From 15bfe87a09f1f04277e0908c0fddf02a25b8f353 Mon Sep 17 00:00:00 2001 From: Nam Tae Gun Date: Sun, 16 Jun 2024 20:09:42 +0900 Subject: [PATCH] =?UTF-8?q?#20=20=EB=AF=B8=EB=8B=88=20=EB=AA=A8=EB=9E=98?= =?UTF-8?q?=20=EB=91=90=EB=8D=94=EC=A7=80=20=EC=86=8C=ED=99=98=20=EA=B8=B0?= =?UTF-8?q?=EB=8A=A5=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + MiniSandMole 프리팹 추가 + BossConfiguration So에 MiniSandMole 추가 + MiniSandMoleData, MiniSingleRollData So 추가 + MiniSandMole BehaviorTree 추가 + SandMoleMapController 클래스 추가 + ITarget, ICurrentDirection 인터페이스 추가 + Bt Actions - CanSkill, ActivateSkill 로직 변경 + BossHealthPoint 로직 변경 + 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가 Closes #20 --- Assets/01.Scenes/02.Combat.unity | 24 +- .../Enemy/Boss/Action/ActivateSkill.cs | 8 +- .../Enemy/Boss/Conditional/CanSkill.cs | 6 +- .../02.Scripts/Character/Enemy/Boss/Boss.cs | 7 +- .../Character/Enemy/Boss/BossHealthPoint.cs | 55 +- .../Enemy/Boss/Rhinoceros/Rhinoceros.cs | 7 +- .../Enemy/Boss/SandMole/MiniSandMole.cs | 209 + .../Enemy/Boss/SandMole/MiniSandMole.cs.meta | 3 + .../Character/Enemy/Boss/SandMole/SandMole.cs | 53 +- .../Enemy/Boss/TitanSlime/TitanSlime.cs | 2 +- .../Character/Enemy/EnemyManager.cs | 16 + .../02.Scripts/Interface/ICurrentDirection.cs | 9 + .../Interface/ICurrentDirection.cs.meta | 3 + Assets/02.Scripts/Interface/ITarget.cs | 9 + Assets/02.Scripts/Interface/ITarget.cs.meta | 3 + Assets/02.Scripts/Map/MapManager.cs | 2 +- .../02.Scripts/Map/SandMoleMapController.cs | 32 + .../Map/SandMoleMapController.cs.meta | 3 + .../Enemy/Boss/BossConfiguration.asset | 2 + .../Enemy/Boss/MiniSandMoleData.asset | 23 + .../Enemy/Boss/MiniSandMoleData.asset.meta | 8 + .../Boss/SandMole/MiniSingleRollData.asset | 41 + .../SandMole/MiniSingleRollData.asset.meta | 8 + .../Boss/SandMole/Data/SingleRollData.cs | 7 +- .../Skill/Enemy/Boss/SandMole/SingleRoll.cs | 58 +- .../Characters/Enemies/Bosses/BaseBoss.prefab | 5 +- .../Enemies/Bosses/MiniSandMole.prefab | 10080 ++++++++++++++++ .../Enemies/Bosses/MiniSandMole.prefab.meta | 7 + .../Enemies/Bosses/Rhinoceros.prefab | 14 +- .../Characters/Enemies/Bosses/SandMole.prefab | 23 +- .../Maps/SandMoleMapController.prefab | 213 +- .../Bosses/SandMole/MiniSingleRoll.prefab | 99 + .../SandMole/MiniSingleRoll.prefab.meta | 7 + Assets/11.BehaviorTree/MiniSandMole.asset | 41 + .../11.BehaviorTree/MiniSandMole.asset.meta | 8 + 35 files changed, 10987 insertions(+), 108 deletions(-) create mode 100644 Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs create mode 100644 Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs.meta create mode 100644 Assets/02.Scripts/Interface/ICurrentDirection.cs create mode 100644 Assets/02.Scripts/Interface/ICurrentDirection.cs.meta create mode 100644 Assets/02.Scripts/Interface/ITarget.cs create mode 100644 Assets/02.Scripts/Interface/ITarget.cs.meta create mode 100644 Assets/02.Scripts/Map/SandMoleMapController.cs create mode 100644 Assets/02.Scripts/Map/SandMoleMapController.cs.meta create mode 100644 Assets/02.Scripts/ScriptableObject/Enemy/Boss/MiniSandMoleData.asset create mode 100644 Assets/02.Scripts/ScriptableObject/Enemy/Boss/MiniSandMoleData.asset.meta create mode 100644 Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole/MiniSingleRollData.asset create mode 100644 Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole/MiniSingleRollData.asset.meta create mode 100644 Assets/05.Prefabs/Characters/Enemies/Bosses/MiniSandMole.prefab create mode 100644 Assets/05.Prefabs/Characters/Enemies/Bosses/MiniSandMole.prefab.meta create mode 100644 Assets/05.Prefabs/Skills/Enemies/Bosses/SandMole/MiniSingleRoll.prefab create mode 100644 Assets/05.Prefabs/Skills/Enemies/Bosses/SandMole/MiniSingleRoll.prefab.meta create mode 100644 Assets/11.BehaviorTree/MiniSandMole.asset create mode 100644 Assets/11.BehaviorTree/MiniSandMole.asset.meta diff --git a/Assets/01.Scenes/02.Combat.unity b/Assets/01.Scenes/02.Combat.unity index d7297a59b..922aabc0a 100644 --- a/Assets/01.Scenes/02.Combat.unity +++ b/Assets/01.Scenes/02.Combat.unity @@ -3226,17 +3226,6 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 672714555} m_CullTransparentMesh: 1 ---- !u!114 &690823801 stripped -MonoBehaviour: - m_CorrespondingSourceObject: {fileID: 6585123087190923213, guid: 39e32b91cc570794e9e843b39f89e400, type: 3} - m_PrefabInstance: {fileID: 1213070729} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 45ca5fc4b0d9415ca599aa7cd17f3370, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!1 &704479487 GameObject: m_ObjectHideFlags: 0 @@ -5231,6 +5220,17 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 39e32b91cc570794e9e843b39f89e400, type: 3} +--- !u!114 &1213070730 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 4232848145969149048, guid: 39e32b91cc570794e9e843b39f89e400, type: 3} + m_PrefabInstance: {fileID: 1213070729} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: eb656087fe6c652469b29504a37df539, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &1243437081 GameObject: m_ObjectHideFlags: 0 @@ -8527,7 +8527,7 @@ MonoBehaviour: k__BackingField: {fileID: 728440691} k__BackingField: {fileID: 36953787} k__BackingField: {fileID: 1011270532} - k__BackingField: {fileID: 690823801} + k__BackingField: {fileID: 1213070730} --- !u!4 &1597727070 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs b/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs index e96bcf0bb..af751ca9c 100644 --- a/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs +++ b/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs @@ -13,21 +13,21 @@ namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions [SerializeField] private BossSkillName _bossSkillName; - private Boss _boss; + private BossSkillController _bossSkillController; public override void OnAwake() { - _boss = transform.GetComponent(); + _bossSkillController = GetComponent(); } public override void OnStart() { - _boss.ActivateSkill(_bossSkillName.ToString()); + _bossSkillController.ActivateSkill(_bossSkillName.ToString()); } public override TaskStatus OnUpdate() { - return _boss.IsSkillActive ? TaskStatus.Running : TaskStatus.Success; + return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success; } } } \ No newline at end of file diff --git a/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Conditional/CanSkill.cs b/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Conditional/CanSkill.cs index 0b042dea7..36910e21f 100644 --- a/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Conditional/CanSkill.cs +++ b/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Conditional/CanSkill.cs @@ -12,16 +12,16 @@ namespace BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals [SerializeField] private BossSkillName _bossSkillName; - private Boss _boss; + private BossSkillController _bossSkillController; public override void OnAwake() { - _boss = transform.GetComponent(); + _bossSkillController = GetComponent(); } public override TaskStatus OnUpdate() { - return _boss.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure; + return _bossSkillController.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure; } } } \ No newline at end of file diff --git a/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs b/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs index 3fbe70f2b..7d662bd9d 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/Boss.cs @@ -1,4 +1,5 @@ using BehaviorDesigner.Runtime; +using BlueWater.Interfaces; using Pathfinding; using Sirenix.OdinInspector; using UnityEngine; @@ -10,7 +11,8 @@ namespace BlueWater.Enemies.Bosses None = 0, TitanSlime, Rhinoceros, - SandMole + SandMole, + MiniSandMole } public enum BossSkillName @@ -27,10 +29,9 @@ namespace BlueWater.Enemies.Bosses GateOfSpikes, MultiThrowSpikes, SingleRoll, - SummonMiniSandMole } - public abstract class Boss : MonoBehaviour + public abstract class Boss : MonoBehaviour, ITarget { // Variables #region Variables diff --git a/Assets/02.Scripts/Character/Enemy/Boss/BossHealthPoint.cs b/Assets/02.Scripts/Character/Enemy/Boss/BossHealthPoint.cs index 9e2027133..ac2071cdf 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/BossHealthPoint.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/BossHealthPoint.cs @@ -4,17 +4,27 @@ using BlueWater.Audios; using BlueWater.Interfaces; using BlueWater.Uis; using BlueWater.Utility; +using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater.Enemies.Bosses { public class BossHealthPoint : MonoBehaviour, IDamageable { - // Components + // 컴포넌트 + [Title("컴포넌트")] + [SerializeField] private CapsuleCollider _characterCollider; + + [SerializeField] private SpriteRenderer _spriteRenderer; - // Variables + [SerializeField] + private Transform _particleInstantiateLocation; + + // 체력 설정 + [field: Title("체력 설정")] + [field: SerializeField] public int MaxHealthPoint { get; private set; } [field: SerializeField] @@ -25,6 +35,8 @@ namespace BlueWater.Enemies.Bosses private bool _enableTakeDamage = true; + // 효과 설정 + [Title("효과 설정")] [SerializeField] private string _attackedSfxName; @@ -36,9 +48,6 @@ namespace BlueWater.Enemies.Bosses [SerializeField] private ParticleSystem _dieParticle; - - [SerializeField] - private Transform _particleInstantiateLocation; private FieldBossHealthPointUi _fieldBossHealthPointUi; private WaitForSeconds _flashWhiteWaitTime; @@ -57,7 +66,10 @@ namespace BlueWater.Enemies.Bosses // Unity events private void Start() { + InitializeComponent(); + _flashWhiteWaitTime = new WaitForSeconds(_damageInterval); + _fieldBossHealthPointUi = CombatUiManager.Instance.FieldBossHealthPointUi; } private void OnDestroy() @@ -69,21 +81,25 @@ namespace BlueWater.Enemies.Bosses } // Initialize methods - public void InitializeComponents(bool enableHealthChangedEvent, CapsuleCollider characterCollider, - SpriteRenderer spriteRenderer, int maxHealthPoint, string bossName, Transform particleInstantiateLocation = null) + [Button("셋팅 초기화")] + private void InitializeComponent() + { + _characterCollider = GetComponent(); + _spriteRenderer = GetComponentInChildren(); + } + + public void Initialize(bool enableHealthChangedEvent, int maxHealthPoint, string bossName, Transform particleInstantiateLocation = null) { - _fieldBossHealthPointUi = CombatUiManager.Instance.FieldBossHealthPointUi; _enableHealthChangedEvent = enableHealthChangedEvent; + MaxHealthPoint = maxHealthPoint; + _particleInstantiateLocation = particleInstantiateLocation; + _fieldBossHealthPointUi ??= CombatUiManager.Instance.FieldBossHealthPointUi; + if (_enableHealthChangedEvent) { OnHealthChanged += _fieldBossHealthPointUi.SetCurrentHealthPoint; - _fieldBossHealthPointUi.SetBoss(maxHealthPoint, bossName); + _fieldBossHealthPointUi.SetBoss(MaxHealthPoint, bossName); } - - _characterCollider = characterCollider; - _spriteRenderer = spriteRenderer; - MaxHealthPoint = maxHealthPoint; - _particleInstantiateLocation = particleInstantiateLocation; SetCurrentHealthPoint(MaxHealthPoint); } @@ -110,6 +126,11 @@ namespace BlueWater.Enemies.Bosses var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0); SetCurrentHealthPoint(changeHp); + if (_spriteRenderer.material.HasInt(_isHitHash)) + { + Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine()); + } + // 죽었는지 체크 if (changeHp == 0f) { @@ -128,11 +149,7 @@ namespace BlueWater.Enemies.Bosses { AudioManager.Instance.PlaySfx(_attackedSfxName); } - - if (_spriteRenderer.material.HasInt(_isHitHash)) - { - Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine()); - } + Utils.StartUniqueCoroutine(this, ref _damageIntervalCoroutine, Utils.CoolDownCoroutine(_damageInterval, EndDamageIntervalCoroutine)); } diff --git a/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs b/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs index 71c2e3266..dafe9832b 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs @@ -1,4 +1,5 @@ -using BlueWater.Maps; +using BlueWater.Interfaces; +using BlueWater.Maps; using UnityEngine; namespace BlueWater.Enemies.Bosses.Rhinoceros @@ -13,7 +14,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros SkyFallSmash = 5 } - public class Rhinoceros : Boss + public class Rhinoceros : Boss, ICurrentDirection { // Variables #region Variables @@ -74,7 +75,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros public override void Initialize() { - BossHealthPoint.InitializeComponents(true, CharacterCollider, SpriteRenderer, RhinocerosData.MaxHealthPoint, + BossHealthPoint.Initialize(true, RhinocerosData.MaxHealthPoint, RhinocerosData.DisplayName, BossMapController.ParticleInstantiateLocation); BossSkillController.Initialize(BossData.SkillDataList); SetMoveSpeed(RhinocerosData.MoveSpeed); diff --git a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs new file mode 100644 index 000000000..f9b83d31f --- /dev/null +++ b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs @@ -0,0 +1,209 @@ +using System.Collections; +using BehaviorDesigner.Runtime; +using BlueWater.Interfaces; +using BlueWater.Maps; +using Sirenix.OdinInspector; +using UnityEngine; +using UnityEngine.Serialization; + +namespace BlueWater.Enemies.Bosses.SandMole +{ + public class MiniSandMole : MonoBehaviour, ITarget, ICurrentDirection + { + // Variables + #region Variables + + // Components + [field: SerializeField] + public Rigidbody Rigidbody { get; private set; } + + [field: SerializeField] + public CapsuleCollider CharacterCollider { get; private set; } + + [field: SerializeField] + public BehaviorTree BehaviorTree { get; private set; } + + [field: SerializeField] + public Transform VisualLook { get; private set; } + + [field: SerializeField] + public SpriteRenderer SpriteRenderer { get; private set; } + + [field: SerializeField] + public Animator Animator { get; private set; } + + [field: SerializeField] + public BoxCollider HitBoxCollider { get; private set; } + + // Classes + [field: SerializeField, Required] + public BossData BossData { get; private set; } + + [field: SerializeField, Required] + public AnimationController AnimationController { get; private set; } + + [field: SerializeField, Required] + public BossHealthPoint BossHealthPoint { get; private set; } + + [field: SerializeField, Required] + public BossSkillController BossSkillController { get; private set; } + + [field: SerializeField, Required] + public SandMoleStatus SandMoleStatus { get; private set; } + + [field: SerializeField] + public Collider Target { get; private set; } + + [Title("효과")] + [SerializeField] + private float _spawnDissolveTime = 2f; + + [SerializeField] + private float _dieDissolveTime = 1f; + + public BossMapController BossMapController { get; private set; } + + private bool _isMoving; + public bool IsMoving + { + get => _isMoving; + set + { + _isMoving = value; + AnimationController.SetAnimationParameter("isMoving", _isMoving); + } + } + + private Vector3 _currentDirection = Vector3.right; + public Vector3 CurrentDirection + { + get => _currentDirection; + set + { + if (value == Vector3.zero) return; + + _currentDirection = value; + AnimationController.SetAnimationParameter("xDirection", _currentDirection.x); + AnimationController.SetAnimationParameter("zDirection", _currentDirection.z); + } + } + + // Hashes + private static readonly int _dissolveValueHash = Shader.PropertyToID("_DissolveValue"); + + #endregion + + // Unity events + #region Unity events + + private void Awake() + { + InitializeComponents(); + } + + private void Update() + { + FlipVisualLook(); + } + + #endregion + + // Initialize methods + #region Initialize methods + + [Button("컴포넌트 초기화")] + private void InitializeComponents() + { + Rigidbody = GetComponent(); + CharacterCollider = GetComponent(); + BehaviorTree = GetComponent(); + VisualLook = transform.Find("VisualLook"); + SpriteRenderer = VisualLook.GetComponent(); + Animator = VisualLook.GetComponent(); + HitBoxCollider = transform.Find("HitBox").GetComponent(); + + AnimationController = GetComponent(); + BossHealthPoint = GetComponent(); + BossSkillController = GetComponent(); + + SandMoleStatus = GetComponent(); + BossMapController = MapManager.Instance.SandMoleMapController; + } + + public void Initialize() + { + StartCoroutine(InitializeEffectCoroutine()); + } + + private IEnumerator InitializeEffectCoroutine() + { + Target = GameManager.Instance.CurrentCombatPlayer.GetComponent(); + + BossHealthPoint.Initialize(false, BossData.MaxHealthPoint, + BossData.DisplayName, BossMapController.ParticleInstantiateLocation); + BossHealthPoint.OnDead += HandleDie; + BossSkillController.Initialize(BossData.SkillDataList); + + SpriteRenderer.material.SetFloat(_dissolveValueHash, 0f); + var elapsedTime = 0f; + while (elapsedTime <= _spawnDissolveTime) + { + var value = Mathf.Lerp(0f, 1f, elapsedTime / _spawnDissolveTime); + SpriteRenderer.material.SetFloat(_dissolveValueHash, value); + elapsedTime += Time.deltaTime; + + yield return null; + } + SpriteRenderer.material.SetFloat(_dissolveValueHash, 1f); + + BehaviorTree.EnableBehavior(); + } + + #endregion + + // Methods + #region Methods + + private void HandleDie() + { + StartCoroutine(DieCoroutine()); + } + + private IEnumerator DieCoroutine() + { + if (Rigidbody) + { + Rigidbody.isKinematic = true; + } + + AnimationController.SetAnimationTrigger("isDead"); + + SpriteRenderer.material.SetFloat(_dissolveValueHash, 0f); + var elapsedTime = 0f; + while (elapsedTime <= _dieDissolveTime) + { + var value = Mathf.Lerp(1f, 0f, elapsedTime / _dieDissolveTime); + SpriteRenderer.material.SetFloat(_dissolveValueHash, value); + elapsedTime += Time.deltaTime; + + yield return null; + } + SpriteRenderer.material.SetFloat(_dissolveValueHash, 1f); + Destroy(gameObject); + } + + private void FlipVisualLook() + { + var localScale = VisualLook.localScale; + localScale.x = CurrentDirection.x switch + { + > 0.01f => Mathf.Abs(localScale.x), + < -0.01f => -Mathf.Abs(localScale.x), + _ => localScale.x + }; + VisualLook.localScale = localScale; + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs.meta b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs.meta new file mode 100644 index 000000000..9786de819 --- /dev/null +++ b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d2c9c11e3a59f3846831e295e4ace612 +timeCreated: 1717140083 diff --git a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs index f6dda531c..6683d6041 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs @@ -1,4 +1,7 @@ -using BlueWater.Maps; +using System; +using System.Collections.Generic; +using BlueWater.Interfaces; +using BlueWater.Maps; using Sirenix.OdinInspector; using UnityEngine; @@ -10,18 +13,31 @@ namespace BlueWater.Enemies.Bosses.SandMole GateOfSpikes, MultiThrowSpikes, SingleRoll, - SummonMiniSandMole + } + + [Serializable] + public class SummonMiniSandMole + { + [field: SerializeField] + public float HealthPercentage { get; private set; } + + [field: SerializeField] + public bool SummonTrigger { get; set; } } - public class SandMole : Boss + public class SandMole : Boss, ICurrentDirection { // Variables #region Variables [field: SerializeField, Required] public SandMoleStatus SandMoleStatus { get; private set; } + + [SerializeField] + private List _summonMiniSandMoles; + public SandMoleData SandMoleData { get; private set; } - public BossMapController BossMapController { get; private set; } + public SandMoleMapController SandMoleMapController { get; private set; } private bool _isMoving; public bool IsMoving @@ -61,6 +77,13 @@ namespace BlueWater.Enemies.Bosses.SandMole FlipVisualLook(); } + protected override void OnDestroy() + { + base.OnDestroy(); + + BossHealthPoint.OnHealthChanged -= SummonMiniSandMole; + } + #endregion // Initialize methods @@ -72,13 +95,14 @@ namespace BlueWater.Enemies.Bosses.SandMole SandMoleStatus = GetComponent(); SandMoleData = BossData as SandMoleData; - BossMapController = MapManager.Instance.SandMoleMapController; + SandMoleMapController = MapManager.Instance.SandMoleMapController; } public override void Initialize() { - BossHealthPoint.InitializeComponents(true, CharacterCollider, SpriteRenderer, SandMoleData.MaxHealthPoint, - SandMoleData.DisplayName, BossMapController.ParticleInstantiateLocation); + BossHealthPoint.Initialize(true, SandMoleData.MaxHealthPoint, + SandMoleData.DisplayName, SandMoleMapController.ParticleInstantiateLocation); + BossHealthPoint.OnHealthChanged += SummonMiniSandMole; BossSkillController.Initialize(BossData.SkillDataList); SetMoveSpeed(SandMoleData.MoveSpeed); StopMove(); @@ -100,7 +124,20 @@ namespace BlueWater.Enemies.Bosses.SandMole } AnimationController.SetAnimationTrigger("isDead"); - BossMapController.MapClear(); + SandMoleMapController.MapClear(); + } + + private void SummonMiniSandMole(int currentHp) + { + var currentHealthPercentage = (float)currentHp / BossData.MaxHealthPoint * 100f; + + foreach (var element in _summonMiniSandMoles) + { + if (currentHealthPercentage > element.HealthPercentage || element.SummonTrigger) continue; + + SandMoleMapController.SummonMiniSandMole(); + element.SummonTrigger = true; + } } private void FlipVisualLook() diff --git a/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs b/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs index 447312f39..b1f44300b 100644 --- a/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs +++ b/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs @@ -43,7 +43,7 @@ namespace BlueWater.Enemies.Bosses.TitanSlime MinCoolDown = TitanSlimeState.RandomCooldown.x; MaxCoolDown = TitanSlimeState.RandomCooldown.y; - BossHealthPoint.InitializeComponents(TitanSlimeState.HasRabbit, CharacterCollider, SpriteRenderer, TitanSlimeState.MaxHp, + BossHealthPoint.Initialize(TitanSlimeState.HasRabbit, TitanSlimeState.MaxHp, TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstantiateLocation); BossSkillController.Initialize(BossData.SkillDataList); diff --git a/Assets/02.Scripts/Character/Enemy/EnemyManager.cs b/Assets/02.Scripts/Character/Enemy/EnemyManager.cs index f20c06215..891af2512 100644 --- a/Assets/02.Scripts/Character/Enemy/EnemyManager.cs +++ b/Assets/02.Scripts/Character/Enemy/EnemyManager.cs @@ -1,6 +1,7 @@ using System.Collections.Generic; using BlueWater.Enemies.Bosses; using BlueWater.Enemies.Bosses.Rhinoceros; +using BlueWater.Enemies.Bosses.SandMole; using BlueWater.Enemies.Bosses.TitanSlime; using Sirenix.OdinInspector; using UnityEngine; @@ -75,5 +76,20 @@ namespace BlueWater.Enemies instantiateBossLeft.AddForce(_leftSplitDirection * _splitPower, ForceMode.Impulse); instantiateBossRight.AddForce(_rightSplitDirection * _splitPower, ForceMode.Impulse); } + + // MiniSandMole + public MiniSandMole InstantiateMiniSandMole(Vector3 spawnPosition, Transform instantiateLocation = null) + { + if (!BossConfigurationDictionary.TryGetValue(BossType.MiniSandMole, out var bossConfiguration)) + { + Debug.LogError($"보스 생성 오류 : 키값 {BossType.MiniSandMole}을(를) 확인해주세요."); + return null; + } + + var instantiateBoss = Instantiate(bossConfiguration, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent(); + instantiateBoss.Initialize(); + + return instantiateBoss; + } } } \ No newline at end of file diff --git a/Assets/02.Scripts/Interface/ICurrentDirection.cs b/Assets/02.Scripts/Interface/ICurrentDirection.cs new file mode 100644 index 000000000..ed4d243b3 --- /dev/null +++ b/Assets/02.Scripts/Interface/ICurrentDirection.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace BlueWater.Interfaces +{ + public interface ICurrentDirection + { + Vector3 CurrentDirection { get; set; } + } +} \ No newline at end of file diff --git a/Assets/02.Scripts/Interface/ICurrentDirection.cs.meta b/Assets/02.Scripts/Interface/ICurrentDirection.cs.meta new file mode 100644 index 000000000..05097efdc --- /dev/null +++ b/Assets/02.Scripts/Interface/ICurrentDirection.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6493928181896094bae9cf08de680714 +timeCreated: 1716899052 diff --git a/Assets/02.Scripts/Interface/ITarget.cs b/Assets/02.Scripts/Interface/ITarget.cs new file mode 100644 index 000000000..954c9e638 --- /dev/null +++ b/Assets/02.Scripts/Interface/ITarget.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace BlueWater.Interfaces +{ + public interface ITarget + { + Collider Target { get; } + } +} \ No newline at end of file diff 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000000000..bacb4feda --- /dev/null +++ b/Assets/02.Scripts/Map/SandMoleMapController.cs @@ -0,0 +1,32 @@ +using System.Collections.Generic; +using BlueWater.Enemies; +using Sirenix.OdinInspector; +using UnityEngine; + +namespace BlueWater.Maps +{ + public class SandMoleMapController : BossMapController + { + [SerializeField, Required] + protected Transform CenterSpawnTransform; + + [SerializeField, Required] + protected List MiniSandMoleSpawnTransforms; + + public void SummonMiniSandMole() + { + var random1 = Random.Range(0, MiniSandMoleSpawnTransforms.Count); + int random2; + do + { + random2 = Random.Range(0, MiniSandMoleSpawnTransforms.Count); + } while (random2 == random1); + + var miniSandMole1 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random1].position, EnemyInstantiateLocation); + miniSandMole1.Initialize(); + + var miniSandMole2 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random2].position, 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a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/SingleRoll.cs @@ -16,11 +16,11 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills private bool _isDrawingGizmo = true; private SingleRollData _singleRollData; - private SandMole _sandMole; private AnimationController _animationController; private Rigidbody _userRigidbody; private CapsuleCollider _userCollider; private Collider _targetCollider; + private ICurrentDirection _iCurrentDirection; private BossMapController _sandMoleMapController; private float _colliderRadius; private float _attackRadius; @@ -35,17 +35,15 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills protected override void BasicSetting() { - if (!_sandMole) - { - _sandMole = SkillUser.GetComponent(); - _animationController = _sandMole.AnimationController; - _userRigidbody = _sandMole.Rigidbody; - _userCollider = _sandMole.CharacterCollider; - _targetCollider = _sandMole.Target; - _sandMoleMapController = MapManager.Instance.SandMoleMapController; - _colliderRadius = _userCollider.radius * _sandMole.transform.localScale.x; - _attackRadius = _colliderRadius * 0.5f; - } + _animationController = SkillUser.GetComponent(); + _userRigidbody = SkillUser.GetComponent(); + _userCollider = SkillUser.GetComponent(); + _targetCollider = SkillUser.GetComponent().Target; + _sandMoleMapController = MapManager.Instance.SandMoleMapController; + _iCurrentDirection = SkillUser.GetComponent(); + + _colliderRadius = _userCollider.radius * SkillUser.transform.localScale.x; + _attackRadius = _colliderRadius * 0.5f; _singleRollData = (SingleRollData)SkillData; HitColliders = new Collider[4]; @@ -60,7 +58,6 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills private IEnumerator SkillCoroutine(params Action[] actions) { EnableSkill = false; - _sandMole.StopMove(); _animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.SingleRoll); var animationStarted = false; @@ -94,7 +91,7 @@ namespace 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