#17 모래두더지 셀프 스턴 기능 추가
+ SingleRoll 로직 수정 (간헐적으로 무한루프에 빠져서 멈추는 경우가 있었는데, 지금도 있는지 계속 해봐야 암) + StunParticle Stop() + Clear()로 스턴이 끝나면 즉시 파티클 종료
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Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/SelfStun.cs
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43
Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/SelfStun.cs
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@ -0,0 +1,43 @@
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using System;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Interfaces;
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using UnityEngine;
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using Action = BehaviorDesigner.Runtime.Tasks.Action;
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namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
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{
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[TaskCategory("Custom/Enemy/Boss")]
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[Serializable]
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public class SelfStun : Action
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{
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[SerializeField]
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private float _stunDuration = 4f;
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private IStunnable _iStunnable;
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private float _elapsedTime;
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public override void OnAwake()
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{
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_iStunnable = transform.GetComponent<IStunnable>();
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}
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public override void OnStart()
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{
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_iStunnable?.Stun(_stunDuration);
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_elapsedTime = 0f;
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}
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public override TaskStatus OnUpdate()
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{
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if (_iStunnable == null)
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{
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Debug.Log("_iStunnable을 찾을 수 없습니다.");
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return TaskStatus.Success;
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}
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_elapsedTime += Time.deltaTime;
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return _elapsedTime <= _stunDuration ? TaskStatus.Running : TaskStatus.Success;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e5dcd9d551db35d4994686aa9fb56067
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timeCreated: 1717197290
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@ -1,4 +1,5 @@
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using BlueWater.Maps;
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using BlueWater.Maps;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole
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namespace BlueWater.Enemies.Bosses.SandMole
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@ -17,6 +18,8 @@ namespace BlueWater.Enemies.Bosses.SandMole
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// Variables
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// Variables
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#region Variables
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#region Variables
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[field: SerializeField, Required]
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public SandMoleStatus SandMoleStatus { get; private set; }
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public SandMoleData SandMoleData { get; private set; }
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public SandMoleData SandMoleData { get; private set; }
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public BossMapController BossMapController { get; private set; }
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public BossMapController BossMapController { get; private set; }
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@ -66,7 +69,8 @@ namespace BlueWater.Enemies.Bosses.SandMole
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protected override void InitializeComponents()
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protected override void InitializeComponents()
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{
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{
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base.InitializeComponents();
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base.InitializeComponents();
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SandMoleStatus = GetComponent<SandMoleStatus>();
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SandMoleData = BossData as SandMoleData;
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SandMoleData = BossData as SandMoleData;
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BossMapController = MapManager.Instance.SandMoleMapController;
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BossMapController = MapManager.Instance.SandMoleMapController;
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}
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}
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@ -0,0 +1,44 @@
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using BlueWater.Interfaces;
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using BlueWater.Utility;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole
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{
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public class SandMoleStatus : MonoBehaviour, IStunnable
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{
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// Variables
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#region Variables
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// Stun
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[Title("기절 효과")]
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[SerializeField]
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private ParticleSystem _stunParticle;
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public bool IsStunned { get; private set; }
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private Coroutine _stunCoolDownCoroutine;
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#endregion
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// Stun
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public void Stun(float duration)
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{
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IsStunned = true;
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if (_stunParticle)
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{
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_stunParticle.Play();
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}
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Utils.StartUniqueCoroutine(this, ref _stunCoolDownCoroutine, Utils.CoolDownCoroutine(duration, EndStun));
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}
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public void EndStun()
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{
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Utils.EndUniqueCoroutine(this, ref _stunCoolDownCoroutine);
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_stunParticle.Stop();
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_stunParticle.Clear();
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IsStunned = false;
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9aa905dd159cefc4cbeb417c688b9639
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@ -241,6 +241,7 @@ namespace BlueWater.Players.Combat
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if (iDamageable != null)
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if (iDamageable != null)
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{
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{
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iDamageable.TakeDamage(ComboAttacks[comboAttackCount - 1].Damage);
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iDamageable.TakeDamage(ComboAttacks[comboAttackCount - 1].Damage);
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// TODO : Collider에 따라 잘 안보이는 경우가 있음
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var closestPoint = hitCollider.ClosestPoint(transform.position);
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var closestPoint = hitCollider.ClosestPoint(transform.position);
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//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
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//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
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Instantiate(_swordAttackParticle, closestPoint, Quaternion.identity);
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Instantiate(_swordAttackParticle, closestPoint, Quaternion.identity);
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@ -79,6 +79,7 @@ namespace BlueWater.Players.Combat
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{
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{
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Utils.EndUniqueCoroutine(this, ref _stunCoolDownCoroutine);
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Utils.EndUniqueCoroutine(this, ref _stunCoolDownCoroutine);
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_stunParticle.Stop();
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_stunParticle.Stop();
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_stunParticle.Clear();
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OnEndStun?.Invoke();
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OnEndStun?.Invoke();
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IsStunned = false;
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IsStunned = false;
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}
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}
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@ -26,6 +26,9 @@ MonoBehaviour:
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<WallLayer>k__BackingField:
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<WallLayer>k__BackingField:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 128
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m_Bits: 128
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<GroundLayer>k__BackingField:
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serializedVersion: 2
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m_Bits: 64
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<RollSpeed>k__BackingField: 40
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<RollSpeed>k__BackingField: 40
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<PushPower>k__BackingField: 8
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<PushPower>k__BackingField: 8
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<AirJumpForce>k__BackingField: 3
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<AirJumpForce>k__BackingField: 3
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@ -8,6 +8,9 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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[field: SerializeField]
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[field: SerializeField]
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public LayerMask WallLayer { get; private set; }
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public LayerMask WallLayer { get; private set; }
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[field: SerializeField]
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public LayerMask GroundLayer { get; private set; }
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[field: SerializeField, Tooltip("초당 돌진 속도")]
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[field: SerializeField, Tooltip("초당 돌진 속도")]
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public float RollSpeed { get; private set; } = 15f;
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public float RollSpeed { get; private set; } = 15f;
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@ -88,9 +88,9 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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private bool IsPositionValid(Vector3 position)
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private bool IsPositionValid(Vector3 position)
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{
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{
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var isOnGroundLayer = Physics.Raycast(position + Vector3.up, Vector3.down, 5f, _gateOfSpikesData.GroundLayer);
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var isGrounded = Physics.Raycast(position + Vector3.up, Vector3.down, 5f, _gateOfSpikesData.GroundLayer);
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return isOnGroundLayer && _spikes.All(element => !(Vector3.Distance(position, element) < _gateOfSpikesData.MinDistanceBetweenAttacks));
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return isGrounded && _spikes.All(element => !(Vector3.Distance(position, element) < _gateOfSpikesData.MinDistanceBetweenAttacks));
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}
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}
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private void EndSkill(float cooldown, Action action)
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private void EndSkill(float cooldown, Action action)
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@ -76,22 +76,19 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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IsUsingSkill = true;
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IsUsingSkill = true;
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_animationController.ResetAnimationSpeed();
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_animationController.ResetAnimationSpeed();
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var startPosition = SkillUser.transform.position;
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var startPosition = SkillUser.transform.position;
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var targetVector = _targetCollider.transform.position - startPosition;
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var targetPosition = _targetCollider.transform.position;
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targetVector.y = 0f;
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targetPosition.y = startPosition.y;
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var targetVector = targetPosition - startPosition;
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var targetDirection = targetVector.normalized;
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var targetDirection = targetVector.normalized;
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float targetDistance;
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if (Physics.Raycast(startPosition, targetDirection, out var hit, 100f, _singleRollData.WallLayer))
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if (!Physics.Raycast(startPosition, targetDirection, out var hit, 100f, _singleRollData.WallLayer))
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{
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targetDistance = hit.distance;
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}
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else
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{
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{
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Debug.LogError("벽을 탐지하지 못했습니다.");
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Debug.LogError("벽을 탐지하지 못했습니다.");
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EndSkill(0, actions[0]);
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EndSkill(0, actions[0]);
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yield break;
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yield break;
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}
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}
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var targetDistance = hit.distance;
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transform.position = startPosition + Vector3.up * 3f;
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transform.position = startPosition + Vector3.up * 3f;
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transform.localScale = new Vector3(_colliderRadius, 6f, targetDistance * 2);
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transform.localScale = new Vector3(_colliderRadius, 6f, targetDistance * 2);
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var angle = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg;
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var angle = Mathf.Atan2(targetDirection.x, targetDirection.z) * Mathf.Rad2Deg;
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var isCrashedWall = false;
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var isCrashedWall = false;
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while (!isCrashedWall)
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while (!isCrashedWall)
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{
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{
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if (elapsedTime >= 5f)
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elapsedTime += Time.deltaTime;
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{
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if (elapsedTime >= 5f || !SkillUser)
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print("무한 루프 버그");
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EndSkill(SkillData.Cooldown, actions[0]);
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yield break;
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}
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if (!SkillUser)
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{
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{
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if (elapsedTime >= 5f)
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{
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print("무한 루프 버그");
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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EndSkill(SkillData.Cooldown, actions[0]);
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yield break;
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yield break;
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}
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}
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@ -147,6 +142,7 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera,
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera,
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_singleRollData.CameraShakingPower, _singleRollData.CameraShakingDuration);
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_singleRollData.CameraShakingPower, _singleRollData.CameraShakingDuration);
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var forceDirection = -targetDirection + Vector3.up * _singleRollData.AirJumpForce;
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var forceDirection = -targetDirection + Vector3.up * _singleRollData.AirJumpForce;
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_userRigidbody.linearVelocity = Vector3.zero;
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_userRigidbody.AddForce(forceDirection * _singleRollData.BounceBackForce, ForceMode.Impulse);
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_userRigidbody.AddForce(forceDirection * _singleRollData.BounceBackForce, ForceMode.Impulse);
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isCrashedWall = true;
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isCrashedWall = true;
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break;
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break;
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@ -192,6 +188,12 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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Instantiate(_singleRollData.RockfallPrefab, spawnPosition, Quaternion.identity, _sandMoleMapController.ParticleInstantiateLocation);
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Instantiate(_singleRollData.RockfallPrefab, spawnPosition, Quaternion.identity, _sandMoleMapController.ParticleInstantiateLocation);
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}
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}
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elapsedTime = 0f;
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while (elapsedTime < 1f)
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{
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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}
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@ -1,5 +1,36 @@
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%YAML 1.1
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Skill","Instant":true,"BossSkillName_bossSkillName":"MultiThrowSpikes"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(80,150)"},"ID":31,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":2},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(1357.89648,453.97522)"},"ID":32,"Name":"Single
|
||||||
Skill","Instant":true,"BossSkillName_bossSkillName":"SingleRoll"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(70,150)"},"ID":33,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":"CurrentHealthPoint","IsShared":true,"Int32mValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true}]}'
|
Roll","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWater.BehaviorTrees.Enemies.Bosses.Actions.ActivateSkill","NodeData":{"Offset":"(-100,150)"},"ID":33,"Name":"Activate
|
||||||
|
Skill","Instant":true,"BossSkillName_bossSkillName":"SingleRoll"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(70,150)"},"ID":34,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":"CurrentHealthPoint","IsShared":true,"Int32mValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true}]}'
|
||||||
fieldSerializationData:
|
fieldSerializationData:
|
||||||
typeName: []
|
typeName: []
|
||||||
fieldNameHash:
|
fieldNameHash:
|
||||||
|
Loading…
Reference in New Issue
Block a user