#21 모래 두더지 가시 난사(Spike Barrage) 스킬 추가
+ SpikeBarrage관련 클래스, so 추가 + 모래두더지 행동트리 변경 #Closes #21
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@ -29,6 +29,7 @@ namespace BlueWater.Enemies.Bosses
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GateOfSpikes,
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GateOfSpikes,
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MultiThrowSpikes,
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MultiThrowSpikes,
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SingleRoll,
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SingleRoll,
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SpikeBarrage
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}
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}
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public abstract class Boss : MonoBehaviour, ITarget
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public abstract class Boss : MonoBehaviour, ITarget
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@ -188,7 +188,7 @@ namespace BlueWater.Enemies.Bosses.SandMole
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yield return null;
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yield return null;
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}
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}
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SpriteRenderer.material.SetFloat(_dissolveValueHash, 1f);
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SpriteRenderer.material.SetFloat(_dissolveValueHash, 0f);
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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@ -13,6 +13,7 @@ namespace BlueWater.Enemies.Bosses.SandMole
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GateOfSpikes,
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GateOfSpikes,
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MultiThrowSpikes,
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MultiThrowSpikes,
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SingleRoll,
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SingleRoll,
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SpikeBarrage
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}
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}
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[Serializable]
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[Serializable]
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@ -7,8 +7,8 @@ namespace BlueWater.Maps
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{
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{
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public class SandMoleMapController : BossMapController
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public class SandMoleMapController : BossMapController
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{
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{
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[SerializeField, Required]
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[field: SerializeField, Required]
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protected Transform CenterSpawnTransform;
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public Transform CenterSpawnTransform { get; private set; }
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[SerializeField, Required]
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[SerializeField, Required]
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protected List<Transform> MiniSandMoleSpawnTransforms;
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protected List<Transform> MiniSandMoleSpawnTransforms;
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@ -22,4 +22,5 @@ MonoBehaviour:
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- {fileID: 6760430575876107212, guid: a09fc16b8b3c86a4e88ac3f049b5fd89, type: 3}
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- {fileID: 6760430575876107212, guid: a09fc16b8b3c86a4e88ac3f049b5fd89, type: 3}
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- {fileID: 2789312915140829590, guid: 8f4a84b8b6727c64ea203026334a60c2, type: 3}
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- {fileID: 2789312915140829590, guid: 8f4a84b8b6727c64ea203026334a60c2, type: 3}
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- {fileID: -8817476587284398613, guid: 1ac17d81b98c9fb488ac24d8e2291955, type: 3}
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- {fileID: -8817476587284398613, guid: 1ac17d81b98c9fb488ac24d8e2291955, type: 3}
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- {fileID: 6831508064570746451, guid: 4c632b5316acd35479cf545bc4752b7f, type: 3}
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<MoveSpeed>k__BackingField: 3
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<MoveSpeed>k__BackingField: 3
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@ -0,0 +1,32 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1252d13955f45dd4dbc35301cc515c01, type: 3}
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m_Name: SpikeBarrageData
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m_EditorClassIdentifier:
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<Name>k__BackingField: SpikeBarrage
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<DisplayName>k__BackingField: "\uAC00\uC2DC \uB09C\uC0AC"
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<Description>k__BackingField:
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<Damage>k__BackingField: 1
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<Cooldown>k__BackingField: 0
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<Radius>k__BackingField: 0
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<CastingTime>k__BackingField: 0
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<Duration>k__BackingField: 0
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<TargetLayer>k__BackingField:
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serializedVersion: 2
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m_Bits: 2432
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<SpikePrefab>k__BackingField: {fileID: 194276104676398060, guid: 74d380cc223e6a5419f3aa88df2d767c, type: 3}
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<DissolveTime>k__BackingField: 1
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<SpawnDissolveTime>k__BackingField: 1
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<SpikeCount>k__BackingField: 48
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<SpikeInterval>k__BackingField: 0.1
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<AngleStep>k__BackingField: 15
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<ProjectileSpeed>k__BackingField: 25
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bc1538523ade0f347bef7073c51317bb
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,32 @@
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole.Skills
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{
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[CreateAssetMenu(fileName = "SpikeBarrageData", menuName = "ScriptableObjects/Skills/SandMole/SpikeBarrageData", order = (int)SandMoleSkill.SpikeBarrage)]
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public class SpikeBarrageData : SkillData
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{
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[field: SerializeField]
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public float DissolveTime { get; private set; } = 1f;
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[field: SerializeField]
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public float SpawnDissolveTime { get; private set; } = 1f;
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[field: SerializeField]
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public GameObject SpikePrefab { get; private set; }
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[field: SerializeField, Range(0f, 360f), Tooltip("첫 발사체의 y축 각도\n0은 ↑ 숫자가 커질수록 시계방향으로")]
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public int StartAngle { get; private set; }
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[field: SerializeField]
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public int SpikeCount { get; private set; } = 48;
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[field: SerializeField, Tooltip("다음 발사체와의 시간 간격")]
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public float SpikeInterval { get; private set; } = 0.1f;
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[field: SerializeField, Tooltip("다음 발사체와의 각도 간격")]
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public float AngleStep { get; private set; } = 15f;
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[field: SerializeField]
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public float ProjectileSpeed { get; private set; } = 25f;
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1252d13955f45dd4dbc35301cc515c01
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137
Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SpikeBarrage.cs
Normal file
137
Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SpikeBarrage.cs
Normal file
@ -0,0 +1,137 @@
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using System;
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using System.Collections;
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using BlueWater.Interfaces;
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using BlueWater.Maps;
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using BlueWater.Utility;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole.Skills
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{
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public class SpikeBarrage : BaseSkill
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{
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private SpikeBarrageData _spikeBarrageData;
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private AnimationController _animationController;
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private AiMovement _aiMovement;
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private Rigidbody _userRigidbody;
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private Collider _userCollider;
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private Collider _targetCollider;
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private SpriteRenderer _userSpriteRenderer;
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private SandMoleMapController _sandMoleMapController;
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private Transform _particleInstantiateLocation;
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private Transform _centerSpawnTransform;
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private static readonly int _dissolveValueHash = Shader.PropertyToID("_DissolveValue");
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protected override void BasicSetting()
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{
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_animationController = SkillUser.GetComponent<AnimationController>();
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_aiMovement = SkillUser.GetComponent<AiMovement>();
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_userRigidbody = SkillUser.GetComponent<Rigidbody>();
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_userCollider = SkillUser.GetComponent<CapsuleCollider>();
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_targetCollider = SkillUser.GetComponent<ITarget>().Target;
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_userSpriteRenderer = SkillUser.GetComponentInChildren<SpriteRenderer>();
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_sandMoleMapController = MapManager.Instance.SandMoleMapController;
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_particleInstantiateLocation = _sandMoleMapController.ParticleInstantiateLocation;
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_centerSpawnTransform = _sandMoleMapController.CenterSpawnTransform;
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_spikeBarrageData = (SpikeBarrageData)SkillData;
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base.BasicSetting();
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}
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public override void ActivateSkill(params Action[] actions)
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{
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Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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EnableSkill = false;
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_aiMovement.StopMove();
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_animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.SpikeBarrage);
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var animationStarted = false;
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yield return StartCoroutine(_animationController.WaitForAnimationToRun("SpikeBarrage",
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success => animationStarted = success));
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if (!animationStarted || !SkillUser)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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_userRigidbody.isKinematic = true;
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_userSpriteRenderer.material.SetFloat(_dissolveValueHash, 1f);
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var elapsedTime = 0f;
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var dissolveTime = _spikeBarrageData.DissolveTime;
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while (elapsedTime <= dissolveTime)
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{
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if (!_userSpriteRenderer)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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var value = Mathf.Lerp(1f, 0f, elapsedTime / dissolveTime);
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_userSpriteRenderer.material.SetFloat(_dissolveValueHash, value);
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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_userSpriteRenderer.material.SetFloat(_dissolveValueHash, 0f);
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_aiMovement.Teleport(SkillUser.transform.position + Vector3.up * 20f);
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yield return new WaitForSeconds(1f);
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_aiMovement.Teleport(_centerSpawnTransform.position);
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_userRigidbody.isKinematic = false;
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elapsedTime = 0f;
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dissolveTime = _spikeBarrageData.SpawnDissolveTime;
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while (elapsedTime <= dissolveTime)
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{
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if (!_userSpriteRenderer)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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var value = Mathf.Lerp(0f, 1f, elapsedTime / dissolveTime);
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_userSpriteRenderer.material.SetFloat(_dissolveValueHash, value);
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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_userSpriteRenderer.material.SetFloat(_dissolveValueHash, 1f);
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var startAngle = _spikeBarrageData.StartAngle;
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var angleStep = _spikeBarrageData.AngleStep;
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var spikeSpawnPosition = _userCollider.bounds.center;
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spikeSpawnPosition.y = _targetCollider.bounds.center.y;
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var spikeInterval = new WaitForSeconds(_spikeBarrageData.SpikeInterval);
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for (var i = 0; i < _spikeBarrageData.SpikeCount; i++)
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{
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var currentAngle = startAngle + angleStep * i;
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var rotation = Quaternion.Euler(0f, currentAngle, 0f);
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var spike = Instantiate(_spikeBarrageData.SpikePrefab, spikeSpawnPosition, rotation,
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_particleInstantiateLocation).GetComponent<ProjectileController>();
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spike.Initialize(_spikeBarrageData.Damage, _spikeBarrageData.TargetLayer);
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spike.AddForce(spike.transform.forward * _spikeBarrageData.ProjectileSpeed, ForceMode.Impulse);
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yield return spikeInterval;
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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private void EndSkill(float cooldown, Action action)
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{
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Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
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_animationController.ResetAnimationSpeed();
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_animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.None);
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action?.Invoke();
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Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ad09c617546190644969b90e17b1a651
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@ -1037,7 +1037,7 @@ MonoBehaviour:
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BGMName:
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BGMName:
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BossSpawnTransform: {fileID: 6522622582430961898}
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BossSpawnTransform: {fileID: 6522622582430961898}
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BossType: 3
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BossType: 3
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CenterSpawnTransform: {fileID: 4946803535834257734}
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<CenterSpawnTransform>k__BackingField: {fileID: 4946803535834257734}
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MiniSandMoleSpawnTransforms:
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MiniSandMoleSpawnTransforms:
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- {fileID: 2981470058859736985}
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- {fileID: 2981470058859736985}
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@ -0,0 +1,91 @@
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Loading…
Reference in New Issue
Block a user