From 4db6c2bf570d0bc0358d161a03bbab9818848469 Mon Sep 17 00:00:00 2001 From: Nam Tae Gun Date: Fri, 14 Jun 2024 18:11:35 +0900 Subject: [PATCH] =?UTF-8?q?#17=20=EB=AA=A8=EB=9E=98=EB=91=90=EB=8D=94?= =?UTF-8?q?=EC=A7=80=20=EA=B5=AC=EB=A5=B4=EA=B8=B0=20=EC=8A=A4=ED=82=AC(Si?= =?UTF-8?q?ngleRoll)=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + BaseSkillData에서 TargetLayer를 받아오게끔 로직 수정(스킬마다의 Target이 다름) + DamageableProps 태그 추가 + DamageableProps 부모 클래스 추가 + DamageableProps 상속 클래스 Rockfall 추가 + SandMole(모래두더지)가 벽에 박치기 한 뒤에 Rockfall(낙석)을 떨어뜨리는 기능 추가 --- .../02.Scripts/Character/Enemy/Boss/Boss.cs | 8 +- .../Character/Enemy/Boss/SandMole/SandMole.cs | 7 +- .../Character/Player/Combat/CombatAttacker.cs | 1 - Assets/02.Scripts/Interface/IDamagable.cs | 2 +- Assets/02.Scripts/Prop.meta | 8 + Assets/02.Scripts/Prop/DamageableProps.cs | 70 + .../02.Scripts/Prop/DamageableProps.cs.meta | 2 + Assets/02.Scripts/Prop/Rockfall.cs | 81 + Assets/02.Scripts/Prop/Rockfall.cs.meta | 2 + .../Enemy/Boss/SandMoleData.asset | 3 +- .../Boss/Rhinoceros/BullChargeData.asset | 3 + .../Boss/Rhinoceros/HammerSlamData.asset | 3 + .../Boss/Rhinoceros/MeteorSwingData.asset | 3 + .../Boss/Rhinoceros/SeismicThrustData.asset | 3 + .../Boss/Rhinoceros/SkyFallSmashData.asset | 3 + .../Skill/Enemy/Boss/SandMole.meta | 8 + .../Enemy/Boss/SandMole/SingleRollData.asset | 38 + .../Boss/SandMole/SingleRollData.asset.meta | 8 + .../Enemy/Boss/TitanSlime/JumpSlamData.asset | 3 + .../Combat/TheWaltzOfTheSwordData.asset | 3 + .../Skill/Enemy/Boss/Rhinoceros/BullCharge.cs | 4 +- .../Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs | 5 +- .../Enemy/Boss/Rhinoceros/MeteorSwing.cs | 8 +- .../Enemy/Boss/Rhinoceros/SeismicThrust.cs | 5 +- .../Enemy/Boss/Rhinoceros/SkyFallSmash.cs | 6 +- .../02.Scripts/Skill/Enemy/Boss/SandMole.meta | 8 + .../Skill/Enemy/Boss/SandMole/Data.meta | 8 + .../Boss/SandMole/Data/SingleRollData.cs | 41 + .../Boss/SandMole/Data/SingleRollData.cs.meta | 2 + .../Skill/Enemy/Boss/SandMole/SingleRoll.cs | 206 + .../Enemy/Boss/SandMole/SingleRoll.cs.meta | 2 + .../Skill/Enemy/Boss/TitanSlime/JumpSlam.cs | 4 +- .../Skill/Player/Combat/TheWaltzOfTheSword.cs | 5 +- Assets/02.Scripts/Skill/SkillData.cs | 3 + .../Characters/Enemies/Bosses/SandMole.prefab | 121 +- .../Characters/Players/CombatPlayer.prefab | 2 +- .../Particles/Enemies/Bosses/SandMole.meta | 8 + .../SandMole/GroundCrashParticle.prefab | 9620 +++++++++++++++++ .../SandMole/GroundCrashParticle.prefab.meta | 7 + Assets/05.Prefabs/Props/DamageableProps.meta | 8 + .../BaseDamageableProps.prefab | 171 + .../BaseDamageableProps.prefab.meta | 7 + .../Props/DamageableProps/Rockfall.prefab | 129 + .../DamageableProps/Rockfall.prefab.meta | 7 + .../Skills/Enemies/Bosses/SandMole.meta | 8 + .../Enemies/Bosses/SandMole/SingleRoll.prefab | 99 + .../Bosses/SandMole/SingleRoll.prefab.meta | 7 + .../Characters/Enemies/Bosses/SandMole.meta | 8 + .../Bosses/SandMole/SandMole.controller | 783 ++ .../Bosses/SandMole/SandMole.controller.meta | 8 + Assets/11.BehaviorTree/Rhinoceros.asset | 2 +- Assets/11.BehaviorTree/SandMole.asset | 43 + Assets/11.BehaviorTree/SandMole.asset.meta | 8 + ProjectSettings/TagManager.asset | 1 + 54 files changed, 11573 insertions(+), 40 deletions(-) create mode 100644 Assets/02.Scripts/Prop.meta create mode 100644 Assets/02.Scripts/Prop/DamageableProps.cs create mode 100644 Assets/02.Scripts/Prop/DamageableProps.cs.meta create mode 100644 Assets/02.Scripts/Prop/Rockfall.cs create mode 100644 Assets/02.Scripts/Prop/Rockfall.cs.meta create mode 100644 Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole.meta create mode 100644 Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole/SingleRollData.asset create mode 100644 Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole/SingleRollData.asset.meta create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole.meta create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data.meta create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs.meta create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs create mode 100644 Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs.meta create mode 100644 Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole.meta create mode 100644 Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/GroundCrashParticle.prefab create mode 100644 Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/GroundCrashParticle.prefab.meta create mode 100644 Assets/05.Prefabs/Props/DamageableProps.meta create mode 100644 Assets/05.Prefabs/Props/DamageableProps/BaseDamageableProps.prefab create mode 100644 Assets/05.Prefabs/Props/DamageableProps/BaseDamageableProps.prefab.meta create mode 100644 Assets/05.Prefabs/Props/DamageableProps/Rockfall.prefab create mode 100644 Assets/05.Prefabs/Props/DamageableProps/Rockfall.prefab.meta create mode 100644 Assets/05.Prefabs/Skills/Enemies/Bosses/SandMole.meta create mode 100644 Assets/05.Prefabs/Skills/Enemies/Bosses/SandMole/SingleRoll.prefab create mode 100644 Assets/05.Prefabs/Skills/Enemies/Bosses/SandMole/SingleRoll.prefab.meta create mode 100644 Assets/07.Animations/Characters/Enemies/Bosses/SandMole.meta create mode 100644 Assets/07.Animations/Characters/Enemies/Bosses/SandMole/SandMole.controller create mode 100644 Assets/07.Animations/Characters/Enemies/Bosses/SandMole/SandMole.controller.meta create mode 100644 Assets/11.BehaviorTree/SandMole.asset create mode 100644 Assets/11.BehaviorTree/SandMole.asset.meta diff --git a/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs b/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs index 6241f734e..0b773f4f0 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs @@ -22,7 +22,13 @@ namespace BlueWater.Enemies.Bosses HammerSlam, MeteorSwing, SeismicThrust, - SkyFallSmash + SkyFallSmash, + ___SandMoleSkillList___, + Rockfall, + RollingBarrage, + SingleRoll, + SpikeBarrage, + SummonMiniSandMole } public abstract class Boss : MonoBehaviour diff --git a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs index ee0ab300b..f7febfb46 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs @@ -6,9 +6,14 @@ namespace BlueWater.Enemies.Bosses.SandMole public enum SandMoleSkill { None = 0, + Rockfall, + RollingBarrage, + SingleRoll, + SpikeBarrage, + SummonMiniSandMole } - public class Rhinoceros : Boss + public class SandMole : Boss { // Variables #region Variables diff --git a/Assets/02.Scripts/Character/Player/Combat/CombatAttacker.cs b/Assets/02.Scripts/Character/Player/Combat/CombatAttacker.cs index 0dcd3dac6..a9fb486f1 100644 --- a/Assets/02.Scripts/Character/Player/Combat/CombatAttacker.cs +++ b/Assets/02.Scripts/Character/Player/Combat/CombatAttacker.cs @@ -5,7 +5,6 @@ using BlueWater.Interfaces; using BlueWater.Utility; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Serialization; namespace BlueWater.Players.Combat { diff --git a/Assets/02.Scripts/Interface/IDamagable.cs b/Assets/02.Scripts/Interface/IDamagable.cs index 9657dae16..395e99d75 100644 --- a/Assets/02.Scripts/Interface/IDamagable.cs +++ b/Assets/02.Scripts/Interface/IDamagable.cs @@ -8,7 +8,7 @@ namespace BlueWater.Interfaces void SetCurrentHealthPoint(int changedHealthPoint); bool CanDamage(); void TakeDamage(int damageAmount); - void TryTakeDamage(int damageAmonut); + void TryTakeDamage(int damageAmount); void Die(); } } \ No newline at end of file diff --git a/Assets/02.Scripts/Prop.meta b/Assets/02.Scripts/Prop.meta new file mode 100644 index 000000000..117a8622e --- /dev/null +++ b/Assets/02.Scripts/Prop.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f52d29493005ed54497942b5b938b484 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02.Scripts/Prop/DamageableProps.cs b/Assets/02.Scripts/Prop/DamageableProps.cs new file mode 100644 index 000000000..1e7ca4307 --- /dev/null +++ b/Assets/02.Scripts/Prop/DamageableProps.cs @@ -0,0 +1,70 @@ +using BlueWater.Audios; +using BlueWater.Interfaces; +using Sirenix.OdinInspector; +using UnityEngine; + +namespace BlueWater +{ + public class DamageableProps : MonoBehaviour, IDamageable + { + [field: Title("체력")] + [field: SerializeField] + public int MaxHealthPoint { get; private set; } = 1; + + [field: SerializeField] + public int CurrentHealthPoint { get; private set; } + + [Title("Die 설정")] + [SerializeField] + private string _dieSfxName; + + [SerializeField] + private ParticleSystem _dieParticle; + + protected Transform SpawnLocation; + + public virtual void SetCurrentHealthPoint(int changedHealthPoint) + { + CurrentHealthPoint = changedHealthPoint; + } + + public virtual bool CanDamage() + { + return true; + } + + public virtual void TakeDamage(int damageAmount) + { + var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0); + SetCurrentHealthPoint(changeHp); + + if (changeHp == 0f) + { + Die(); + return; + } + } + + public virtual void TryTakeDamage(int damageAmount) + { + if (!CanDamage()) return; + + TakeDamage(damageAmount); + } + + public virtual void Die() + { + if (!string.IsNullOrEmpty(_dieSfxName)) + { + AudioManager.Instance.PlaySfx(_dieSfxName); + } + + if (_dieParticle && SpawnLocation) + { + Instantiate(_dieParticle, transform.position, Quaternion.identity, SpawnLocation); + } + + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Prop/DamageableProps.cs.meta b/Assets/02.Scripts/Prop/DamageableProps.cs.meta new file mode 100644 index 000000000..764111e87 --- /dev/null +++ b/Assets/02.Scripts/Prop/DamageableProps.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 57e5dbde2eb0d2b419d7f0ae58106bb3 \ No newline at end of file diff --git a/Assets/02.Scripts/Prop/Rockfall.cs b/Assets/02.Scripts/Prop/Rockfall.cs new file mode 100644 index 000000000..89f2c68be --- /dev/null +++ b/Assets/02.Scripts/Prop/Rockfall.cs @@ -0,0 +1,81 @@ +using System.Collections; +using BlueWater.Audios; +using BlueWater.Interfaces; +using BlueWater.Maps; +using Sirenix.OdinInspector; +using UnityEngine; + +namespace BlueWater +{ + public class Rockfall : DamageableProps + { + [Title("컴포넌트")] + [SerializeField] + private Rigidbody _rigidbody; + + [SerializeField, Required] + private SphereCollider _sphereCollider; + + [Title("충돌 설정")] + [SerializeField] + private LayerMask _targetLayer; + + [SerializeField] + private LayerMask _groundLayer; + + [SerializeField, Range(0f, 1f)] + private float _checkDistance = 0.1f; + + [SerializeField, Range(0, 5)] + private int _attackDamage = 1; + + [Title("Ground Crash 설정")] + [SerializeField] + private string _groundCrashSfxName; + + [SerializeField] + private ParticleSystem _groundCrashParticle; + + private Collider[] _hitColliders = new Collider[4]; + private bool _isGrounded; + private bool _isAttacked; + + private IEnumerator Start() + { + _sphereCollider.enabled = false; + SpawnLocation = MapManager.Instance.SandMoleMapController.ParticleInstantiateLocation; + while (!_isGrounded) + { + _isGrounded = Physics.Raycast(transform.position, Vector3.down, _checkDistance, _groundLayer); + yield return null; + } + + if (_rigidbody) + { + _rigidbody.isKinematic = true; + } + _sphereCollider.enabled = true; + + if (!string.IsNullOrEmpty(_groundCrashSfxName)) + { + AudioManager.Instance.PlaySfx(_groundCrashSfxName); + } + + if (_groundCrashParticle && SpawnLocation) + { + Instantiate(_groundCrashParticle, transform.position, Quaternion.identity, SpawnLocation); + } + + var hitCount = Physics.OverlapSphereNonAlloc(_sphereCollider.bounds.center, _sphereCollider.radius, + _hitColliders, _targetLayer, QueryTriggerInteraction.Collide); + for (var i = 0; i < hitCount; i++) + { + var hitCollider = _hitColliders[i]; + var iDamageable = hitCollider.GetComponentInParent(); + if (iDamageable == null || !iDamageable.CanDamage()) continue; + + iDamageable.TakeDamage(_attackDamage); + } + } + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Prop/Rockfall.cs.meta b/Assets/02.Scripts/Prop/Rockfall.cs.meta new file mode 100644 index 000000000..37c529ed4 --- /dev/null +++ b/Assets/02.Scripts/Prop/Rockfall.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 61cf0c2253d7c9c4a923ed6a630f7a93 \ No newline at end of file diff --git a/Assets/02.Scripts/ScriptableObject/Enemy/Boss/SandMoleData.asset b/Assets/02.Scripts/ScriptableObject/Enemy/Boss/SandMoleData.asset index a2730288f..ed32230bf 100644 --- a/Assets/02.Scripts/ScriptableObject/Enemy/Boss/SandMoleData.asset +++ b/Assets/02.Scripts/ScriptableObject/Enemy/Boss/SandMoleData.asset @@ -18,5 +18,6 @@ MonoBehaviour: k__BackingField: serializedVersion: 2 m_Bits: 2048 - k__BackingField: [] + k__BackingField: + - {fileID: 6760430575876107212, guid: a09fc16b8b3c86a4e88ac3f049b5fd89, type: 3} k__BackingField: 3 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/BullChargeData.asset b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/BullChargeData.asset index 8ec31bc36..f42f08f72 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/BullChargeData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/BullChargeData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 0 k__BackingField: 1 k__BackingField: 0 + k__BackingField: + serializedVersion: 2 + m_Bits: 2048 k__BackingField: 25 k__BackingField: 3 k__BackingField: 10 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/HammerSlamData.asset b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/HammerSlamData.asset index 053602827..9e1b25d9f 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/HammerSlamData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/HammerSlamData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 3.5 k__BackingField: 1 k__BackingField: 0 + k__BackingField: + serializedVersion: 2 + m_Bits: 2048 k__BackingField: 3 k__BackingField: 5 k__BackingField: 0.05 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/MeteorSwingData.asset b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/MeteorSwingData.asset index a81bfa18e..d35a8cb20 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/MeteorSwingData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/MeteorSwingData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 3 k__BackingField: 1 k__BackingField: 0 + k__BackingField: + serializedVersion: 2 + m_Bits: 2048 k__BackingField: 180 k__BackingField: {fileID: 194276104676398060, guid: b72f1dbff188be247a8253665b2c1b26, type: 3} k__BackingField: 5 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/SeismicThrustData.asset b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/SeismicThrustData.asset index 33001b9a6..519c4412f 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/SeismicThrustData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/SeismicThrustData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 12 k__BackingField: 0.5 k__BackingField: 0 + k__BackingField: + serializedVersion: 2 + m_Bits: 2048 k__BackingField: 3 k__BackingField: {fileID: 4571145888420713692, guid: 783e2b88976de334696bcd02854292ba, type: 3} k__BackingField: 10 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/Rhinoceros/SkyFallSmashData.asset 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b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/TitanSlime/JumpSlamData.asset index 286fd3988..3d6652c62 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/TitanSlime/JumpSlamData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/TitanSlime/JumpSlamData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 0 k__BackingField: 0.5 k__BackingField: 0 + k__BackingField: + serializedVersion: 2 + m_Bits: 2048 k__BackingField: 1 k__BackingField: 3 k__BackingField: 2 diff --git a/Assets/02.Scripts/ScriptableObject/Skill/Player/Combat/TheWaltzOfTheSwordData.asset b/Assets/02.Scripts/ScriptableObject/Skill/Player/Combat/TheWaltzOfTheSwordData.asset index f3ffa1a89..749b9d6fb 100644 --- a/Assets/02.Scripts/ScriptableObject/Skill/Player/Combat/TheWaltzOfTheSwordData.asset +++ b/Assets/02.Scripts/ScriptableObject/Skill/Player/Combat/TheWaltzOfTheSwordData.asset @@ -20,6 +20,9 @@ MonoBehaviour: k__BackingField: 5 k__BackingField: 0.5 k__BackingField: 1.8 + k__BackingField: + serializedVersion: 2 + m_Bits: 4096 k__BackingField: 6 k__BackingField: 0 k__BackingField: 1 diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/BullCharge.cs b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/BullCharge.cs index 73d142d69..63d9e5976 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/BullCharge.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/BullCharge.cs @@ -19,7 +19,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills private Rigidbody _userRigidbody; private CapsuleCollider _userCollider; private Collider _targetCollider; - private LayerMask _targetLayer; private float _colliderRadius; private float _attackRadius; @@ -40,7 +39,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills _userRigidbody = _rhinoceros.Rigidbody; _userCollider = _rhinoceros.CharacterCollider; _targetCollider = _rhinoceros.Target; - _targetLayer = _rhinoceros.TargetLayer; _colliderRadius = _userCollider.radius * _rhinoceros.transform.localScale.x; _attackRadius = _colliderRadius * 0.5f; } @@ -111,7 +109,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills var moveDistance = _bullChargeData.ChargeSpeed * Time.fixedDeltaTime; var skillUserPosition = SkillUser.transform.position; var hitCount = Physics.SphereCastNonAlloc(skillUserPosition, _attackRadius, targetDirection, - RaycastHits, 0f, _targetLayer, QueryTriggerInteraction.Collide); + RaycastHits, 0f, _bullChargeData.TargetLayer, QueryTriggerInteraction.Collide); _userRigidbody.MovePosition(skillUserPosition + targetDirection * moveDistance); diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs index b8992eb8b..a3c07ca50 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs @@ -18,7 +18,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills private Rhinoceros _rhinoceros; private AnimationController _animationController; private Collider _targetCollider; - private LayerMask _targetLayer; private Vector3 _attackStartPosition; @@ -37,7 +36,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills _rhinoceros = SkillUser.GetComponent(); _animationController = _rhinoceros.AnimationController; _targetCollider = _rhinoceros.Target; - _targetLayer = _rhinoceros.TargetLayer; } _hammerSlamData = (HammerSlamData)SkillData; HitColliders = new Collider[5]; @@ -103,7 +101,8 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills } AudioManager.Instance.PlaySfx("HammerSlam"); - var hitCount = Physics.OverlapSphereNonAlloc(_attackStartPosition, SkillData.Radius, HitColliders, _targetLayer, QueryTriggerInteraction.Collide); + var hitCount = Physics.OverlapSphereNonAlloc(_attackStartPosition, SkillData.Radius, HitColliders, + _hammerSlamData.TargetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < hitCount; i++) { var hitCollider = HitColliders[i]; diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/MeteorSwing.cs b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/MeteorSwing.cs index 979a23828..d34c7b4df 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/MeteorSwing.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/MeteorSwing.cs @@ -1,7 +1,6 @@ using System; using System.Collections; using BlueWater.Interfaces; -using BlueWater.Maps; using BlueWater.Utility; using Sirenix.OdinInspector; using UnityEngine; @@ -19,7 +18,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills private Rhinoceros _rhinoceros; private AnimationController _animationController; private Collider _targetCollider; - private LayerMask _targetLayer; private Transform _particleInstantiateLocation; private static readonly int _angleHash = Shader.PropertyToID("_Angle"); @@ -47,7 +45,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills _rhinoceros = SkillUser.GetComponent(); _animationController = _rhinoceros.AnimationController; _targetCollider = _rhinoceros.Target; - _targetLayer = _rhinoceros.TargetLayer; _particleInstantiateLocation = _rhinoceros.BossMapController.ParticleInstantiateLocation; } _meteorSwingData = (MeteorSwingData)SkillData; @@ -112,7 +109,8 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills yield return null; } - var hitCount = Physics.OverlapSphereNonAlloc(transform.position, SkillData.Radius, HitColliders, _targetLayer, QueryTriggerInteraction.Collide); + var hitCount = Physics.OverlapSphereNonAlloc(transform.position, SkillData.Radius, HitColliders, + _meteorSwingData.TargetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < hitCount; i++) { var hitCollider = HitColliders[i]; @@ -145,7 +143,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills var rotation = Quaternion.Euler(0, currentAngle, 0); var projectile = Instantiate(_meteorSwingData.ProjectilePrefab, startPosition + Vector3.up, rotation, _particleInstantiateLocation).GetComponent(); - projectile.Initialize(_meteorSwingData.ProjectileDamage, _targetLayer); + projectile.Initialize(_meteorSwingData.ProjectileDamage, _meteorSwingData.TargetLayer); projectile.AddForce(projectile.transform.forward * _meteorSwingData.ProjectileSpeed, ForceMode.Impulse); } diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SeismicThrust.cs b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SeismicThrust.cs index e148139ea..a01e9bf37 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SeismicThrust.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SeismicThrust.cs @@ -1,7 +1,6 @@ using System; using System.Collections; using BlueWater.Interfaces; -using BlueWater.Maps; using BlueWater.Utility; using Sirenix.OdinInspector; using UnityEngine; @@ -17,7 +16,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills private SeismicThrustData _seismicThrustData; private Rhinoceros _rhinoceros; private Collider _targetCollider; - private LayerMask _targetLayer; private Transform _particleInstantiateLocation; private GameObject _seismicThrustParticle; @@ -48,7 +46,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills { _rhinoceros = SkillUser.GetComponent(); _targetCollider = _rhinoceros.Target; - _targetLayer = _rhinoceros.TargetLayer; _particleInstantiateLocation = _rhinoceros.BossMapController.ParticleInstantiateLocation; } _seismicThrustData = (SeismicThrustData)SkillData; @@ -102,7 +99,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills SkillUser.transform.position + transform.forward * 4f, transform.rotation, _particleInstantiateLocation); _startPosition = SkillUser.transform.position + transform.forward * _halfScale.z; var maxSize = Physics.BoxCastNonAlloc(_startPosition, _halfScale, transform.forward, - RaycastHits, transform.rotation, 0f, _targetLayer, QueryTriggerInteraction.Collide); + RaycastHits, transform.rotation, 0f, _seismicThrustData.TargetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < maxSize; i++) { var raycastHit = RaycastHits[i]; diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SkyFallSmash.cs b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SkyFallSmash.cs index 74662d582..f43bddf96 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SkyFallSmash.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/SkyFallSmash.cs @@ -19,7 +19,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills private Rhinoceros _rhinoceros; private AnimationController _animationController; private Collider _targetCollider; - private LayerMask _targetLayer; private static readonly int _colorHash = Shader.PropertyToID("_Color"); @@ -30,7 +29,6 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills _rhinoceros = SkillUser.GetComponent(); _animationController = _rhinoceros.AnimationController; _targetCollider = _rhinoceros.Target; - _targetLayer = _rhinoceros.TargetLayer; } _skyFallSmashData = (SkyFallSmashData)SkillData; HitColliders = new Collider[4]; @@ -186,9 +184,9 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills _skyFallSmashData.CameraShakingPower, _skyFallSmashData.CameraShakingDuration); var centerPosition = transform.position; - var hitCount = Physics.OverlapSphereNonAlloc(centerPosition, SkillData.Radius, HitColliders, _targetLayer, QueryTriggerInteraction.Collide); + var hitCount = Physics.OverlapSphereNonAlloc(centerPosition, SkillData.Radius, HitColliders, _skyFallSmashData.TargetLayer, QueryTriggerInteraction.Collide); var stunRange = SkillData.Radius * _skyFallSmashData.StunRadiusCoefficient; - var stunHitCount = Physics.OverlapSphereNonAlloc(centerPosition, stunRange, HitColliders, _targetLayer, QueryTriggerInteraction.Collide); + var stunHitCount = Physics.OverlapSphereNonAlloc(centerPosition, stunRange, HitColliders, _skyFallSmashData.TargetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < hitCount; i++) { var iDamageable = HitColliders[i].GetComponentInParent(); diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole.meta b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole.meta new file mode 100644 index 000000000..58c306017 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c60aa50bff1aa5a4e9d4672d596ffb83 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data.meta b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data.meta new file mode 100644 index 000000000..2715012c9 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dddd75588542ed249ae6442a146334ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs new file mode 100644 index 000000000..6e80dd897 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BlueWater.Enemies.Bosses.SandMole.Skills +{ + [CreateAssetMenu(fileName = "SingleRollData", menuName = "ScriptableObjects/Skills/SandMole/SingleRollData", order = (int)SandMoleSkill.SingleRoll)] + public class SingleRollData : SkillData + { + [field: SerializeField] + public LayerMask WallLayer { get; private set; } + + [field: SerializeField, Tooltip("초당 돌진 속도")] + public float RollSpeed { get; private set; } = 15f; + + [field: SerializeField, Tooltip("공격했을 때, 타겟을 밀어내는 힘")] + public float PushPower { get; private set; } = 20f; + + [field: SerializeField, Tooltip("벽에 부딪혔을 때, 공중으로 뜨는 힘")] + public float AirJumpForce { get; private set; } = 3f; + + [field: SerializeField, Tooltip("벽에 부딪혔을 때, 밀려나는 힘")] + public float BounceBackForce { get; private set; } = 150f; + + [field: SerializeField] + public float CameraShakingPower { get; private set; } = 5f; + + [field: SerializeField] + public float CameraShakingDuration { get; private set; } = 1f; + + [field: SerializeField] + public GameObject RockfallPrefab { get; private set; } + + [field: SerializeField] + public Vector2 RandomSide { get; private set; } = new(-2, 2); + + [field: SerializeField] + public float RockfallInterval { get; private set; } = 2f; + + [field: SerializeField] + public float RockfallSpawnHeight { get; private set; } = 5f; + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs.meta b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs.meta new file mode 100644 index 000000000..4f1d51944 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SingleRollData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1754c19573409534085289855f7331e3 diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs new file mode 100644 index 000000000..7a8e22c73 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections; +using BlueWater.Interfaces; +using BlueWater.Maps; +using BlueWater.Utility; +using Sirenix.OdinInspector; +using UnityEngine; +using Random = UnityEngine.Random; + +namespace BlueWater.Enemies.Bosses.SandMole.Skills +{ + public class SingleRoll : BaseSkill + { + [Title("추가 옵션")] + [SerializeField] + private bool _isDrawingGizmo = true; + + private SingleRollData _singleRollData; + private SandMole _sandMole; + private AnimationController _animationController; + private Rigidbody _userRigidbody; + private CapsuleCollider _userCollider; + private Collider _targetCollider; + private BossMapController _sandMoleMapController; + private float _colliderRadius; + private float _attackRadius; + + private void OnDrawGizmos() + { + if (!_isDrawingGizmo || !IsUsingSkill) return; + + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(SkillUser.transform.position, _attackRadius); + } + + protected override void BasicSetting() + { + if (!_sandMole) + { + _sandMole = SkillUser.GetComponent(); + _animationController = _sandMole.AnimationController; + _userRigidbody = _sandMole.Rigidbody; + _userCollider = _sandMole.CharacterCollider; + _targetCollider = _sandMole.Target; + _sandMoleMapController = MapManager.Instance.SandMoleMapController; + _colliderRadius = _userCollider.radius * _sandMole.transform.localScale.x; + _attackRadius = _colliderRadius * 0.5f; + } + _singleRollData = (SingleRollData)SkillData; + HitColliders = new Collider[4]; + + base.BasicSetting(); + } + + public override void ActivateSkill(params Action[] actions) + { + Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions)); + } + + private IEnumerator SkillCoroutine(params Action[] actions) + { + EnableSkill = false; + _sandMole.StopMove(); + _animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.SingleRoll); + + var animationStarted = false; + yield return StartCoroutine(_animationController.WaitForAnimationToRun("SingleRoll", + success => animationStarted = success)); + + if (!animationStarted || !SkillUser) + { + EndSkill(0, actions[0]); + yield break; + } + + IsUsingSkill = true; + _animationController.ResetAnimationSpeed(); + var startPosition = SkillUser.transform.position; + var targetVector = _targetCollider.transform.position - startPosition; + targetVector.y = 0f; + var targetDirection = targetVector.normalized; + float targetDistance; + + if (Physics.Raycast(startPosition, targetDirection, out var hit, 100f, _singleRollData.WallLayer)) + { + targetDistance = hit.distance; + } + else + { + Debug.LogError("벽을 탐지하지 못했습니다."); + EndSkill(0, actions[0]); + yield break; + } + + transform.position = startPosition + Vector3.up * 3f; + transform.localScale = new Vector3(_colliderRadius, 6f, targetDistance * 2); + var angle = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg; + transform.rotation = Quaternion.Euler(0, angle, 0); + + _sandMole.CurrentDirection = targetDirection; + ShowIndicator(); + + var elapsedTime = 0f; + var fill = 1 / SkillData.CastingTime; + while (elapsedTime <= SkillData.CastingTime) + { + elapsedTime += Time.deltaTime; + + if (IsUsingIndicator && Indicator) + { + var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill; + Indicator.material.SetFloat(_fillHash, fillValue); + } + + yield return null; + } + + HideIndicator(); + + while (true) + { + if (!SkillUser) + { + EndSkill(SkillData.Cooldown, actions[0]); + yield break; + } + + var skillUserPosition = SkillUser.transform.position; + var moveDistance = _singleRollData.RollSpeed * Time.fixedDeltaTime; + var hitCount = Physics.OverlapSphereNonAlloc(skillUserPosition, _attackRadius, HitColliders, + _singleRollData.TargetLayer, QueryTriggerInteraction.Collide); + var isCrashedWall = false; + + for (var i = 0; i < hitCount; i++) + { + var hitCollider = HitColliders[i]; + if (hitCollider.CompareTag("Wall")) + { + VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera, + _singleRollData.CameraShakingPower, _singleRollData.CameraShakingDuration); + var forceDirection = -targetDirection + Vector3.up * _singleRollData.AirJumpForce; + _userRigidbody.AddForce(forceDirection * _singleRollData.BounceBackForce, ForceMode.Impulse); + isCrashedWall = true; + break; + } + + var iDamageable = hitCollider.transform.GetComponentInParent(); + if (iDamageable == null || !iDamageable.CanDamage()) continue; + + iDamageable.TakeDamage(SkillData.Damage); + + var iPhysicMovable = hitCollider.transform.GetComponentInParent(); + if (iPhysicMovable == null) continue; + + var hitVector = hitCollider.transform.position - SkillUser.transform.position; + hitVector.y = 0f; + var hitDirection = hitVector.normalized; + var cross = Vector3.Cross(hitDirection, transform.forward); + var addForceDirection = cross.y >= 0f + ? Quaternion.Euler(0, -90, 0) * transform.forward + : Quaternion.Euler(0, 90, 0) * transform.forward; + iPhysicMovable.AddForce(addForceDirection * _singleRollData.PushPower, ForceMode.Impulse); + } + + if (isCrashedWall) + { + var rockfallCount = (int)(targetDistance / _singleRollData.RockfallInterval); + for (var i = 2; i < rockfallCount; i++) + { + if (!SkillUser) + { + EndSkill(SkillData.Cooldown, actions[0]); + yield break; + } + + var randomSide = Random.Range(_singleRollData.RandomSide.x, _singleRollData.RandomSide.y); + var spawnPosition = SkillUser.transform.position + + -targetDirection * _singleRollData.RockfallInterval * i + + Vector3.up * _singleRollData.RockfallSpawnHeight; + spawnPosition += Vector3.Cross(-targetDirection, Vector3.up).normalized * randomSide; + Instantiate(_singleRollData.RockfallPrefab, spawnPosition, Quaternion.identity, _sandMoleMapController.ParticleInstantiateLocation); + } + + break; + } + + _userRigidbody.MovePosition(skillUserPosition + targetDirection * moveDistance); + + yield return new WaitForFixedUpdate(); + } + + EndSkill(SkillData.Cooldown, actions[0]); + } + + private void EndSkill(float cooldown, Action action) + { + Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance); + + _animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.None); + action?.Invoke(); + IsUsingSkill = false; + + Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown)); + } + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs.meta b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs.meta new file mode 100644 index 000000000..f4035bad5 --- /dev/null +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b30a1dae096e3af44a1792bbc3a2b620 diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/TitanSlime/JumpSlam.cs b/Assets/02.Scripts/Skill/Enemy/Boss/TitanSlime/JumpSlam.cs index e67fe10d6..a8275a83b 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/TitanSlime/JumpSlam.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/TitanSlime/JumpSlam.cs @@ -16,7 +16,6 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills private TitanSlimeState _titanSlimeState; private Rigidbody _userRigidbody; private Collider _targetCollider; - private LayerMask _targetLayer; private float _colliderRadius; protected override void BasicSetting() @@ -28,7 +27,6 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills _titanSlimeState = _titanSlime.TitanSlimeState; _userRigidbody = _titanSlime.Rigidbody; _targetCollider = _titanSlime.Target; - _targetLayer = _titanSlime.TargetLayer; _colliderRadius = _titanSlime.CharacterCollider.radius * _titanSlime.transform.localScale.x; } _jumpSlamData = (JumpSlamData)SkillData; @@ -242,7 +240,7 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills private void DoAttack(Vector3 attackPosition) { - var hitCount = Physics.OverlapSphereNonAlloc(attackPosition, _colliderRadius, HitColliders, _targetLayer); + var hitCount = Physics.OverlapSphereNonAlloc(attackPosition, _colliderRadius, HitColliders, _jumpSlamData.TargetLayer); for (var i = 0; i < hitCount; i++) { var hitCollider = HitColliders[i]; diff --git a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs index 6c5e3d89c..d52ff59fb 100644 --- a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs +++ b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs @@ -24,7 +24,6 @@ namespace BlueWater.Players.Combat.Skills private CombatPlayer _combatPlayer; private AnimationController _animationController; private IPhysicMovable _iPhysicMovable; - private LayerMask _targetLayer; private ParticleSystem _readyParticleInstance; private ParticleSystem _attackParticleInstance; @@ -61,7 +60,6 @@ namespace BlueWater.Players.Combat.Skills _combatPlayer = SkillUser.GetComponent(); _animationController = _combatPlayer.AnimationController; _iPhysicMovable = _combatPlayer.GetComponent(); - _targetLayer = _combatPlayer.TargetLayer; } _theWaltzOfTheSwordData = (TheWaltzOfTheSwordData)SkillData; _readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform); @@ -73,7 +71,8 @@ namespace BlueWater.Players.Combat.Skills _originStartPosition = SkillUser.transform.position; HitColliders = new Collider[_theWaltzOfTheSwordData.MaxAttackCount]; - _hitCount = Physics.OverlapSphereNonAlloc(_originStartPosition, SkillData.Radius, HitColliders, _targetLayer, QueryTriggerInteraction.Collide); + _hitCount = Physics.OverlapSphereNonAlloc(_originStartPosition, SkillData.Radius, HitColliders, + _theWaltzOfTheSwordData.TargetLayer, QueryTriggerInteraction.Collide); return _hitCount > 0; } diff --git a/Assets/02.Scripts/Skill/SkillData.cs b/Assets/02.Scripts/Skill/SkillData.cs index 627c6d9aa..238720d13 100644 --- a/Assets/02.Scripts/Skill/SkillData.cs +++ b/Assets/02.Scripts/Skill/SkillData.cs @@ -28,5 +28,8 @@ namespace BlueWater [field: SerializeField] public float Duration { get; private set; } + + [field: SerializeField] + public LayerMask TargetLayer { get; private set; } } } \ No newline at end of file diff --git a/Assets/05.Prefabs/Characters/Enemies/Bosses/SandMole.prefab b/Assets/05.Prefabs/Characters/Enemies/Bosses/SandMole.prefab index 4436cdd15..ac0a84536 100644 --- a/Assets/05.Prefabs/Characters/Enemies/Bosses/SandMole.prefab +++ b/Assets/05.Prefabs/Characters/Enemies/Bosses/SandMole.prefab @@ -11,7 +11,7 @@ PrefabInstance: - target: {fileID: 310644174614533744, guid: db7798cbd0a93f44aac56d479a2994c7, type: 3} propertyPath: m_Controller value: - objectReference: {fileID: 9100000, guid: b72997f7313898044ab80e696c84e390, type: 2} + objectReference: {fileID: 9100000, guid: a6d9ab891e7e22741a581057b97110d5, type: 2} - target: {fileID: 3476210053167940160, guid: 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