Merge branch 'lmg' of http://gitea.capers.co.kr:3000/iwnc2020/CapersProject into ntg
This commit is contained in:
commit
7043237252
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35
Assets/02.Scripts/BlueWater/Sail/Camera_ViewSetting.cs
Normal file
35
Assets/02.Scripts/BlueWater/Sail/Camera_ViewSetting.cs
Normal file
@ -0,0 +1,35 @@
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|||||||
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using UnityEngine;
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||||||
|
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||||||
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public class Camera_ViewSetting : MonoBehaviour
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||||||
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{
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||||||
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||||||
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[SerializeField]
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||||||
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private GameObject nearBack;
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||||||
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[SerializeField]
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||||||
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private GameObject nearSide;
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||||||
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[SerializeField]
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||||||
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private GameObject farBack;
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||||||
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[SerializeField]
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||||||
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private GameObject farTop;
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||||||
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[SerializeField]
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||||||
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private GameObject backIn;
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||||||
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||||||
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// Update is called once per frame
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||||||
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void Update()
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||||||
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{
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||||||
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if (Input.GetKey(KeyCode.Alpha1)) { AllDisalbe(); nearBack.SetActive(true); }
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||||||
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else if (Input.GetKey(KeyCode.Alpha2)){ AllDisalbe(); nearSide.SetActive(true); }
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||||||
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else if (Input.GetKey(KeyCode.Alpha3)){ AllDisalbe(); farBack.SetActive(true); }
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||||||
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else if (Input.GetKey(KeyCode.Alpha4)){ AllDisalbe(); farTop.SetActive(true); }
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||||||
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else if (Input.GetKey(KeyCode.Alpha5)){ AllDisalbe(); backIn.SetActive(true); }
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||||||
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}
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||||||
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||||||
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void AllDisalbe()
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||||||
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{
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||||||
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nearBack.SetActive(false);
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||||||
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nearSide.SetActive(false);
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||||||
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farBack.SetActive(false);
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||||||
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farTop.SetActive(false);
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||||||
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backIn.SetActive(false);
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||||||
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}
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||||||
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}
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@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
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||||||
|
guid: 006f6b2591adf9345b543362f4dedc2f
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@ -58,12 +58,12 @@ namespace BlueWater
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|||||||
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||||||
float move_time = (-speed * time);
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float move_time = (-speed * time);
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||||||
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||||||
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
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if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.T))
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||||||
{
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{
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||||||
force += force_add;
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force += force_add;
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||||||
if (force >= 1.0f) force = 1.0f;
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if (force >= 1.0f) force = 1.0f;
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||||||
}
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}
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||||||
else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
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else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.G))
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||||||
{
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{
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||||||
if (force > 0.0f)
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if (force > 0.0f)
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||||||
{
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{
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||||||
@ -119,11 +119,11 @@ namespace BlueWater
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|||||||
Smoke7.startSize = 0.2f * (force);
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Smoke7.startSize = 0.2f * (force);
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||||||
Smoke8.startSize = 0.2f * (force);
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Smoke8.startSize = 0.2f * (force);
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||||||
|
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||||||
if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.D))
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if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.H))
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||||||
{
|
{
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||||||
obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime , 0.0f));
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obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime , 0.0f));
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||||||
}
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}
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||||||
else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.A))
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else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.F))
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||||||
{
|
{
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||||||
obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime , 0.0f));
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obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime , 0.0f));
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||||||
}
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}
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||||||
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@ -181,7 +181,7 @@
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@ -981,7 +981,7 @@
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1500
Assets/09.Shaders/Curved_Shader/Bending Master_Spr.shadergraph
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1500
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Assets/12.Models/Sail/DeathTree02.png
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Reference in New Issue
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