|
popup.DisableInput();
|
||||||
PopupUis.Remove(popup);
|
PopupUis.Remove(popup);
|
||||||
|
|
||||||
if (PopupUis.Count > 0)
|
if (PopupUis.Count > 0)
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using BlueWater.Tycoons;
|
using BlueWater.Tycoons;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -25,6 +26,18 @@ namespace BlueWater.Titles
|
|||||||
_isQuitting = true;
|
_isQuitting = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (EventSystem.current.currentSelectedGameObject != gameObject) return;
|
||||||
|
|
||||||
|
_selectedImage.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_selectedImage.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void OnSelect(BaseEventData eventData)
|
public void OnSelect(BaseEventData eventData)
|
||||||
{
|
{
|
||||||
_selectedImage.color = _originalColor;
|
_selectedImage.color = _originalColor;
|
||||||
|
@ -1,76 +0,0 @@
|
|||||||
using System;
|
|
||||||
using BlueWater;
|
|
||||||
using BlueWater.Uis;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class TitleQuit : PopupUi
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject _panel;
|
|
||||||
|
|
||||||
private InputAction _interactionEAction;
|
|
||||||
private InputAction _closeOptionsAction;
|
|
||||||
public Action CloseQuit;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_interactionEAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
|
|
||||||
_closeOptionsAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (_interactionEAction != null)
|
|
||||||
{
|
|
||||||
_interactionEAction.performed -= OnInteractionE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_closeOptionsAction != null)
|
|
||||||
{
|
|
||||||
_closeOptionsAction.performed -= OnCloseOptions;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Open()
|
|
||||||
{
|
|
||||||
PopupUiController.RegisterPopup(this);
|
|
||||||
_panel.SetActive(true);
|
|
||||||
IsOpened = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Close()
|
|
||||||
{
|
|
||||||
_panel.SetActive(false);
|
|
||||||
PopupUiController.UnregisterPopup(this);
|
|
||||||
IsOpened = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void EnableInput()
|
|
||||||
{
|
|
||||||
_interactionEAction.performed += OnInteractionE;
|
|
||||||
_closeOptionsAction.performed += OnCloseOptions;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DisableInput()
|
|
||||||
{
|
|
||||||
_interactionEAction.performed -= OnInteractionE;
|
|
||||||
_closeOptionsAction.performed -= OnCloseOptions;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnInteractionE(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
var current = EventSystem.current.currentSelectedGameObject;
|
|
||||||
if (!current) return;
|
|
||||||
|
|
||||||
var currenButton = current.GetComponent<Button>();
|
|
||||||
currenButton.onClick.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCloseOptions(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
CloseQuit?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
94
Assets/02.Scripts/Ui/Title/TitleQuitUi.cs
Normal file
@ -0,0 +1,94 @@
|
|||||||
|
using System;
|
||||||
|
using BlueWater.Uis;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace BlueWater
|
||||||
|
{
|
||||||
|
public class TitleQuitUi : PopupUi
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _panel;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button _confirmButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button _cancelButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private UiNavigationController _uiNavigationController;
|
||||||
|
|
||||||
|
private InputAction _interactionEAction;
|
||||||
|
private InputAction _closeOptionsAction;
|
||||||
|
public Action CloseQuit;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_interactionEAction =
|
||||||
|
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
|
||||||
|
_closeOptionsAction =
|
||||||
|
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_interactionEAction != null)
|
||||||
|
{
|
||||||
|
_interactionEAction.performed -= OnInteractionE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_closeOptionsAction != null)
|
||||||
|
{
|
||||||
|
_closeOptionsAction.performed -= OnCloseOptions;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Open()
|
||||||
|
{
|
||||||
|
PopupUiController.RegisterPopup(this);
|
||||||
|
_panel.SetActive(true);
|
||||||
|
IsOpened = true;
|
||||||
|
EventSystem.current.SetSelectedGameObject(_cancelButton.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close()
|
||||||
|
{
|
||||||
|
_panel.SetActive(false);
|
||||||
|
PopupUiController.UnregisterPopup(this);
|
||||||
|
IsOpened = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EnableInput()
|
||||||
|
{
|
||||||
|
_interactionEAction.performed += OnInteractionE;
|
||||||
|
_closeOptionsAction.performed += OnCloseOptions;
|
||||||
|
|
||||||
|
_uiNavigationController.Enable(_cancelButton.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DisableInput()
|
||||||
|
{
|
||||||
|
_interactionEAction.performed -= OnInteractionE;
|
||||||
|
_closeOptionsAction.performed -= OnCloseOptions;
|
||||||
|
|
||||||
|
_uiNavigationController.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInteractionE(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
var current = EventSystem.current.currentSelectedGameObject;
|
||||||
|
if (!current) return;
|
||||||
|
|
||||||
|
var currenButton = current.GetComponent<Button>();
|
||||||
|
currenButton?.onClick?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCloseOptions(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
CloseQuit?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,12 +1,13 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using BlueWater.Audios;
|
using BlueWater.Audios;
|
||||||
using BlueWater.Uis;
|
using BlueWater.Uis;
|
||||||
|
using BlueWater.Utility;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace BlueWater.Titles
|
namespace BlueWater.Titles
|
||||||
@ -22,8 +23,9 @@ namespace BlueWater.Titles
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TitleOptions titleOptions;
|
private TitleOptions titleOptions;
|
||||||
|
|
||||||
|
[FormerlySerializedAs("titleQuit")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TitleQuit titleQuit;
|
private TitleQuitUi titleQuitUi;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Button _startGameButton;
|
private Button _startGameButton;
|
||||||
@ -52,17 +54,20 @@ namespace BlueWater.Titles
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Image _ink;
|
private Image _ink;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private UiNavigationController _uiNavigationController;
|
||||||
|
|
||||||
public Material inkMaterialInstance { get; private set; }
|
public Material inkMaterialInstance { get; private set; }
|
||||||
|
|
||||||
private PlayerInputKeyManager _playerInputKeyManager;
|
private PlayerInputKeyManager _playerInputKeyManager;
|
||||||
private SceneController _sceneController;
|
|
||||||
private InputAction _interactionEAction;
|
private InputAction _interactionEAction;
|
||||||
private InputAction _openAction;
|
private InputAction _openAction;
|
||||||
private InputAction _closeAction;
|
private InputAction _closeAction;
|
||||||
|
private GameObject _previousClickedObject;
|
||||||
private bool _isQuitting;
|
private bool _isQuitting;
|
||||||
private bool _onButtonClicked;
|
private bool _onButtonClicked;
|
||||||
|
|
||||||
private Coroutine _InkCoroutine;
|
private Coroutine _inkCoroutine;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@ -73,30 +78,22 @@ namespace BlueWater.Titles
|
|||||||
|
|
||||||
if (_isTitleScene)
|
if (_isTitleScene)
|
||||||
{
|
{
|
||||||
_sceneController = SceneController.Instance;
|
_startGameButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.Tycoon));
|
||||||
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
|
|
||||||
//수정
|
//수정
|
||||||
AudioManager.Instance.PlayBgm(_dailyBgm);
|
AudioManager.Instance.PlayBgm(_dailyBgm);
|
||||||
|
|
||||||
Open();
|
Open();
|
||||||
|
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
_lobbyButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||||
_panel.SetActive(false);
|
_panel.SetActive(false);
|
||||||
_openAction.performed += OnOpen;
|
_openAction.performed += OnOpen;
|
||||||
}
|
}
|
||||||
|
|
||||||
_startGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
|
||||||
_resumeGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
|
||||||
_optionsButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
|
||||||
_lobbyButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
|
||||||
_quitGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
|
||||||
|
|
||||||
_playerInputKeyManager.AddOnActionKeyboard(OnKeyboard);
|
|
||||||
_playerInputKeyManager.AddOnActionMouse(OnMouse);
|
|
||||||
|
|
||||||
titleOptions.CloseOptions = HideSettingUi;
|
titleOptions.CloseOptions = HideSettingUi;
|
||||||
titleQuit.CloseQuit = HideQuitUi;
|
titleQuitUi.CloseQuit = HideQuitUi;
|
||||||
_versionText.text = GetVersion();
|
_versionText.text = GetVersion();
|
||||||
|
|
||||||
inkMaterialInstance = Instantiate(_ink.material);
|
inkMaterialInstance = Instantiate(_ink.material);
|
||||||
@ -107,19 +104,13 @@ namespace BlueWater.Titles
|
|||||||
{
|
{
|
||||||
if (_isTitleScene)
|
if (_isTitleScene)
|
||||||
{
|
{
|
||||||
if (_startGameButton != null && _sceneController != null)
|
_startGameButton?.onClick.RemoveListener(() => SceneController.Instance?.LoadScene(SceneName.Tycoon));
|
||||||
{
|
|
||||||
_startGameButton.onClick.RemoveListener(_sceneController.FadeIn);
|
|
||||||
//수정
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
if (_playerInputKeyManager != null)
|
|
||||||
{
|
{
|
||||||
_playerInputKeyManager.RemoveOnActionKeyboard(OnKeyboard);
|
_lobbyButton?.onClick.AddListener(() => SceneController.Instance?.LoadScene(SceneName.TycoonTile));
|
||||||
_playerInputKeyManager.RemoveOnActionMouse(OnMouse);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_interactionEAction != null)
|
if (_interactionEAction != null)
|
||||||
{
|
{
|
||||||
_interactionEAction.performed -= OnInteractionE;
|
_interactionEAction.performed -= OnInteractionE;
|
||||||
@ -141,14 +132,20 @@ namespace BlueWater.Titles
|
|||||||
|
|
||||||
public override void Open()
|
public override void Open()
|
||||||
{
|
{
|
||||||
if (!_isTitleScene)
|
|
||||||
{
|
|
||||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.TycoonUi);
|
|
||||||
PopupUiController.RegisterPopup(this);
|
PopupUiController.RegisterPopup(this);
|
||||||
_panel.SetActive(true);
|
_panel.SetActive(true);
|
||||||
|
|
||||||
|
if (_isTitleScene)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
|
||||||
|
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.TycoonUi);
|
||||||
|
EventSystem.current.SetSelectedGameObject(_resumeGameButton.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
IsOpened = true;
|
IsOpened = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -159,12 +156,17 @@ namespace BlueWater.Titles
|
|||||||
|
|
||||||
public override void Close()
|
public override void Close()
|
||||||
{
|
{
|
||||||
if (!_isTitleScene)
|
_panel.SetActive(false);
|
||||||
|
PopupUiController.UnregisterPopup(this);
|
||||||
|
IsOpened = false;
|
||||||
|
|
||||||
|
if (_isTitleScene)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
_panel.SetActive(false);
|
|
||||||
PopupUiController.UnregisterPopup(this);
|
|
||||||
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.Tycoon);
|
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.Tycoon);
|
||||||
IsOpened = false;
|
|
||||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -173,10 +175,11 @@ namespace BlueWater.Titles
|
|||||||
{
|
{
|
||||||
if (_isTitleScene)
|
if (_isTitleScene)
|
||||||
{
|
{
|
||||||
|
_uiNavigationController.Enable(_startGameButton.gameObject);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
_uiNavigationController.Enable(_resumeGameButton.gameObject);
|
||||||
_closeAction.performed += OnClose;
|
_closeAction.performed += OnClose;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -195,26 +198,7 @@ namespace BlueWater.Titles
|
|||||||
}
|
}
|
||||||
|
|
||||||
_interactionEAction.performed -= OnInteractionE;
|
_interactionEAction.performed -= OnInteractionE;
|
||||||
}
|
_uiNavigationController.Disable();
|
||||||
|
|
||||||
private void OnKeyboard()
|
|
||||||
{
|
|
||||||
if (_isTitleScene)
|
|
||||||
{
|
|
||||||
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EventSystem.current.SetSelectedGameObject(_resumeGameButton.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMouse()
|
|
||||||
{
|
|
||||||
if (!_onButtonClicked)
|
|
||||||
{
|
|
||||||
EventSystem.current.SetSelectedGameObject(null);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private string GetVersion()
|
private string GetVersion()
|
||||||
@ -232,7 +216,7 @@ namespace BlueWater.Titles
|
|||||||
if (!current) return;
|
if (!current) return;
|
||||||
|
|
||||||
var currenButton = current.GetComponent<Button>();
|
var currenButton = current.GetComponent<Button>();
|
||||||
currenButton.onClick.Invoke();
|
currenButton?.onClick?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
@ -254,34 +238,24 @@ namespace BlueWater.Titles
|
|||||||
{
|
{
|
||||||
titleOptions.Close();
|
titleOptions.Close();
|
||||||
_titleMenuUiPanel.SetActive(true);
|
_titleMenuUiPanel.SetActive(true);
|
||||||
|
EventSystem.current.SetSelectedGameObject(_optionsButton.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ShowQuitUi()
|
public void ShowQuitUi()
|
||||||
{
|
{
|
||||||
_titleMenuUiPanel.SetActive(false);
|
_titleMenuUiPanel.SetActive(false);
|
||||||
titleQuit.Open();
|
titleQuitUi.Open();
|
||||||
|
|
||||||
if (_InkCoroutine != null)
|
Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(1f));
|
||||||
{
|
|
||||||
StopCoroutine(_InkCoroutine);
|
|
||||||
}
|
|
||||||
|
|
||||||
_InkCoroutine = StartCoroutine(MoveInkBackground(1.0f));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HideQuitUi()
|
public void HideQuitUi()
|
||||||
{
|
{
|
||||||
titleQuit.Close();
|
titleQuitUi.Close();
|
||||||
_titleMenuUiPanel.SetActive(true);
|
_titleMenuUiPanel.SetActive(true);
|
||||||
|
EventSystem.current.SetSelectedGameObject(_quitGameButton.gameObject);
|
||||||
|
|
||||||
if (_InkCoroutine != null)
|
Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(0.4f));
|
||||||
{
|
|
||||||
StopCoroutine(_InkCoroutine);
|
|
||||||
}
|
|
||||||
|
|
||||||
_InkCoroutine = StartCoroutine(MoveInkBackground(0.4f));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator MoveInkBackground(float pos)
|
private IEnumerator MoveInkBackground(float pos)
|
||||||
@ -306,10 +280,5 @@ namespace BlueWater.Titles
|
|||||||
// 마지막에 정확히 목표값 설정.
|
// 마지막에 정확히 목표값 설정.
|
||||||
inkMaterialInstance.SetFloat("_Position", pos);
|
inkMaterialInstance.SetFloat("_Position", pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveLobbyScene()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("00.TycoonTitle");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -13,7 +13,6 @@ public class TycoonResultCard : MonoBehaviour
|
|||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
private TextMeshProUGUI count;
|
private TextMeshProUGUI count;
|
||||||
|
|
||||||
|
|
||||||
public void SetText(string str)
|
public void SetText(string str)
|
||||||
{
|
{
|
||||||
text.text = str;
|
text.text = str;
|
||||||
@ -29,9 +28,9 @@ public class TycoonResultCard : MonoBehaviour
|
|||||||
image.sprite = spr;
|
image.sprite = spr;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCount(int vel)
|
public void SetCount(int value)
|
||||||
{
|
{
|
||||||
count.text = "X" + vel;
|
count.text = $"x{value}";
|
||||||
}
|
}
|
||||||
|
|
||||||
//해당 버튼을 클릭했을때 커지는 효과 넣어주기...
|
//해당 버튼을 클릭했을때 커지는 효과 넣어주기...
|
||||||
|
@ -212,7 +212,7 @@ namespace BlueWater.Uis
|
|||||||
Destroy(element.gameObject);
|
Destroy(element.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
_mainMenuButton.onClick.AddListener(SceneController.Instance.MoveMainMenu);
|
_mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||||
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
|
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
|
||||||
|
|
||||||
_casperCount = 0;
|
_casperCount = 0;
|
||||||
@ -241,7 +241,7 @@ namespace BlueWater.Uis
|
|||||||
|
|
||||||
if (SceneController.Instance)
|
if (SceneController.Instance)
|
||||||
{
|
{
|
||||||
_mainMenuButton?.onClick.RemoveListener(SceneController.Instance.MoveMainMenu);
|
_mainMenuButton?.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||||
_restartButton?.onClick.RemoveListener(SceneController.Instance.RestartCurrentScene);
|
_restartButton?.onClick.RemoveListener(SceneController.Instance.RestartCurrentScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -279,11 +279,6 @@ namespace BlueWater.Uis
|
|||||||
_pressAnyKeyAction.performed -= OnShowImmediately;
|
_pressAnyKeyAction.performed -= OnShowImmediately;
|
||||||
ShowImmediately();
|
ShowImmediately();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPressAnyKey(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
SceneController.Instance.MoveMainMenu();
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ShowResultCoroutine()
|
private IEnumerator ShowResultCoroutine()
|
||||||
{
|
{
|
||||||
@ -421,7 +416,7 @@ namespace BlueWater.Uis
|
|||||||
_tipGainedText.text = _tipGained.ToString("N0");
|
_tipGainedText.text = _tipGained.ToString("N0");
|
||||||
_goldSpentText.text = _goldSpent.ToString("N0");
|
_goldSpentText.text = _goldSpent.ToString("N0");
|
||||||
_totalGoldText.text = $"{Utils.GetLocalizedString("TotalGold")} : {ES3.Load(SaveData.EndGold, 0):N0}";
|
_totalGoldText.text = $"{Utils.GetLocalizedString("TotalGold")} : {ES3.Load(SaveData.EndGold, 0):N0}";
|
||||||
_minusPercentText.text = $"- {(int)((1 - TycoonManager.Instance.TycoonStatus.EndGoldMultiplier) * 100)}%";
|
_minusPercentText.text = $"- {Mathf.RoundToInt((1f - TycoonManager.Instance.TycoonStatus.EndGoldMultiplier) * 100)}%";
|
||||||
}
|
}
|
||||||
|
|
||||||
[Button("결과 즉시 테스트")]
|
[Button("결과 즉시 테스트")]
|
||||||
|
56
Assets/02.Scripts/Ui/UiNavigationController.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.UI;
|
||||||
|
|
||||||
|
namespace BlueWater
|
||||||
|
{
|
||||||
|
public class UiNavigationController: MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _selectObject;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _isEnable;
|
||||||
|
|
||||||
|
private InputSystemUIInputModule _inputModule;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_inputModule = EventSystem.current.GetComponent<InputSystemUIInputModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
_inputModule.move.action.performed -= OnNavigate;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnNavigate(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (EventSystem.current.currentSelectedGameObject == null)
|
||||||
|
{
|
||||||
|
EventSystem.current.SetSelectedGameObject(_selectObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable(GameObject selectObject)
|
||||||
|
{
|
||||||
|
_selectObject = selectObject;
|
||||||
|
_inputModule.move.action.performed += OnNavigate;
|
||||||
|
_isEnable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
_inputModule.move.action.performed += OnNavigate;
|
||||||
|
_isEnable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
_inputModule.move.action.performed -= OnNavigate;
|
||||||
|
_isEnable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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Assets/AddressableAssetsData/link.xml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<linker>
|
||||||
|
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||||
|
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
|
||||||
|
</assembly>
|
||||||
|
<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<type fullname="UnityEngine.Localization.Locale" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
|
||||||
|
<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
|
||||||
|
<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
|
||||||
|
<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
|
||||||
|
<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
|
||||||
|
</assembly>
|
||||||
|
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||||
|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
||||||
|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
||||||
|
</assembly>
|
||||||
|
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||||
|
<type fullname="UnityEngine.Object" preserve="all" />
|
||||||
|
</assembly>
|
||||||
|
</linker>
|
7
Assets/AddressableAssetsData/link.xml.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a10b6b885a6b3747ad095c3e0a07009
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -140,7 +140,7 @@ PlayerSettings:
|
|||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
visionOSBundleVersion: 1.0
|
visionOSBundleVersion: 1.0
|
||||||
tvOSBundleVersion: 1.0
|
tvOSBundleVersion: 1.0
|
||||||
bundleVersion: 0.3.4.24
|
bundleVersion: 0.3.5.0
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
|
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
|
||||||
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
|
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
|
||||||
|