This commit is contained in:
NTG_Lenovo 2024-12-02 20:43:08 +09:00
parent d615b18620
commit 5c2ab045d7
45 changed files with 1778 additions and 478 deletions

View File

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@ -5,6 +5,9 @@ namespace BlueWater
{
public class AspectRatioController : MonoBehaviour
{
[SerializeField]
private List<Camera> _cameras = new();
[SerializeField]
private List<RectTransform> _canvasRectTransforms = new();
@ -33,8 +36,9 @@ namespace BlueWater
private void SetCamera()
{
Camera mainCamera = Camera.main;
Rect cameraRect = mainCamera.rect;
foreach (var element in _cameras)
{
Rect cameraRect = element.rect;
float scaleHeight = GetScaleHeight();
float scaleWidth = 1f / scaleHeight;
@ -49,7 +53,8 @@ namespace BlueWater
cameraRect.x = (1f - scaleWidth) / 2f;
}
mainCamera.rect = cameraRect;
element.rect = cameraRect;
}
}
private void AdjustUI()

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@ -1,6 +1,7 @@
using System;
using BlueWater.Utility;
using UnityEngine;
using UnityEngine.Serialization;
namespace BlueWater.Tycoons
{
@ -28,6 +29,9 @@ namespace BlueWater.Tycoons
public class GarnishBarrel : Barrel
{
[SerializeField]
private SpriteRenderer _signImage;
[SerializeField]
private GarnishType _garnishType;
@ -37,6 +41,7 @@ namespace BlueWater.Tycoons
{
base.Start();
_signImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.InactiveIdle, true);
}
@ -125,6 +130,8 @@ namespace BlueWater.Tycoons
{
base.Activate();
_signImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
_currentLevel = GetCurrentLevel();
IdleAnimation();
}

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@ -89,15 +89,21 @@ namespace BlueWater
asyncOperation.allowSceneActivation = true;
await Task.Delay((int)(_loadingWaitTime * 1000));
_fadeOut.Restart();
_loadingPanelFadeOut.Restart();
Task[] fadeOutTasks =
{
_fadeOut.AsyncWaitForCompletion(),
_loadingPanelFadeOut.AsyncWaitForCompletion()
};
await _loadingPanelFadeOut.AsyncWaitForCompletion();
await Task.WhenAll(fadeOutTasks);
_fadeOut.Restart();
await _fadeOut.AsyncWaitForCompletion();
// _fadeOut.Restart();
// _loadingPanelFadeOut.Restart();
// Task[] fadeOutTasks =
// {
// _fadeOut.AsyncWaitForCompletion(),
// _loadingPanelFadeOut.AsyncWaitForCompletion()
// };
//await Task.WhenAll(fadeOutTasks);
PopupUiController.ClearPopup();
VisualFeedbackManager.Instance.ResetTimeScale();

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@ -465,7 +465,7 @@ MonoBehaviour:
<WaitTime>k__BackingField: 0
<HurryTime>k__BackingField: 24
<EatingTime>k__BackingField: 5
<OpenUpgrade>k__BackingField:
<OpenUpgrade>k__BackingField: Upgrade7
<RewardBoxType>k__BackingField: 1
<RewardBoxPrice>k__BackingField: 5000
- <Key>k__BackingField: 36
@ -530,7 +530,7 @@ MonoBehaviour:
<WaitTime>k__BackingField: 0
<HurryTime>k__BackingField: 20
<EatingTime>k__BackingField: 4
<OpenUpgrade>k__BackingField: Upgrade7
<OpenUpgrade>k__BackingField:
<RewardBoxType>k__BackingField: 1
<RewardBoxPrice>k__BackingField: 6000
- <Key>k__BackingField: 41
@ -595,7 +595,7 @@ MonoBehaviour:
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<HurryTime>k__BackingField: 16
<EatingTime>k__BackingField: 3
<OpenUpgrade>k__BackingField: Upgrade8
<OpenUpgrade>k__BackingField:
<RewardBoxType>k__BackingField: 1
<RewardBoxPrice>k__BackingField: 7000
- <Key>k__BackingField: 46

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@ -32,7 +32,7 @@ namespace BlueWater.Tycoons
private Transform _servingCrewSpawnTransform;
[SerializeField]
private List<Transform> _bartenderCrewSpawnTransforms;
private List<Transform> _bartenderCrewSpawnTransforms = new(5);
[field: Title("실시간 데이터")]
[field: SerializeField]
@ -87,11 +87,14 @@ namespace BlueWater.Tycoons
public BartenderCrew CreateBartenderCrew()
{
var currentBartenderCount = BartenderCrews.Count;
var newCrew = Instantiate(_bartenderCrewPrefab, _bartenderCrewSpawnTransforms[currentBartenderCount].position, _bartenderCrewPrefab.transform.rotation);
int randomIndex = Random.Range(0, _bartenderCrewSpawnTransforms.Count);
Transform spawnTransform = _bartenderCrewSpawnTransforms[randomIndex];
_bartenderCrewSpawnTransforms.Remove(spawnTransform);
var newCrew = Instantiate(_bartenderCrewPrefab, spawnTransform.position, _bartenderCrewPrefab.transform.rotation);
Utils.RegisterList(BartenderCrews, newCrew);
Utils.RegisterList(Crews, newCrew);
newCrew.SetBartenderTable(_bartenderCrewSpawnTransforms[currentBartenderCount].GetComponentInParent<BartenderTable>());
newCrew.SetBartenderTable(spawnTransform.GetComponentInParent<BartenderTable>());
newCrew.Initialize();
EventManager.InvokeUpdateCrewUi(BartenderCrews.Count, ServerCrews.Count, CleanerCrews.Count);

View File

@ -10,12 +10,12 @@ namespace BlueWater.Tycoons
private IObjectPool<Garnish> _managedPool;
public void Initialize(Vector3 spawnPosition, Quaternion rotation, Collider2D targetCollider, Vector3 pushForce, Color color)
public void Initialize(Vector3 spawnPosition, Quaternion rotation, Collider2D targetCollider, Vector3 pushForce, Sprite sprite)
{
transform.position = spawnPosition;
transform.rotation = rotation;
TargetCollider = targetCollider;
SpriteRenderer.color = color;
SpriteRenderer.sprite = sprite;
Rigidbody2D.linearVelocity = Vector2.zero;
CanInteraction = true;

View File

@ -267,8 +267,7 @@ namespace BlueWater
private void OnGetLiquidObject(Liquid liquid)
{
_instanceLiquidCount++;
var liquidColor = _currentBarrel.GetLiquidData().Color;
liquid.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, liquidColor);
liquid.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, _currentBarrel.GetLiquidData().Color);
_activeLiquidDatas.Add(liquid);
}
@ -295,8 +294,7 @@ namespace BlueWater
private void OnGetGarnishObject(Garnish garnish)
{
_instanceLiquidCount++;
var liquidColor = _currentBarrel.GetLiquidData().Color;
garnish.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, liquidColor);
garnish.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, _currentBarrel.GetLiquidData().Sprite);
_activeGarnishDatas.Add(garnish);
}

View File

@ -102,10 +102,10 @@ namespace BlueWater.Tycoons
_tycoonStatus.PlayerMoveSpeedMultiplier += 0.1f;
break;
case "ExpBoost":
_tycoonStatus.ExpMultiplier += 0.2f;
_tycoonStatus.ExpMultiplier += 0.1f;
break;
case "GoldBoost":
_tycoonStatus.GoldMultiplier += 0.2f;
_tycoonStatus.GoldMultiplier += 0.1f;
break;
case "AllCleanUp":
EventManager.InvokeCleaningAll();
@ -117,7 +117,7 @@ namespace BlueWater.Tycoons
_tycoonStatus.PlayerDashCooldownReduction += 1;
break;
case "TipBoost":
_tycoonStatus.TipMultiplier += 0.2f;
_tycoonStatus.TipMultiplier += 0.1f;
break;
case "EndGoldBoost":
_tycoonStatus.EndGoldMultiplier += 0.1f;
@ -133,7 +133,7 @@ namespace BlueWater.Tycoons
{
EventManager.InvokeAutoSupplyBarrels();
}
_tycoonStatus.BarrelAutoIncrease += 2;
_tycoonStatus.BarrelAutoIncrease += 1;
break;
case "ServerNpcUpgrade":
_tycoonStatus.ServerTipMultiplier += 0.1f;

View File

@ -373,6 +373,9 @@ namespace BlueWater.Tycoons
tycoonManager.CustomerTableController.ShowCustomerTable(6);
tycoonManager.TycoonIngredientController.GarnishBarrel2.Activate();
break;
case "Upgrade7":
tycoonManager.CustomerTableController.ShowCustomerTable(7);
break;
}
}

View File

@ -4,7 +4,6 @@ using Sirenix.OdinInspector;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
namespace BlueWater
{
@ -48,6 +47,9 @@ namespace BlueWater
[SerializeField]
private Vector2 _cameraDistance = new(5f, 10f);
[SerializeField]
private float _initializedDistance = 7f;
[SerializeField, Range(0.01f, 1f)]
private float _zoomPower = 0.5f;
@ -94,7 +96,8 @@ namespace BlueWater
_zoomInAction.canceled += OnZoomChanged;
_zoomOutAction.canceled += OnZoomChanged;
_targetCameraDistance = _baseCameraComposer.CameraDistance;
_targetCameraDistance = _initializedDistance;
_baseCameraComposer.CameraDistance = _initializedDistance;
}
private void LateUpdate()

View File

@ -5,16 +5,25 @@ using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ManualCocktailButton : MonoBehaviour, ISelectHandler
public class ManualCocktailButton : MonoBehaviour, ISelectHandler, IDeselectHandler
{
[field: SerializeField]
public Button Button { get; private set; }
[field: SerializeField]
public Image Image { get; private set; }
[field: SerializeField]
public Button Button { get; private set; }
public Image SelectedImage { get; private set; }
private Action<ManualCocktailButton> _onSelectedAction;
private ManualBook _manual; // 다른 스크립트가 붙은 오브젝트를 참조 (에디터에서 설정 가능)
private void Start()
{
if (EventSystem.current.currentSelectedGameObject == gameObject) return;
SelectedImage.enabled = false;
}
private void OnDestroy()
{
@ -23,9 +32,15 @@ namespace BlueWater.Uis
public void OnSelect(BaseEventData eventData)
{
SelectedImage.enabled = true;
_onSelectedAction?.Invoke(this);
}
public void OnDeselect(BaseEventData eventData)
{
SelectedImage.enabled = false;
}
public void SetImage(Sprite sprite) => Image.sprite = sprite;
public void AddSelectedAction(Action<ManualCocktailButton> selectedAction)

View File

@ -62,6 +62,8 @@ namespace BlueWater.Uis
_ => liqueurImage.sprite
};
liqueurImage.enabled = int.Parse(currentLevelData.Idx) != 35;
StartCoroutine(StartUpgradePopupCoroutine(currentLevelData));
}

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@ -138,7 +138,7 @@ Rigidbody2D:
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