Merge branch 'main' of http://gitea.capers.co.kr:3000/iwnc2020/CapersProject into ntg
# Conflicts: # Assets/03.Images/DDD/Props/Environments/Jungle.meta # Assets/03.Images/DDD/Props/Environments/Jungle/JungleBG.png # Assets/03.Images/DDD/Props/Environments/Jungle/JungleBG.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/JungleBG2.png # Assets/03.Images/DDD/Props/Environments/Jungle/JungleBG2.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/JungleTile.png # Assets/03.Images/DDD/Props/Environments/Jungle/JungleTile.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/JungleTile2.png # Assets/03.Images/DDD/Props/Environments/Jungle/JungleTile2.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/TableWoodFront.png # Assets/03.Images/DDD/Props/Environments/Jungle/TableWoodFront.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/TableWoodUp.png # Assets/03.Images/DDD/Props/Environments/Jungle/TableWoodUp.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/Tile 1.png # Assets/03.Images/DDD/Props/Environments/Jungle/Tile 1.png.meta # Assets/03.Images/DDD/Props/Environments/Jungle/tree.png # Assets/03.Images/DDD/Props/Environments/Jungle/tree.png.meta # Assets/05.Prefabs/DDD/Props/Furnitures/Prefabricated/HomeTableWood.prefab # Assets/05.Prefabs/DDD/Props/Furnitures/Prefabricated/HomeTableWood.prefab.meta # Assets/08.Spines/07.Animations/DDD/Props/Fryer.meta # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Enable.anim # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Enable.anim.meta # Assets/08.Spines/07.Animations/DDD/Props/Fryer/EnableLoop.anim # Assets/08.Spines/07.Animations/DDD/Props/Fryer/EnableLoop.anim.meta # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Fryer.controller # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Fryer.controller.meta # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Idle.anim # Assets/08.Spines/07.Animations/DDD/Props/Fryer/Idle.anim.meta
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8
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59682
Assets/01.Scenes/Old/0399.Sail.unity
Normal file
7
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Normal file
@ -0,0 +1,7 @@
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@ -3,7 +3,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
public class BendingManager : MonoBehaviour
|
public class Curved_Object : MonoBehaviour
|
||||||
{
|
{
|
||||||
#region Constants
|
#region Constants
|
||||||
|
|
||||||
@ -15,8 +15,7 @@ public class BendingManager : MonoBehaviour
|
|||||||
Shader.PropertyToID("_BendingAmount");
|
Shader.PropertyToID("_BendingAmount");
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Inspector
|
#region Inspector
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class Curved_Object_StaticPosition : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Curved_Object curvedWorldController;
|
||||||
|
|
||||||
|
Vector3 originalPosition;
|
||||||
|
Quaternion originalRotation;
|
||||||
|
|
||||||
|
Vector3 forward;
|
||||||
|
Vector3 right;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
originalPosition = transform.position;
|
||||||
|
originalRotation = transform.rotation;
|
||||||
|
|
||||||
|
forward = transform.forward;
|
||||||
|
right = transform.right;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (curvedWorldController != null)
|
||||||
|
{
|
||||||
|
//Transform position;
|
||||||
|
//transform.position = curvedWorldController.TransformPosition(originalPosition);
|
||||||
|
|
||||||
|
//Transform normal(calcualte rotation);
|
||||||
|
//transform.rotation = curvedWorldController.TransformRotation(originalPosition, forward, right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d2f6ed8d8105d334fbaed54d6be6fe52
|
32
Assets/02.Scripts/BlueWater/Sail/EnemyShip.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyShip : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Target Settings")]
|
||||||
|
// 따라갈 대상(플레이어)를 할당
|
||||||
|
public Transform player;
|
||||||
|
|
||||||
|
[Header("Movement Settings")]
|
||||||
|
public float moveSpeed = 5f;
|
||||||
|
public float rotationSpeed = 10f;
|
||||||
|
|
||||||
|
public float fixedY = 0f;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 targetPos = new Vector3(player.position.x, fixedY, player.position.z);
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, targetPos, moveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
Vector3 direction = (player.position - transform.position).normalized;
|
||||||
|
direction.y = 0f;
|
||||||
|
|
||||||
|
if (direction != Vector3.zero)
|
||||||
|
{
|
||||||
|
Quaternion targetRotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/BlueWater/Sail/EnemyShip.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f936e17a2b70f5498e36351646edb02
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BlueWater
|
namespace BlueWater
|
||||||
@ -12,6 +13,12 @@ namespace BlueWater
|
|||||||
public float speed = 50.0f;
|
public float speed = 50.0f;
|
||||||
protected float force = 0.0f;
|
protected float force = 0.0f;
|
||||||
public float force_add = 0.002f;
|
public float force_add = 0.002f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject SmokeL;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject SmokeR;
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -26,9 +33,10 @@ namespace BlueWater
|
|||||||
|
|
||||||
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
|
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
|
||||||
{
|
{
|
||||||
|
SmokeL.gameObject.SetActive(true);
|
||||||
|
SmokeR.gameObject.SetActive(true);
|
||||||
force += force_add;
|
force += force_add;
|
||||||
if (force >= 1.0f) force = 1.0f;
|
if (force >= 1.0f) force = 1.0f;
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
|
else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
|
||||||
{
|
{
|
||||||
@ -45,7 +53,8 @@ namespace BlueWater
|
|||||||
// transform.Translate(0, 0, speed * time);
|
// transform.Translate(0, 0, speed * time);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{ SmokeL.gameObject.SetActive(false);
|
||||||
|
SmokeR.gameObject.SetActive(false);
|
||||||
if (force < 0.0f)force += force_add/2.0f;
|
if (force < 0.0f)force += force_add/2.0f;
|
||||||
else if(force > 0.0f)force -= force_add/2.0f;
|
else if(force > 0.0f)force -= force_add/2.0f;
|
||||||
}
|
}
|
||||||
|
61
Assets/02.Scripts/DDD/Ui/Tycoon/Buildable.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject;
|
||||||
|
using SoulGames.Utilities;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using Component = System.ComponentModel.Component;
|
||||||
|
|
||||||
|
namespace DDD.Uis.Tycoon
|
||||||
|
{
|
||||||
|
public class Buildable : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject GreenArea;
|
||||||
|
|
||||||
|
private bool IsSpawnEffect = false;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!IsSpawnEffect && Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
IsSpawnEffect = true;
|
||||||
|
GreenArea.SetActive(true);
|
||||||
|
StartCoroutine(MoveObject());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator MoveObject()
|
||||||
|
{
|
||||||
|
float elapsedTime = 0f;
|
||||||
|
Vector3 initialPosition = GreenArea.transform.position;
|
||||||
|
Vector3 targetPosition = new Vector3(initialPosition.x, 0.05f, initialPosition.z);
|
||||||
|
|
||||||
|
while (elapsedTime < 0.5f)
|
||||||
|
{
|
||||||
|
float easedTime = Mathf.SmoothStep(0f, 1f, elapsedTime / 0.5f);
|
||||||
|
GreenArea.transform.position = Vector3.Lerp(initialPosition, targetPosition, easedTime);
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
GreenArea.transform.position = targetPosition;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
|
||||||
|
elapsedTime = 0f;
|
||||||
|
targetPosition = new Vector3(initialPosition.x, -1.5f, initialPosition.z);
|
||||||
|
|
||||||
|
while (elapsedTime < 0.5f)
|
||||||
|
{
|
||||||
|
float easedTime = Mathf.SmoothStep(0f, 1f, elapsedTime / 0.5f);
|
||||||
|
GreenArea.transform.position = Vector3.Lerp(GreenArea.transform.position, targetPosition, easedTime);
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
GreenArea.transform.position = targetPosition;
|
||||||
|
GreenArea.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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